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has the ore veins "only" the higher percentage of the specific ore or is the weight increased (specific ore and overall), compared to the dirt at the same level?
The weight of the chunks is related to the depth, as usual. Veins only increase the reates.
Do we know how the effect is spawned? Is it always there? Even if you haven't used the digsite?
I found two in my main digsite. Gold near the bottom of T1 and crystal near the top of T1.
I clipped into the ground to check all the other digsites and didn't find any more.
I ran around checking my main digsite while wearing the helmet and possibly found two other veins because the helmet was going off... but there is no effect anywhere close to where the helmet is detecting.
Yes the veins are genereted along with the save file when you press "new game". You dont have to use detectors, you can uncover them by accident with explosives or hydromole, or even pickaxe. Its just like with relics, you cant see them by clipping through the dirt, they only appear when you actually uncover them. But their positions are generated with the map itself.
I'm digging down to areas with no visible effect but the helmet says something is there.
Bad luck on my part.
The helmet is meh. I tried it, didnt really like it at all. But the scanner vehicle is pretty good if you realy want to find some veins.
If it was up to me, i would replace the helmet with X-ray techno-goggles which would enable you to see veins (and relics) through the dirt. And i would put a F-YOU pricetag on it, like .. idk 30k tokens. People would still buy it.
I included the normal dirt % into OP so all the numbers are in one place there.
Cloutium vein
Cloutium 33%
Gold 25%
Iron 33.5%
Corestone 1.5%
Crystal 3%
Gems 3.5%
Regular dirt
Cloutium 1%
Gold 37%
Iron 50%
Corestone 2%
Crystal 5%
Gems 5%
Is it worth hunting for veins? I think definately. It saves the number of drills dramatically, and you dont even have to process any other ores from the vein, just filter out what you want (cloutium/corestone) and scrap the rest. Who knows maybe it is the new meta even, instead of killing your fps with mass drill farms.
How do the veins work exactly?
Like... you find a vein, say, the middle sized one (3x3 squares). And then what... if you put a drill on any of those 9 squares, you will get more of the respective ore?
Also depthwise - to use the example with the 3x3. Is it 3wide X 3long X 1 deep... or 3 wide X 1 long X 3 deep... or... something else?
Yup. Well not on any 9, you want your drill's bottom part within the radius.
Its a sphere dude, like a ball. So yea its a 3x3x3 but its a sphere, not a cube, so corners are not within radius.
Well that is interesting. I will need to rethink the concept of my base then... and sertainly check youtube for some visual aids as an addition to the explanation provided here
Thank you for the info.
MAN, I love having game-related 'issues' to figure out
Ore veins basically follow these rules:
* 1/3 of resources collected are of the vein type.
* The other 2/3 follow the normal loot table for the depth collected.
You can check out my test results on the Hydroneer discord:
Ore Vein Tests[discord.com]
For those who want to do their own tests, I have a resource counter save
Resource Counter with Instructions[discord.com]
I also made a couple mods that can help with testing builds: Terrain Manipulator to clear plots and reveal naturally spawned ore veins, and the Ore Vein Tool (needs Creative Menu to spawn) to create your own custom veins.