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I would personally just eyeball things, and add one in places where things look to be running slower than I would like.
So far my plan or layout is a tank on 10 t1 and 1 tank on 5 t2.
The 11 belt between then also have a tank. Was checking if it any good or not.
Testing results all T2 equipment.
PT directly into drill - 17 dirt chunks of dirt per minute 370 PSI
PT not in system at all - 13 chunks of dirt per minute 90 PSI
PT's have absolutely no effect on ore weight what so ever. Depth of drilling is the only factor on ore weight.
For the t2 drills following your info. I can probably set 1 pt on 10 t2 or should I do more t2 drills on 1 pt?
Or would it be best if I just put the row together on to 1 pt?
For example, 11 belts and 10 t2 on 1 pt and 11 belt and 20 t1 on 1 pt?
The answer, at this time, is: It depends.
The reason it depends, is based on your Pipes. Cloutium Intake has a higher pressure than an Iron Intake. Cloutium Pipes deplete pressure at 2.5 per Pipe, while Iron Pipes depletes the pressure at 3.0 per Pipe. Also, placing an Iron Pipe AFTER a Cloutium Intake creates a limiting factor. It drops the pressure to the MAX pressure of an Iron Pipe. So the factor is not how many Belts, how many Miners, or how many Harvesters, but rather a function of your Intake Pipe vs. the length of your Pipe run until the next Pressure Booster. At that point, the calculations all start over from the beginning...
What I don't know, and have no plans to test at this time, is what happens if you have a Cloutium Intake, a run of Cloutium Pipes, a single (or multiple) Iron Pipe, and then install a Cloutium Pressure Booster. I don't know if the pressure goes all the way up to the Pressure of the Cloutium Intake or if the Iron Pipe(s) creates a max pressure CAP...
Edit: There are also Pressure Booster Hooks that you can create on the Forge at Icehelm. I have not yet played around with them, but I'm sure they're documented somewhere as to exactly what they do... I'm still building a temp setup at Icehelm, while I continue to dig out the rest of the space...
So every 40 pipe will lose 100.
I have my Cloutium pump pack with the 4 water pressure, I think it a t2
At what pressure will make the belts "fast"?
I haven't gotten T2 gear operational yet, so I cannot comment on that. I don't know *IF* I'll be able to, because I think I'm running into Unreal Engine bugs. The game, itself, is suddenly completely lagging out, but the computer itself is not having issues. I go into the game and immediately notice some lag. Within a minute or two the lag reaches unplayable levels, but switching over to something else and the computer is moving flawlessly. A check of Task Manager shows no performance spikes, only about 24% processor utilization, 4 to 6 GB of RAM usage (out of 32), 2-ish GB RAM (out of 8) usage, etc. So it's not hardware, so it has to be software. My drivers are fully up-to-date, I'm seeing no extreme heat on any components, and everything seems to be performing well at the hardware level... Until the Unreal Engine situation gets addressed, Hydroneer has become unplayable.
Also, the performance issues only occur once I load my save file. My next thing to test would be how Hydroneer performs if I start a new game, using the knowledge I've learned from this first game...