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A "cancel" button, as in "forget I ever touched that object, no, Christ, I don't want to spend half an hour trying to get it back where it was and hooked up again, and end up re-doing half my mine just to get it to work for no bloody reason at all" button. That is, when you pick something up, you can press "cancel" and it goes back where it was. As if you'd never made the mistake of touching it.
Also we need an inventory. We'd done the experiment, it doesn't work, turns out inventories ARE a good idea. This is why bags and pockets exist in real life.
I only feel pleasure in the game when I've finally achieved something, usually having to fight the game the whole way. Most of the time it's a slog, and that's not good in a game. A challenge is fine, but it should BE a challenge! Not just slowness and inconvenience,
https://steamcommunity.com/sharedfiles/filedetails/?id=3220322004
also like to add that carts and tractors are your best friend for moving many things at once since the items don't interact with one another, and the best part, you can put a cart in the back of a tractor. the carts can also be brought underground using the tunnels you make for you to get down into the mine. With just a smidgen of OCD and a rake you can square off your mines making it easier to set the carts down underground.
https://steamcommunity.com/sharedfiles/filedetails/?id=3238771437
and with a bit of judicious use of the ice thaw (or the mole with careful use) you can carve out a new mine fairly quickly this only took about 20 min tops and that was because i was trying not to cut through the ramp to the surface
https://steamcommunity.com/sharedfiles/filedetails/?id=3238802463
https://steamcommunity.com/sharedfiles/filedetails/?id=3238803985
No, my point is that using those items doesn't solve the problem satisfactorily. They're a compromise and still a pain in the arse. Walking is slow enough without dragging a pallet round, and you can only put so much, not enough, stuff on it. So a lot of play is walking back, and forth, and back again, and forth again, ferrying stuff round. There is zero fun in that, it's not creative, it's just pointless labour. Games have inventories, even if they're unrealistic. Just give our guy an invisible cart that doesn't slow me down, like other game inventories. Or very very big pockets.
I've discovered you can hold down the pickaxe to mine now, thanks though for pointing it out. Can't help thinking a little hint in the game would have helped that, there's Youtube videos where people don't get that for a long time.
It's still bad enough!
I know the construction hammer can nail and un-nail things to the air. Still though some better system would help.
Of course I use vehicles. I didn't know you can load a cart onto a truck, but is that any better than a pallet?
I use the rake too, it's valuable. Again though it seems like the dev invented that as a hack, rather than solving the problem he gives us an item to "fix" it. Really the problem should be removed.
Mining with the pickaxe is WAY too slow and I can't afford a mechanical miner yet. There's a lot of manual mining you have to do first. Maybe we need another item in the form of a pickaxe that makes bigger holes. One for big holes and one for finishing details, if you like.
I don't have Volcalidus. Dunno if I will. As I understand it, the game has no ultimate point, so it's just more distraction before we realise that.
There's too much work in the game! Sure players often have to work, to achieve, in games. But carting stuff back and forth, slowly, shouldn't be it! Slowness shouldn't be a deliberate game method! It's satisfying to build my mines, but way too annoying to do it. There needs to be SOME challenge, but that might involve skill or creativity rather than just patience.
Thanks for your thoughts, though.
There's a guy who plays on Youtube uses the magic hat all the time because of how slow the game is. The game should have an inventory, but if you can give our attractive protagonist a pair of rollerskates, the game would be 3x better!
It ISN'T just work, there's achievement and creativity. It's just too far spaced out. Those bloody stairs in Icehelm, why do I need to go up 5 flights of stairs every time I buy something? Couldn't there be a lift, like there is at the entrance? It's just dullness, I shouldn't be hating stairs while playing a game. Maybe there's a mod that gives the guy a kick up the arse so he actually MOVES! Then again, mod managers are a terror of their own.
If you are headed to The Big Forge, then it does have to be run up the stairs. Just get an Agile Cart, load everything into it, and run it up the stairs.
If your headed outside, there are built-in Conveyors that you can place things on at the Claim Site in Icehelm and in The Big Forge room that will deposit things outside to the right of the entrance, when looking at the front of the building from outside. Additionally, you can deposit objects that are headed to the Claim Site on the Conveyor a little further to the right and it'll be deposited in the room outside the Claim Site. Yes, something going down to The Big Forge or coming up from the Claim to The Big Forge would be nice, but it doesn't exist...