Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
https://www.youtube.com/watch?v=wGsXa6MHvIo&t=168s
I have tried things from 2.0 videos. they don't work now in 2.2.4 version. Things have changed, I believe.
Plus this is not a fully automated system you have to pull a lever. Second, with gems you need time to let them compress before pulling them out. So it has to be on a weight or timer system.
dont woork seem to far
https://steamcommunity.com/sharedfiles/filedetails/?id=2977516374
if put magnet more down it s work but not enought room
I changed visibility to public, should work now.
Yes the saving and reloading is important because logic is breaking on this current patch whenever you are slapping too many cables down. Dunno why, but roll with it.
This explanation is purely for logic magnets. If you want a belt shutoff included, I'm sure you can figure it out. Honestly isn't rocket science if I just gave you the biggest piece of the puzzle.
No, magnets are not working for me. I have to reload and they work once or twice then stop. They go thru the proper counter time. But then stay on too long and then don't work again. So it's just my lack of understanding the logic I guess. I am missing something. Thx. I have yet to see a good video of just a magnet and gem system, using a counter, a timer, or a weight system. So IDK if it is even possible to do what i'm wanting.
You could also do something more complicated and have a button going via a 2-way split with a delay hook and a flip hook on the other side, that way it will switch on, then a second later the signal will go through the other branch and get flipped to a 0. Then again have a 1 second delay to your second magnet so it does the same thing one second after the first.
Thanks for the info. That is part of my problem is getting them to reset, because of the need to push a zero. So trying to go total automation, i'm having difficulties. I don't want to push a button. I want it to work on an automated system.
Yes, but magnets need to be off longer than 1 sec. I switched to a weight setup. If i move the gem manually, it is pushing 1, then resetting to 0 when it hits the other weight reader. Problem is the magnets are getting a signal of 0 to 1 then back to 0, but magnets are not kicking in. I know they are getting the alternating signal. The just refuse to work more than once. I give up on fully auto gem pickup!!! Thanks for everyones help. If anyone comes up with something I'm missing about the magnets. Please let me know.
https://steamcommunity.com/sharedfiles/filedetails/?id=2978984934
https://steamcommunity.com/sharedfiles/filedetails/?id=2978986549