Hydroneer

Hydroneer

View Stats:
controls
The offset of always dropping things to my right is literally causing me pain and the inconsistancy of controls... click for this but e for that and q for this with nae unified logic on the controls... im bout to refund the game cause it is making me ill... i read where the dev said "when they drop things they dont reach out" well they must have an arm ina cast in real life because if im hoklding something i move my hand to where i want to place it I do nae twitst my whole body and look another direction....

Is there a mod or setting to fix all this?
< >
Showing 1-15 of 18 comments
grandmaMax  [developer] Mar 6 @ 1:44pm 
Hey! Sorry you're having a rough time with this. On the right side, underneath the item you're holding is a circle that shows you where the item will land.
You can find an option in the gameplay settings to change the colour of this into something brighter to make it more obvious.

You can also hold down E whilst carrying an item to precisely place it down in front of you.

I hope that helps! Generally players find that after a little bit of time the dropping becomes intuitive and second nature.
Originally posted by grandmaMax:
Hey! Sorry you're having a rough time with this. On the right side, underneath the item you're holding is a circle that shows you where the item will land.
You can find an option in the gameplay settings to change the colour of this into something brighter to make it more obvious.

You can also hold down E whilst carrying an item to precisely place it down in front of you.

I hope that helps! Generally players find that after a little bit of time the dropping becomes intuitive and second nature.
I already changed it to a bright green and that is nae the issue... the offset gives me two reticles and there is nae consistancy between items... one item wants e to drop at reticle another wants click... one wants q to drop another wants e to drop... when i goto pick up the brush or pan i expect to just click and grab it but im having to hit E... when i set the pan down it rolls away instead of being set it is more like it is thrown... and then the whole twising my whole body to place soemthing in the pan or crucible... it causes a literal illness trying to work thes controls... i barely made it throguh tutorial before i felt sick.
the basidc idea of the game ims eeing looks fun and neat and just the kind of game ive been looking for but the controls...
grandmaMax  [developer] Mar 6 @ 1:51pm 
The Q key is for entering / exiting vehicles, however this may cause items to drop.
All items will be dropped from where they're held, the circle in the center of the screen is for when you're interacting with the held item, or whatever you're looking at using the mouse buttons
Originally posted by grandmaMax:
The Q key is for entering / exiting vehicles, however this may cause items to drop.
All items will be dropped from where they're held, the circle in the center of the screen is for when you're interacting with the held item, or whatever you're looking at using the mouse buttons
would greatly appreciate an option for unified targeting. I understand what you are generally going for but there are people like me with synesthesia and other "abnormal" senses where such things just throw us off entirely and cause actual illness. If you can commit to making this change which honeslty shouldn't be a big deal as you would just code in an option to adjust the offset to the two reticles are one../.

I know many people say "nae a big deal" with code and i know it's nae just change this one value... but im speaking comparitively to changing other larger things...

Then i will nae refund and will include in my review this fact... i am already quite impressed you personally replied so quickly and would hope you can make this accessibility change.

Also... click to pick up items please...
grandmaMax  [developer] Mar 6 @ 2:00pm 
Unfortunately this is just how things are - for the most part this complaint (whilst it does still come up every now and then) is quite rare, with most players adapting to the control scheme of the fairly quickly. Hydroneer is also a finished product and other than bug fixes, we're dedicating our time to our next title.

Either way, it sounds like Hydroneer might not be a good fit for you, but fear not! If you have purchased the game within the last two weeks and have played less than two hours, you're eligible for a refund from Steam. Unfortunately I can't do this on my end, so if you're still considering a refund, you can find the full instructions of how to do so here:
https://help.steampowered.com/en/faqs/view/784C-923B-A4A1-C825

Apologies again that we couldn't accommodate you with our game!
Almasy Mar 7 @ 5:22am 
Originally posted by grandmaMax:
The Q key is for entering / exiting vehicles, however this may cause items to drop.
All items will be dropped from where they're held, the circle in the center of the screen is for when you're interacting with the held item, or whatever you're looking at using the mouse buttons

I just purchased your game as well and having a good time with it. However there is one thing that really bugs me and that is that I always accidentally pick up stuff when I try to drop stuff since it's the same hotkey. Am I missing something or is there really no way to seperate "drop" item and "pick up items"? thanks in advance
Last edited by Almasy; Mar 7 @ 5:23am
Klandor Mar 7 @ 6:22am 
Originally posted by Almasy:
Originally posted by grandmaMax:
The Q key is for entering / exiting vehicles, however this may cause items to drop.
All items will be dropped from where they're held, the circle in the center of the screen is for when you're interacting with the held item, or whatever you're looking at using the mouse buttons

I just purchased your game as well and having a good time with it. However there is one thing that really bugs me and that is that I always accidentally pick up stuff when I try to drop stuff since it's the same hotkey. Am I missing something or is there really no way to separate "drop" item and "pick up items"? thanks in advance
No way to separate the commands, but one can LOCK things using the Construction Hammer so that they cannot be picked up. While I'm building my Mine, I will frequently leave Pipes/Conveyors/Drills/Harvesters/etc unlocked, but, once a position is finalized, I ALWAYS lock them using the Construction Hammer just so I don't accidentally pick them up. Do I occasionally find that I need to UNLOCK things to adjust things, yes, but it's MUCH safer that accidentally picking up a critical Conveyor at the wrong time, when trying to grab a Nugget of Raw Ore.
Almasy Mar 8 @ 1:27am 
Originally posted by Klandor:
Originally posted by Almasy:

I just purchased your game as well and having a good time with it. However there is one thing that really bugs me and that is that I always accidentally pick up stuff when I try to drop stuff since it's the same hotkey. Am I missing something or is there really no way to separate "drop" item and "pick up items"? thanks in advance
No way to separate the commands, but one can LOCK things using the Construction Hammer so that they cannot be picked up. While I'm building my Mine, I will frequently leave Pipes/Conveyors/Drills/Harvesters/etc unlocked, but, once a position is finalized, I ALWAYS lock them using the Construction Hammer just so I don't accidentally pick them up. Do I occasionally find that I need to UNLOCK things to adjust things, yes, but it's MUCH safer that accidentally picking up a critical Conveyor at the wrong time, when trying to grab a Nugget of Raw Ore.

Yes, I figured that out as well, and it at least fixes the issue with picking up deployables. However, when you try to drop ore in a bucket or bars in a smelter or items on your cart etc. you always have to make sure your crosshair is not accidentaly on something that can be picked up :( I appreciate your answer though. Haven't found any mods that could fix this either
Last edited by Almasy; Mar 8 @ 1:29am
Originally posted by Almasy:
Originally posted by Klandor:
No way to separate the commands, but one can LOCK things using the Construction Hammer so that they cannot be picked up. While I'm building my Mine, I will frequently leave Pipes/Conveyors/Drills/Harvesters/etc unlocked, but, once a position is finalized, I ALWAYS lock them using the Construction Hammer just so I don't accidentally pick them up. Do I occasionally find that I need to UNLOCK things to adjust things, yes, but it's MUCH safer that accidentally picking up a critical Conveyor at the wrong time, when trying to grab a Nugget of Raw Ore.

Yes, I figured that out as well, and it at least fixes the issue with picking up deployables. However, when you try to drop ore in a bucket or bars in a smelter or items on your cart etc. you always have to make sure your crosshair is not accidentaly on something that can be picked up :( I appreciate your answer though. Haven't found any mods that could fix this either

Hey - just wanted to say, when holding an item, and pressing the E key once, will only drop the held item, regardless if you are looking at another item/object - it will not pick up another item with a single key press. If you press E again with an empty hand, it will then pick up the item / object under your crosshair. If you're only pressing the E key once, then it may be that you have a macro set up to double press the E key, or something of the sort. Hope this helps!
most of the games i can binding my keyboard and use my gaming mouse but your game not allow this basic option this is very problematic and because this i cannot play the game
Klandor Mar 9 @ 8:55am 
Originally posted by mathaned:
most of the games i can binding my keyboard and use my gaming mouse but your game not allow this basic option this is very problematic and because this i cannot play the game
You posted the same complaint elsewhere, and I'm still not understanding. Are you saying you have a Mouse with extra keys and normally bind actions to those extra keys, but it doesn't work in Hydroneer?!? If so, maybe have a Hydroneer Template for said Mouse configuration that actually sends keys when clicked. LMB is LMB, RMB is RMB, CMB is clicking the mouse wheel, but the additional keys sends a specific character to the game, rather than trying to map that key to a direct command.

So if you're mouse has 4 extra keys (identified as #1, #2, #3, and #4 for convenience), and you want #1 to perform a pick up/drop, then configure the #1 key to send an E. If you then want #2, #3, and #4 to perform object rotation, respectively configure them to send an R, T, and Y. Beyond that, you need to clarify what your issue is and provide more details.
cboath11 Mar 10 @ 2:57pm 
Originally posted by grandmaMax:
Unfortunately this is just how things are - for the most part this complaint (whilst it does still come up every now and then) is quite rare, with most players adapting to the control scheme of the fairly quickly. Hydroneer is also a finished product and other than bug fixes, we're dedicating our time to our next title.

Either way, it sounds like Hydroneer might not be a good fit for you, but fear not! If you have purchased the game within the last two weeks and have played less than two hours, you're eligible for a refund from Steam. Unfortunately I can't do this on my end, so if you're still considering a refund, you can find the full instructions of how to do so here:
https://help.steampowered.com/en/faqs/view/784C-923B-A4A1-C825

Apologies again that we couldn't accommodate you with our game!
I am going to be rude to the dev here.

I actually looked up what "synesthesia" is. It is a disability i doubt one afflicted with could ADAPT to the controls. Maybe if you had looked it up would might have learned something new. The game still might not be for the person with such a condition.
Last edited by cboath11; Mar 10 @ 2:57pm
Originally posted by cboath11:
Originally posted by grandmaMax:
Unfortunately this is just how things are - for the most part this complaint (whilst it does still come up every now and then) is quite rare, with most players adapting to the control scheme of the fairly quickly. Hydroneer is also a finished product and other than bug fixes, we're dedicating our time to our next title.

Either way, it sounds like Hydroneer might not be a good fit for you, but fear not! If you have purchased the game within the last two weeks and have played less than two hours, you're eligible for a refund from Steam. Unfortunately I can't do this on my end, so if you're still considering a refund, you can find the full instructions of how to do so here:
https://help.steampowered.com/en/faqs/view/784C-923B-A4A1-C825

Apologies again that we couldn't accommodate you with our game!
I am going to be rude to the dev here.

I actually looked up what "synesthesia" is. It is a disability i doubt one afflicted with could ADAPT to the controls. Maybe if you had looked it up would might have learned something new. The game still might not be for the person with such a condition.

As i said among other abnormal senses... lights of different kinds, color "blindness' which most ganmes now cover the three most common forms as accessability options and also there is proprioception which everyone has which is awareness of our own body and where every part of our body is at any given time... so having objects constantly place to the right of our body when our focus is centered and needing to turn the entire body because apparrntly ONLY when dropping items can the right arm nae move and be completely immobile is a violation of the player's own proprioception... that is nae how arms work and in a previous post i found where someone mentioned it nae the dev but a liason for the dev stated that the dev saw dropping things to the right as "natural" because the dev doesn't reach out to place objects....

So apparently the dev has a completely immobilized right arm.... because it is very very common forn soneone to move their arm to the place they wanna interact with it is very unnatrual to immobilize an arm and turn the entire body and even more unnatural to purposely look away... while proprioception allows people to interact with thingsd wuithout looking at their hand in order to know what it is doing it is still primarily natural to look where you are interacting unless you have good reason nae to.

This is basic kinesthetics and kinesthesia is part of the proprioception. So forcing unnatural movementsjust totally fracks with the brain and while often a gamer can indeed adapt to the oddities for people with heightened awarenesses, alternative percptions such as synesthesia where senses are cross linked, visual or physical acuity differences, etc etc it can cause literal pain... and while ive tried again three times now i still can only play the game is tiny spurts because after a short while i begin to get ill again...

There is also almost nae actual accessibility options in the game as has become industry standard. Overlooking this is at best cutting into potential sales and customer numbers and at worst discriminatory and kin to saying without saying that the dev does nae care about people with disabilities or physical or mental challenges and does nae want them as customers...

Now I can nae state which and i still like the game's idea but the dev also mentioned all focus is now on a new game... and if this is how the dev feels about accessability to the game then I will be speaking out against the next game he makes and warning people that he has nae inclination towards anyone with even the slightest differences in physical or mental state from his own.
he also does nae even have an epilepsy warning which is also industry standard that i noticed in game and while mainly triggered by flashing lights it can actually be triggered by ANY color patterns even static ones... like on Xbox back in the day i absolutely could nae play any content in morrowind where i had to enter a telvani tower because the texture map on the walls contained patterns that would interact with my optic nerve and make me nausea while also causing me to see warped space when i looked away from the screen like pillars bending halfway up until my eyes returned to normal. This was before the industry wised up regarding such things and oddly only affected me on the xbox which makes me think either a difference in those patterns displayed on old projection tv's with scanlines or a different texture was used entirely compared to pc's.

For these same kinds of reason any game defaulted with motion blur on and nae way to disable it is an instant refund. My eyes track so fast that purposely creating artificial blurring as well as forced depth of field focus makes me sick. And in modern days motion blur is nae needed almost at all... at best it should be defaulted off with an option to enable if someone's GPU just really can't handle frame updates at high speed movement.

And like all games motion blur was the very first setting i checked for when I launched hydroneer and I am thinking it was less a dev choice the option was there and more an engine standard and he just went with it and put the toggle cause the engine already had it as a basic function.
< >
Showing 1-15 of 18 comments
Per page: 1530 50