Hydroneer

Hydroneer

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rodelis 18 mai. 2023 às 10:53
Help with logic
Let me start by saying I SUCK with logic. I want to set up something like this where the magnets turn on and off in sequence over my compressors to automatically pull gems out and onto a conveyor. 1, Is it possible, and 2, if so, how?

https://steamcommunity.com/sharedfiles/filedetails/?id=2977449096
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Phoenix Cat 18 mai. 2023 às 12:03 
I have posted about the same thing. I got a system to work, but the magnets are hit an miss, even thought they are getting a signal. And your shared file is not working, could not see it. My magnets only work after I continue a game or log out to main menu then re enter the game. Then they only work for a couple times. So if anyone has help. You have to have one over the compressor and one on the side toward your conveyor belt. I also suck at logic, but like I said got a crude system up and going, expect the dang magnets.
Phoenix Cat 18 mai. 2023 às 12:05 
Originalmente postado por cricri:
i thinks yes like this
https://www.youtube.com/watch?v=wGsXa6MHvIo&t=168s

I have tried things from 2.0 videos. they don't work now in 2.2.4 version. Things have changed, I believe.
Phoenix Cat 18 mai. 2023 às 12:09 
Originalmente postado por brnphoenix75:
Originalmente postado por cricri:
i thinks yes like this
https://www.youtube.com/watch?v=wGsXa6MHvIo&t=168s

I have tried things from 2.0 videos. they don't work now in 2.2.4 version. Things have changed, I believe.

Plus this is not a fully automated system you have to pull a lever. Second, with gems you need time to let them compress before pulling them out. So it has to be on a weight or timer system.
cricri 18 mai. 2023 às 12:10 
i have done for fish it s work tomorow i can try with gem

dont woork seem to far
https://steamcommunity.com/sharedfiles/filedetails/?id=2977516374
if put magnet more down it s work but not enought room
Última alteração por cricri; 18 mai. 2023 às 13:40
rodelis 18 mai. 2023 às 13:28 
Originalmente postado por brnphoenix75:
your shared file is not working, could not see it.

I changed visibility to public, should work now.
rodelis 18 mai. 2023 às 22:19 
So, what was linked above in the second response worked... Once. After saving and quitting, It refuses to work again.
roboticaust 18 mai. 2023 às 22:26 
T, two lanes side by side; one with flip, two 1s delays, diode, the other with just diode. Merge them back together with another T. From there yet another T. Run one to your line of top magnets, the other you delay with two 1s then into the side magnets. Save, quit, reload, press the button once to fix the magnets off their goober freshly placed status and good to go.

Yes the saving and reloading is important because logic is breaking on this current patch whenever you are slapping too many cables down. Dunno why, but roll with it.

This explanation is purely for logic magnets. If you want a belt shutoff included, I'm sure you can figure it out. Honestly isn't rocket science if I just gave you the biggest piece of the puzzle.
Última alteração por roboticaust; 18 mai. 2023 às 22:31
Thomu 21 mai. 2023 às 7:23 
are you saying magnets are not reliable on this patch or, you just have to reload to get them working forever?
Última alteração por Thomu; 21 mai. 2023 às 7:24
Phoenix Cat 21 mai. 2023 às 7:43 
Originalmente postado por Thomu:
are you saying magnets are not reliable on this patch or, you just have to reload to get them working forever?

No, magnets are not working for me. I have to reload and they work once or twice then stop. They go thru the proper counter time. But then stay on too long and then don't work again. So it's just my lack of understanding the logic I guess. I am missing something. Thx. I have yet to see a good video of just a magnet and gem system, using a counter, a timer, or a weight system. So IDK if it is even possible to do what i'm wanting.
JimboTCB 21 mai. 2023 às 8:35 
The main thing you need to remember is that AFAIK turning a signal off won't deactivate magnets as the cable remembers the last value, you need to actively push a 0 through. So you need like a repeater and a flip flop to alternate between 1 and 0 every second, and then a 1s delay hook leading to your second magnet to switch it on and off again one second after the first. Just having a button by itself will turn them on, but not off again.

You could also do something more complicated and have a button going via a 2-way split with a delay hook and a flip hook on the other side, that way it will switch on, then a second later the signal will go through the other branch and get flipped to a 0. Then again have a 1 second delay to your second magnet so it does the same thing one second after the first.
Phoenix Cat 21 mai. 2023 às 9:24 
Originalmente postado por JimboTCB:
The main thing you need to remember is that AFAIK turning a signal off won't deactivate magnets as the cable remembers the last value, you need to actively push a 0 through. So you need like a repeater and a flip flop to alternate between 1 and 0 every second, and then a 1s delay hook leading to your second magnet to switch it on and off again one second after the first. Just having a button by itself will turn them on, but not off again.

You could also do something more complicated and have a button going via a 2-way split with a delay hook and a flip hook on the other side, that way it will switch on, then a second later the signal will go through the other branch and get flipped to a 0. Then again have a 1 second delay to your second magnet so it does the same thing one second after the first.

Thanks for the info. That is part of my problem is getting them to reset, because of the need to push a zero. So trying to go total automation, i'm having difficulties. I don't want to push a button. I want it to work on an automated system.
JimboTCB 21 mai. 2023 às 11:27 
If you want it to be fully automated then that's what the repeater is for, it outputs a 1 every second while it's active, and a flipflop hook will turn that into an alternating stream of 1s and 0s.
Phoenix Cat 21 mai. 2023 às 12:57 
Originalmente postado por JimboTCB:
If you want it to be fully automated then that's what the repeater is for, it outputs a 1 every second while it's active, and a flipflop hook will turn that into an alternating stream of 1s and 0s.

Yes, but magnets need to be off longer than 1 sec. I switched to a weight setup. If i move the gem manually, it is pushing 1, then resetting to 0 when it hits the other weight reader. Problem is the magnets are getting a signal of 0 to 1 then back to 0, but magnets are not kicking in. I know they are getting the alternating signal. The just refuse to work more than once. I give up on fully auto gem pickup!!! Thanks for everyones help. If anyone comes up with something I'm missing about the magnets. Please let me know.
WKMissile 21 mai. 2023 às 13:27 
I'm trying out to build something similar to the shared ones on my own, as of now the magnets seem to be working fine using the weight counter to measure the existing item, using that signal to enable both magnets, and using the weight counter reset rail to disable the horizontal magnets with some time delay (10s for the reset + 2s more for the magnet disabling).

https://steamcommunity.com/sharedfiles/filedetails/?id=2978984934
https://steamcommunity.com/sharedfiles/filedetails/?id=2978986549
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Postado a: 18 mai. 2023 às 10:53
Comentários: 21