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like many of the beginners / new GC players he def fked up his skill tablet, spended too much on the wrong skills and too much overall. Just like Bill said in another threat, this game is beatable with lvl 75.
so if you rly want our help, give us screens of your skills.
Solid advice, tyvm m8
However, it's possible to get used to it. On maps where you have poison gems and traps, that seems to be the best strategy anyway for grinding XP, and it deals with swarmlings just fine. On maps where you don't, you have to spam like 6-8 towers with level 3 gems so you can handle swarmling waves without too many leaks.
I was wondering how exactly the "least affected by gem specials" priority works. It's nice to find out that it's pretty much tailor-made for poison trap use, so thanks for the tip!
BTW, does the "+??% bonus damage against swarmlings" talisman bonus even magnify poison damage?
Other than that if your still struggling i have no idea what's wrong.
I also use "least affected by gem" for red and blue gems. I can keep most of the monsters on the map in these 2 debuffs by spacing a couple of these guys around in traps
Additionally I have some points in damage increase and in traps.
I have unlocked the poison and armor tearing gem skill, so I have those always available in endurance mode and they are best in traps. The poison will usually take a big chunk out of the monsters health and is likely to kill swarmlings.
Since there is a diminishing return with the gem special effect, it's likely that you will get more if you add more traps instead of upgrading the gems, but since the more traps you have the more expensive it is to build more, you have to find the right balance.
I also have a lot of skill points unused and several talisman fragments to increase my starting mana (I think currently I'm starting always at level 3), the starting mana alone is a great help during journey mode.
Not spending skill points is exactly how you hit a wall in the mid game (generally after getting the true colors skill) because you don't have enough strength to deal with the later waves of battles since your strength is too focussed on the start of the battle.
It is better to just spend them effectively and have enough initial mana to handle the first waves.
Haven't reached that point yet, journey mode I can still get through and the majority of endurance levels I have done so far were just to get the stashes, so I usually get 2 or 3 levels from just adding a few battle traits and go as far as I can.
Though thanks for the hint.
Dmg v armor - you may be hitting swarmlings without high enough dmg for their armor and not shredding it fast enough. Dedicated armor shredding spots or building shred into your main dmg gems will help (set to target highest armor/shield).
Talisman - There is handy guide somewhere about how to get the talisman bonuses. They make a huge difference.
https://steamcommunity.com/sharedfiles/filedetails/?id=1981650661
These bonuses will give you the initial damage to be able to enhance and specialize your defenses
Mazes - If the level allows, build a zigzag or maze to keep the enemies in your killbox as long possible (Have a sturdy defence for the next few waves before spending all your mana on walls)
Powerful gem vs many weak - I have found much greater success with 1 or 2 greatly empowered gems of the highest level I can reach over several areas with weaker gems. I usually use weaker gems in traps for specific effects to help my main killing gems. (i.e. slow and bleed) (Poison and armor shred can also be very good in traps or as part of your dmg gems
Hope this helps. These tactics have gotten me to F tile at WL 90ish.