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Besides that, if you have, say 4 machines and 4 filters, you'd have to repair 8 times constantly. If you remove the filters, your machines break faster, but you'd still spend less time fixing things and buying tool bags. So, just pulling numbers out of my ass, if your normally have 8 repairs every 10 minutes counting filters, you'd only have maybe 5 or 6 every 10 minutes without.
Additionally, if you place 5 Filters in a row, on 5 Straight Pipes, then the Harvesters and the Miners *DO NOT BREAK*. Each Filter reduces the chance of equipment breakage by one fifth, with 5 Filters equaling FIVE FIFTHS reduction in breakage (100% chance of NOT breaking down). With 5 Filters in place, with a Harvester AND a Miner running on the line (which is the first point at which Filters should be employed), the chance of a Filter breaking and needing to be fixed goes down, the further on past previous Filters it is. Therefore, while the first Filter may need to be repaired with a fairly high frequency, the second one should take longer before it breaks, and the third even longer, etc. But, with 5 Filters on the line, you'll NEVER need to repair a Miner or a Harvester, which is the only equipment on the line (besides the Filters themselves) that CAN break.
They're also generally located in the same location, so the Repair Kits only need to be kept in one spot. As the mine grows, the Miners and Harvester may be spread out along a fairly large area, and having ONLY 5 items that could break vs EACH of the Miners and Havrester(s) along the run.
In my Icehelm Mine, I have 36 T2 Miners and a Harvester, along with 5 Filters. If one can do math and chew gum at the same time, one should EASILY be able to calculate that it's cheaper to just automate the repair of 5 Filters, vs the cost to build and maintain automated repair systems on *THIRTY SEVEN* devices along a fairly large length of Conveyors. It takes a minimum of 9 components per automated repair station and one automated repair station for each component that needs to be built and kept stocked, sometimes in difficult to reach locations. Therefore, 5 sets of 9 components and 5 Wrench Throwers to keep stocked vs 37 sets of 9 components and 37 sets of Wrench throwers to keep stocked....
If you're just getting started, then Filters don't make sense. At some point, though, needing to run about and apply a Repair Kit (5 Wrenches) to multiple Miners and a Harvester across an expanding Mine becomes a HUGE hassle. The Filter centralize the repair location and, with 5 Filters in a row, your Miners and Harvester NEVER break. The actual SAVINGS of ONLY needing to repair the Filters continues to grow as the number of Miners in the specific mine grows.
If you want SPECIFIC numbers, let me know and I can research it. I suspect the magic number may be as few as 5 or 6 miners, maybe even fewer, though.
It's no fun to have a Miner at one end of your mine break, to repair it, only to have the HARVESTER then break. That will not only take time to repair, but you'll need to clean out Dirt Clumps that get dumped into that broken Harvester, that can back up/block your whole mine. To clear that out, you may find you need to completely shut down the mine, locate the stuck Dirt/Nuggets, clear them out one at a time, and even need to dismount the Harvester to get at stuck Dirt and/or Nuggets. With enough Miners in a mine, a broken Harvester can be worse than having to repair it and clean out the consequences, than just setting up 5 Filters with automated Repair Circuits and making sure the Wrench Throwers do not run out of Wrenches.
https://steamcommunity.com/sharedfiles/filedetails/?id=3241186383
very easy to set up and they all hold up to 20 wrenches each
- 1 x Logic Detector
- 3 x Elbow Cable
- 2 x Straight Cable
- 1 x Flip Switch
- 1 x Wrench Thrower
- 4 x Repair Toolkit
One of these per Filter (5 x Filter per Mine) will keep it running long enough. Just keep spare Repair Toolkits on hand to refill the Wrench Throwers and check them every now-and-then to keep them restocked. Those would be the ONLY components in each Mine that should need this...