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Just buy a bunch of stairs and dig out space for them, go back to pick up another stair, dig out the next space, repeat. It gets you a mostly grid-aligned path. Enhancing that methodology can include a rake. You only need one tap with a pickaxe to get to lowering which is both grid-aligned and faster.
For nukes? If the scrap is a problem, bring a magnet and a crucible. Scrap ingots is a thing and a heated crucible smelts that down instantly. The ~1800hc one works better, it feels.
Honestly surprised you haven't stopped playing because of the crashing.
Go into creative and uses the wand and explosive etc, clear the area out then go back to regular mode.
I haven't had any issues with crashing. Haven't had a single crash yet in days of playing. As for the pickaxe, thats the problem. It's too big of an area to dig out with a pickaxe. It took me hours with a common pickaxe just to clear half the starting area (a quarter if you count the other side of the river). I'm now at the ocean plot and when I say that plot is several orders of magnitude bigger than the starting area, that can NOT be understated. As for the Nukes method. Was trying to do that just now. Measured everything out, placed the bombs in thier ideal positions to not use more than need for layer and as soon as I started placing the long lines of logic cable, the game now slows to less than 1 frame per second. If I reload, it works great for a few minutes, but quickly slows and slows and slows until it basically freezes. So if the grind wasn't a figurative brick wall with the pickaxe, I've instead hit a literal brick wall with the bombs. Sooo, I'm screwed now.
EDIT: Nvm on the freeze. Turned out something bugged out at my other base. Came back to find a mountain of resources piled everywhere for some unknown reason. Works perfectly when I'm there, but if I leave it running while away, it bugs out. Guess I can't let it run while I'm off doing other things.
What wand? I did try creative, but didn't see any "wand". And the "chat box" described in the Dev Diary, doesn't exist. So other than free stuff at the store, I don't know how to use creative mode. So if there's a wand I can use to dig the quickly until the excavator gets re-added, I'd love to hear it.
I'm trying to setup in Icehelm but it's taking forever to clear out the space to setup a small rig even after using a few nukes.
The quantity/value of the resources are astronomically more valuable the deeper you dig and the deeper you install your drills. So when that's the case, it's a waste of time to build a "factory"on a plot, only to have to tear it apart again to dig deeper and then rebuild it again. Better to leave a working plot running somewhere else, then dig out the new plot to the desired depth before building anything. This is not a difficult concept. Yet you (Inertfury) have made two very judgemental posts back to back not understanding why we would literally play to the game's core mechanics. THAT, I am struggling to understand.
Thanks for the hint man, I found the wands. Going to go give it a try. In case anyone else doesn't know where to find the wands, if you reload your existing save in creator mode then go to the starting area store, there will be a new table with creative tools on it. Wish there was a better digger in there, but I guess the duplication wand will have to do.
Honestly, love the update but I would've rather waited an extra year onto the extra year of dev time to get it in full. For now I'm just not even bothering to dig and placing everything on the surface in some sort of defiance to the games core mechanics until 2.2 comes out. And yes, that means I am utterly avoiding tier 2 machines in the process. Is what it is for now.
as far as releasing it in this state i kinda get it. he had to recode almost the entire system from the ground up and it is massively better, just bug riddled. its 2000% better over the previous system in place. but now he has 10,000 bug testers as opposed to what 3? running down whats causing this that or the other is not always easy. as far as indie devs go this one is by far one of the better ones. communicative, not offensive, supportive. this is the first real blunder ive seen from him so im willing to give him the benefit of the doubt.
but yeah as the op said, digging is a massively unfun experience. not because of the truck that was removed, i never used that thing anyway, but because there are no real viable options, outside of the creative mode, to do it effectively. the pickaxe is a joke, the rake is busted, the shovels are laughable and the tnt is like a tiny firecracker.