Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=2819129052
https://steam community.com/sharedfiles/filedetails/?id=2819129052 with out spece
you get this addres when you click on your screenshot, it's on top of the frame.
And good luck with your game, have fun, it's all that matters
As for your setup, we all start from 0, It's fun to find new ways to build your base. You can always find how to improve it (if not technically, than just aesthetically)
I'm now experementing with logic and trying to do auto smelters and stuff.
I would like to mention a few things - these fall into the category of things that I wish I knew before I started building my first plot:
1) I also started by plopping down one harvester and surrounding it with as many drills as I could, then repeat. Turns out that one single harvester can handle the output of many, many drills. For a setup that's more compact and easily expandable you might want to consider conveyors bringing the output of your drills into that one harvester.
2) You are rewarded for digging down. Now, the whole three-tier dirt system can become slightly complicated in practice, but as far as the starting plot goes (Ember Cradle), it's only 5 blocks deep and you can use your tier I equipment for digging, mining and harvesting, even at the bottom floor. Let's say you were to find a way to have your drills mine from the bottom of the plot (by using a pickax and rake to dig a hole deep and wide enough to accommodate your mining equipment, and perhaps some vertical conveyors to bring the dirt up to the harvester). Then you would increase your yield 3 to 4 times using the same number of drills, as chunks of dirt mined from the bottom yield nuggets that are much heavier than ones mined from the top. Of course, it will take some effort to dig away all that dirt, but you don't have to clear it all at once, just make enough space for 2 drills, then 4, rinse and repeat --> world domination. Or something. The endgame is literally what you want it to be.
3) I never got into hand sorters myself - some people swear by them, some find them clunky and annoying - it's probably due to the fact that I used to play the game in 1.x when they weren't a thing, and naturally got drawn to splitter conveyors . Heck, if it works for you, it's fine, just remember that there is another way to separate resources if you ever plan on a more horizontal setup. Or you could stack drills, harvesters and sorters on top of each other all the way up to the top of the sky box. The world is your oyster.
4) Smelters - although a bit pricey for early game, not having to pick up and place down crucibles in just the perfect position makes life so much easier.
5) Forged iron intake boosters (or their cloutium counterparts once you switch to cloutium piping) - you can place up to 4 of them your intake pipe, increasing the pressure and enabling your drills to mine slightly faster and speeding up your conveyors. Maybe in the early game it's better to just invest your hard earned iron into more drills, but once your build expands, I would really look into boosting the water pressure by crafting these in Icehelm.
Yeah I started with the sorters and I can definitely see them being a tier one solution before you get conveyors. I haven't gotten as far as making those yet but these sorters seem to just miss things and they just stick around in the sorter until you pick it up and put it back down again. Glitchy part aside, the throwing them in and how they throw other resources about is definitely haphazard. Tier 1 for sure.
Two questions for you!
1: How do you manage your repairs? Is it buy the toolbags on repeat?
2: What's the best method for getting dirt out of the way? I've taken to pickaxe a bunch of small spots and then rake it out. That seems to get the most done for the least clicks so far (Bought south hope and I'm trying to get down before adding production)
2. Best method to remove lots of dirt at once in vanilla Hydroneer? Nukes - you can buy those at the same Bridgepour logic store. However, they are quite expensive (26k each) and leave a round crater in the dirt, so you would still have to do a bit of manual work. There is a mod for Hydroneer that lets you upgrade pickaxes, and the upgraded versions eventually excavate as much dirt as a mini-nuke with one click (or the extreme, final upgrade, that removes all the dirt from the plot). Unless you want to spend a lot of coin (which, to be fair, does become irrelevant at some point, you will make more money than you need as your builds get larger) and haul a lot of nuclear devices around, you could go into creative mode. That lets you buy one and then duplicate as many as you need. You will still have to manually place and detonate them (although a mod exists that lets you detonate all your nukes at once).
Even later edit: as you're building in South Hope, you will soon realize that you need a ton of pipes. The more pipes you have between your intake and your equipment, the lower the pressure of the water will be once it reaches the business end of your operation. You should consider investing in forged iron pressure tanks, and eventually upgrading your system to cloutium pipes and tanks.
So here's my update on my build in South Hope. Again first crack at an official build so I didn't look up anything on designs. (try to keep that beginners wonder you know)
Thoughts?!
https://steamcommunity.com/profiles/76561198080289648/screenshots/
One issue to watch is your water Pressure. The issue of Sorters getting Nuggets stuck or Nuggets getting stuck falling off of Conveyors is frequently (but not only) a factor of the speed of the Conveyor and that's controlled by *WATTER PRESSURE*. If you're using Iron Pipes, for EACH Pipe the water travels through to any individual location, your pressure drops by 3 points. Water pressure starts at 100 at the Iron Intake Pipe, but that can be boosted, as someone else pointed out, by up to 4 Iron Pressure Hooks (or 2 Cloutium Pressure Hooks on an Iron Intake Pipe, but that's a waste of Cloutium, early in the game), which, I believe boosts the pressure to the Max an Iron Pipe can handle (177, I think).
In my Iron based Mine at EC, I have 2 separate Iron Intakes with 4 Iron Pressure Hooks each (each Intake covers the two opposite sides of the river at the EC Mine Site). I then use Pressure Boosters as close as possible to the location of the beginning of the Conveyors, Harvester, and/or Miners/Drills, with an occasional Pressure Booster along the Conveyor run. As a Conveyor cannot be placed on a Pressure Booster, I climb the Conveyor up and over the Pressure Booster, which then feeds into the continuation of the Conveyor run (the climbed portion ends at the last needed Conveyor to clear the Pressure Booster, where it drops back onto the Pressure Boosted section). EC is now dormant, to avoid Clog issues killing the whole Save, but, when running, it had 9 to 11 Miners, but only a SINGLE Harvester and ALL Gems were sent through a Polisher at the end of the run and then dumped into a Gem Compressor, which I manually operated every in-game day or so. This kept the Mine operational, so long as I stayed onsite, except to build a necklace and run it up to the Jeweler. I'd immediately come back down (dropping the funds off at the store) and do a "patrol" of the Mine to make sure no Clogs had formed/were forming. During that "patrol", I'd also look for my next planned expansion, and then perform a quick shopping trip in EC to get whatever supplies I needed that were available there. If I needed to run to Bridgepour, for Conveyors or anything NOT available in EC, I'd turn off each Miner, let the Conveyors run everything out to their destination Smelter, manually operate the Gem Compressor, and then shut EVERYTHING down and finally turn on the Miners (with the water turned off) to be prepared for the Mine Restart after I completed the shopping trip.
Now, though, I'm building out Icehelm, with 5 T2 Miners and ALL Cloutium Pipes throughout. It's fully operational, with easy expansion capacity to add AT LEAST half a dozen more T2 Miners, but some would only be on T1 Dirt. I have room to expand my mining area, and I'm still trying to decide exactly what I want to do with the rest of the available Mine Space at Icehelm. I'll eventually dig it out and get it sorted, but, with the unreliability of the Rake and all, it's a task that I'm not looking forward to.
As to the Rake, it does have it's rules, but it sometimes doesn't SEEM to follow them and I haven't gotten that all figured out. Once it's start "not working properly" the frustration level builds and I have to move on to something else...
You don't need so pressure tanks. Just put one. They boost pressure to intake value, so adding more than one don't do you any good,
P.S. As I said before try posting screenshot address instead of screenshot galary adress.
Open your screenshot, and copy it adress (its on the top os the frame. (not page URL)
https://steamcommunity.com/sharedfiles/filedetails/?id=2819382183
https://steamcommunity.com /sharedfiles/filedetails/?id=2819382183 (without space) is the aadress you are looking for (have ID number in it)
Your image is not the clearest, but, if I'm interpreting it correctly, you have FOUR T1 Miners, feeding into a T1 Harvester, into a Sorter system with funnels that feed into Smelters, with a Gem Polisher Hook and a Crucible at the end. All of this appears to be at the bottom of a "hole" in the ground. If that summarized what I'm seeing in the image, then the only change I would recommend would be to replace the Crucible with a Gem Compressor that could either be manually operated ever few game days (to keep Nugget count down) or an Automated Gem Compressor that activated ever dozen or two Gems that entered said Compressor. Correct me if any of this is incorrect.
I'm not sure if you misspoke there, so I'm summarizing for clarification. Pressure Boosters are placed INLINE with your Pipes, replacing a Straight Pipe. Pressure Hooks are mounted on your Intake Pipe. For best pressure, 4 Iron Pressure Hooks on an Iron Intake Pipe are (more of less) equivalent to 2 Cloutium Pressure Hooks on an Iron Intake Pipe, and would give best IRON Pipe Pressure. 4 Cloutium Pressure Hooks on a Cloutium Intake Pipe give best Pressure on a Cloutium Pipe system. That being said, it's also good to have the aforementioned Pressure Booster (of the appropriate type) scattered along the length of your Pipe feed (to keep pressure levels up) if you have more than about ten Pipes along the length of a Pipe run. If there's no equipment along segments of the Pipes, then a Pressure Booster should be placed at the last available location, just before any equipment and needs a Shard Bar to power it (boost water pressure). Once one has gotten good production going, I recommend as large of a Shard Bar as possible, to reduce the frequency of needing to restock them, as that can be a big hassle in some orientations or locations for the Pressure Booster...
At some point, soon, I'll post my Icehelm setup as it is at that time, to demonstrate my setup. ALL my Pipes are Cloutium, with 4 Cloutium Pressure Hooks and Shard Bar Pressure Boosters to optimize Conveyor, Miner, and Harvester speed...