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You'll also get a lot more gem types and other options as the game progresses. The beginning is simple for those that are new.
I was actually afraid of all the negative hype surrounding FW and thus didn't buy at launch. When I started last week I seriously considered going Chilled, but figured I could always switch later. I haven't looked back. There were basically zero roadblocks for me. I have so far cleared pretty much the upper half of the map and there were maybe 2 trials that I *really* struggled with.
Just be methodical about it. Use dual-colored gems for the 20% damage boost. Understand that hit level and mana pool level give damage boosts (basically white and black gems from CS are rolled into every gem in FW). Open every wizard stash you come across. Beat a level, then immediately beat it in Trial mode. The challenge is set, your powerlevel does not matter for Trials, but they give you free skill points and XP for the next field. Compared to the Vision Fields in CS, Trial mode in FW is basically a joke. Of the ~45 levels I've beaten like I said only 2-3 were actually hard (one of them insanely imo). Start playing endurance after after you get battle traits, then at least play endurance when it has a wizard stash. Go for easy achievements since they give you skill points.
Now the drawback - FW is amazingly deep, but has a really slow start. It wasn't really hard, more like boring/drawn-out. It took 15 fields to finally unlock the first spell (and with 3 modes that's ~40 levels beaten before you get active skills). Battle Traits also come way too late and infrequently. This is how you customize your game and get ahead of the difficulty curve and I don't really understand why I'm dozens of hours deep and still haven't unlocked half of them.
tl;dr; There are definite balance and progression issues, but for a veteran of CS this is nothing new or hard. After ~10-15 fields you should be well ahead of the curve pretty much like in CS. Go back and replay all 3 modes and fields with more traits like you did in CS. Just impatiently pushing ahead on Journey mode was never easy in either game.
i agree with guys saying this game is harder than cs (i miss chainhit <.<) and on the other side i agree with guys that its rly no prob even on Frostborn diff. (if you know how the different fields work, where to find what gems, how to use the talisman ect)
you newbies have no idea how we struggled in the beginning about those talisman things, once we figured it out the game actually started to get fun and easy. pls dont fight over the difficulty here, some ppls enjoy hard games and would even say kaizo mario is easy.
that was my 2 cents as a returning player bcuz of the new update, happy exp farming.
brain
I liked GC:FW better than GC:CS given the mechanics etc.
It had some nice curve balls that surprised me along the way.
I converted to chilling since so many said it was too hard.
Hardest part was around the start and some maps close to mid point, after that it really wasnt much of a challenge anymore.
When I had beaten the game I did it again on "normal" and it felt really easy compared to the first time with the new knowledge I had.
Dont get the "its too hard or too easy stuck in your head" its very doable and with knowledge and patience you will get it. It has a higher difficulty curve than GC:CS I would definatley say, there isnt as much cheap tricks or a "straight forward" mana farm.
Some trials though... Are very hard.
These are all the main tips I can think off that I have picked up while playing. Hope they can help in some way. The game is hard but stick it out and the wins really do feel worth it.