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- Try to have the Raw Resources DROP into the Smelter, Logic Smelter, or Gem Compressors. One thing to try (I haven't needed to try this recently, so I don't know if it's been patched in or patched out) is to use a Connector Hook to try bumping the Resources upwards fractionally and then dropping into the S/LS/GC. I'll look up the formal name of the component next time I go into the game, but they're for use bringing a Conveyor in from the side of a Straight Conveyor or from the blocked side of an Right/Left Conveyor. On Bastion Island, they're available in the Conveyor Shop in Bridgepour (and possibly in the Shop at Icehelm).
- DO NOT use Funnels. In theory, Funnels are designed to center and guide Resources to a device below them. Unfortunately, in Hydroneer, they don't work well and tend to exacerbate this situation. I have successfully used Funnels, but I've also had them make the situation worse.
- Do not leave a operating Mine unattended. Unless your production level of Dirt and Raw Resources is low, do not leave the area of your Mine for ANY reason. Even to "quickly pop out to get a single component" could cause a clog. This is a latency issue for things outside of Render Distance. The Dev's have occasionally looked into this issue in the past, but have not fully resolved it. Just know it's better than it used to be.
- It's best to turn off the Mine before Saving and Quitting to Desktop. On restart with a busy Mine, it's possible for Dirt or Raw Resources to collide BEFORE the Conveyors anti-collision "power" engage, causing a clog. It won't happen every time, but the busier the Conveyor, the more likely it is to happen.
That's a summary of the most likely reasons why such clogs happen or what to do to avoid Clogs. At any sign of FPS drop, turn off your Mine and patrol the whole length, looking for Dirt that's falling/fallen off the Conveyor or a Clog that has gotten started.I ALWAYS design my Mines such that I can turn off ALL the Drills, but leave the Conveyors/Harvester(s)/Sorters/Smelters/Gem Compressors running, thus allowing the Mine to clear through, before turning off the Master Water Supply Valve to Save and Quit.
If this is a latency issue, it is horrible programming. I can have the game running at 60 FPS and see it happen right before my eyes every couple seconds. I will try 120 FPS and increase render distance, though I doubt this will prevent it when I am just turning around.
Edit: Exceptions are , Drills can dump onto conveyors at the same level Ok even at max pressure. Auto smelters can output onto conveyors at the same level. And lastly , harvesters can handle conveyors on the same level going in and coming out. Ah , gravity thou art a wonderful thing. :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3416787706
I noticed a blunder that might have thrown off the engine, which was an FPS limiter in the graphics driver (on top of the game itself). Initially that was set as low as 24 FPS. But even when both game and driver were both set to 144 FPS the issue still occured. After turning off all limiters, the issue was gone.
So yes this is clearly a latency issue, and any slow frame can cause it, which I would call a bug. I understand if slow frames cause imprecision, but floating resources are not imprecision, they somehow get forgotten by physics entirely.
It's generally NOT a good idea to mix Pipes in a Mine, as the Water Pressure from a Cloutium Intake Pipe exceeds the maximum Water Pressure of an Iron Pipe and creates a leak at the interface. It does not damage the Pipe, but it creates a noise and a visual effect. The solution is the place Pressure Tanks with a Shard or Shard Bar at regular intervals in your pipeline (my personal preference is to have it every 8 to 12 segments of Pipe. This is very easy in a Drill Pipeline, as there are regular gaps between Drills. It's more difficult in the Conveyor Pipeline, as Conveyors cannot be placed on top of Pressure Tanks. They can go OVER a Pressure Tank, but not on top of them. I'll find a screenshot of what I mean an post it....
https://steamcommunity.com/sharedfiles/filedetails/?id=2988538686
Actually, looking closer, it's partially complete. The Straight Pipe after the Vertical Pipe is missing a Straight Conveyor. The end of that Pipe has a Cork in it and the Dirt is allowed to drop off the end of the Conveyor, back onto the Straight Conveyor on the Pipe coming off the Pressure Tank. I'll try to find a completed image and update this.
https://steamcommunity.com/sharedfiles/filedetails/?id=2896104010
Underneath the Vertical Conveyor is a T-Pipe with an Elbow Pipe to make certain the Vertical Conveyor has Water. That can be seen more clearly in the first screenshot.
Yes, if the graphics driver was limiting at 24 frames then once you got the mine going it would drop even more. On my largest mine and my computer things start off at a solid 60 fps and as the mine gets cranked up the frames drop to around 18 fps. If I turn on any more drills and it drops below that I do start getting some of the random glitches like your'e describing. That mine is a T3 setup with 135 drills and can run for hours without a glitch. Sounds like you may have found your answer. Have fun with it.
Also, GPU's are generally used for Physics calculations, which can get EXTREMELY heavy in Hydroneer. Limiting the GPU to 60 FPS saves GPU capability for those physics calculations...
If you're using the Hand Sorter, you'll want to upgrade to Conveyor Sorters in fairly quick order. They're not very expensive and, initially, you can deliver the Sorted Ore to Pans until you can afford Smelters. Both the Sorters and Smelters are in the next town over, so you're going to want to use the Truck to make the purchases and bring it back to Ember Cradle (the starting Claim). Initially, you only need 4 x Sorter Conveyors, one for each of the initial Ores. At EC, you're probably not getting Corestone and not that much Cloutium. I'd recommend turning your Cloutium into Bars and saving it, as you'll need as much as you can get when you go to purchase your next Claim and want to build a Tier 2 Mine.