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Докладване на проблем с превода
- Something to cover the ground other than floorboards. A "grass" slab would be nice.
- More housing stuff. Furniture/fixtures.
- And, of course, the FPS Death Wall being taken care of. (Hey, if it's not the graphics, is it a live asset list or something? I've been trying to see if my hard drive chugs before the freeze, but I can't time it 😂)
Absolutely agree with you.
Maybe to put an end game goal with light story. Like: You survived ship break, and ended up to an island with friendly locals. Your ship is stranded on a shore. Good people gave you some land and they tell you that you can mine land for ores and making profit if you build stuff for them. Additionally, they told you that you can find blueprints for repairing your ship (from previous ship break). For that you must work really hard and spent enormous amount of materials and money so you can one day may leave the island. Different plots can be containing different materials and blueprints needed for specific parts.
Alloying would be nice. Mix copper and iron to make some new tools. Or add coal which is common in mines, so you can make steel etch …. For ship parts you must build molds by the blueprint so you can make parts needed and use it to repair your ship.
After you build and leave, end credit would be nice. And you can return later and continue to play because “you have fillings and gratitude for local people”. Something like that.
IMO every game has to have something to drive them. I like to call it a “carrot”. The most basic example is game Factorio. End game: Send rocket in space and that’s it. But it drive player for the end game goal.
Time where arcade score was everything is long gone.
But you are doing great job. For a while I almost think that this game is abandoned. Keep the great work guys. 😊
TOOLS DROP FLAT, NOT STANDING RIGID AT YOUR FEET. Want to know how many words I've invented to curse that stupid pickaxe?
Some folks enjoy co-op, however a lot of gamers also like to have fun competing with friends / family if that were an option.
Machines to craft most basic items: Pipe bender to craft pipes, anvil made to able to craft pickaxes/shovels ect.
Coal added and used to fuel furnaces.
Pickaxe that can dig faster. Perhaps now that we have coal we can make steel and use that to make a steel pickaxe that digs a bit wider area.
Option to multi-buy items. Easy way to do this. If you have a cart/pallet/vehicle parked in a certain location you can use a deliver to vehicle option.
Hard Mode and/or option settings:
Increased money mode. The prices of most things could probably be increased by 5-10x.
Land plots should either have different resource spread or have prices that differ from each other by large amounts.
Durability on tools. If we can craft pickaxes/shovels I wouldn't mind them breaking from time to time and having to use the anvil to make a new one.
Logic uses shards to run.
Remove the starting vehicle. Got to earn it. Make them more expensive so that people use a cart first.
Overall I like the game but there are IMO 2 glaring problems. Tedium of repeating the same action over and over again to do things like buy 50 pipes or clear out a large enough area to place 10 drills. Also a lack of content. We start off making a few items that have no use other than selling them, we buy a plot where we have a bit more room and hopefully make a T2 drill and after that it's mostly just basic automation and logic. However by the time you build a few T2 drills, money is no longer an issue and it's waiting on cloutium and how much time you feel like wasting clear land to build more drills just for the experience of doing it.
Shards powering logic is one I've thought about.
And buying multiple items, there is a Bulk Crate mod that works well for this, and a item crate, both are great mods for different reasons and both are worth using.
My suggestion is. Why should there be a 100% win chance that comes from the drills. Why not not 25 or even 10% win chance. The rest is dirt. Why aren't there different types of drills? One for gold or iron etc. If you only want gold. Then you can create a specific room, where only gold comes from. If you've had enough of the drills where only gold comes from. Load them on the truck, scrapyard make metal block, melt it back to a bar and use it again. And I think you can also control the fps better this way.
It would also be nice if crates come into play. Where you can place 10 or 20 items in. And that you get a belt, where you can place 3 or 4 tools. With a radial menu to call up the tools.
Maybe you can get a bag or crate that you hold and put x amount of the same part into, then left clicking just puts that part out like the current building method. That alone would make it much less onerous.
-More ways to quickly clear unwanted dirt. The nukes are fun, but the time spent setting them up makes them a hassle. The old digger truck was a much more useful (if extremely buggy) option.
I absolutely detest the idea of needing to use coal and tools breaking