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You can find an option in the gameplay settings to change the colour of this into something brighter to make it more obvious.
You can also hold down E whilst carrying an item to precisely place it down in front of you.
I hope that helps! Generally players find that after a little bit of time the dropping becomes intuitive and second nature.
All items will be dropped from where they're held, the circle in the center of the screen is for when you're interacting with the held item, or whatever you're looking at using the mouse buttons
I know many people say "nae a big deal" with code and i know it's nae just change this one value... but im speaking comparitively to changing other larger things...
Then i will nae refund and will include in my review this fact... i am already quite impressed you personally replied so quickly and would hope you can make this accessibility change.
Also... click to pick up items please...
Either way, it sounds like Hydroneer might not be a good fit for you, but fear not! If you have purchased the game within the last two weeks and have played less than two hours, you're eligible for a refund from Steam. Unfortunately I can't do this on my end, so if you're still considering a refund, you can find the full instructions of how to do so here:
https://help.steampowered.com/en/faqs/view/784C-923B-A4A1-C825
Apologies again that we couldn't accommodate you with our game!
I just purchased your game as well and having a good time with it. However there is one thing that really bugs me and that is that I always accidentally pick up stuff when I try to drop stuff since it's the same hotkey. Am I missing something or is there really no way to seperate "drop" item and "pick up items"? thanks in advance
Yes, I figured that out as well, and it at least fixes the issue with picking up deployables. However, when you try to drop ore in a bucket or bars in a smelter or items on your cart etc. you always have to make sure your crosshair is not accidentaly on something that can be picked up :( I appreciate your answer though. Haven't found any mods that could fix this either
Hey - just wanted to say, when holding an item, and pressing the E key once, will only drop the held item, regardless if you are looking at another item/object - it will not pick up another item with a single key press. If you press E again with an empty hand, it will then pick up the item / object under your crosshair. If you're only pressing the E key once, then it may be that you have a macro set up to double press the E key, or something of the sort. Hope this helps!
So if you're mouse has 4 extra keys (identified as #1, #2, #3, and #4 for convenience), and you want #1 to perform a pick up/drop, then configure the #1 key to send an E. If you then want #2, #3, and #4 to perform object rotation, respectively configure them to send an R, T, and Y. Beyond that, you need to clarify what your issue is and provide more details.
I actually looked up what "synesthesia" is. It is a disability i doubt one afflicted with could ADAPT to the controls. Maybe if you had looked it up would might have learned something new. The game still might not be for the person with such a condition.
As i said among other abnormal senses... lights of different kinds, color "blindness' which most ganmes now cover the three most common forms as accessability options and also there is proprioception which everyone has which is awareness of our own body and where every part of our body is at any given time... so having objects constantly place to the right of our body when our focus is centered and needing to turn the entire body because apparrntly ONLY when dropping items can the right arm nae move and be completely immobile is a violation of the player's own proprioception... that is nae how arms work and in a previous post i found where someone mentioned it nae the dev but a liason for the dev stated that the dev saw dropping things to the right as "natural" because the dev doesn't reach out to place objects....
So apparently the dev has a completely immobilized right arm.... because it is very very common forn soneone to move their arm to the place they wanna interact with it is very unnatrual to immobilize an arm and turn the entire body and even more unnatural to purposely look away... while proprioception allows people to interact with thingsd wuithout looking at their hand in order to know what it is doing it is still primarily natural to look where you are interacting unless you have good reason nae to.
This is basic kinesthetics and kinesthesia is part of the proprioception. So forcing unnatural movementsjust totally fracks with the brain and while often a gamer can indeed adapt to the oddities for people with heightened awarenesses, alternative percptions such as synesthesia where senses are cross linked, visual or physical acuity differences, etc etc it can cause literal pain... and while ive tried again three times now i still can only play the game is tiny spurts because after a short while i begin to get ill again...
There is also almost nae actual accessibility options in the game as has become industry standard. Overlooking this is at best cutting into potential sales and customer numbers and at worst discriminatory and kin to saying without saying that the dev does nae care about people with disabilities or physical or mental challenges and does nae want them as customers...
Now I can nae state which and i still like the game's idea but the dev also mentioned all focus is now on a new game... and if this is how the dev feels about accessability to the game then I will be speaking out against the next game he makes and warning people that he has nae inclination towards anyone with even the slightest differences in physical or mental state from his own.
For these same kinds of reason any game defaulted with motion blur on and nae way to disable it is an instant refund. My eyes track so fast that purposely creating artificial blurring as well as forced depth of field focus makes me sick. And in modern days motion blur is nae needed almost at all... at best it should be defaulted off with an option to enable if someone's GPU just really can't handle frame updates at high speed movement.
And like all games motion blur was the very first setting i checked for when I launched hydroneer and I am thinking it was less a dev choice the option was there and more an engine standard and he just went with it and put the toggle cause the engine already had it as a basic function.