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Also have you read the tutorial on talisman runes?
Do you have enough shadow cores to open the space in talisman?
What WL are you? Did you do any trials, any endurance already?
Do you know how armor tearing gem works? How poison? How critcial?
Do you save almost all your skill points to have basic mana?
You have to give us a little bit more info why are you stuck...
ive read the talisman bonus thing and have middle rows unlocked to the edges but it wont give me the bonus for whatever reason.
cores come slowly for the above reasons.
currently lvl 75 getting a level every 2+ reruns of endurances.
i only know what the gems do by name the the basics, i know dual gems are better.
i try and keep 1k starting mana minimum.
If you can't actually win the Endurance, try a different level/zone. Early on you'll only have so many Waves in an Endurance run. If you win, you'll be rewarded with extra Waves for your next run. E.g. you start with 10 Waves, you beat it and get 5 extra Waves. Now when you do it again, you'll have 15 Waves .... and so on.
If you are barely getting 2K XP, then it sounds like you are winning and replaying the same level over and over. Which means you are only getting XP from the "new" waves you unlocked. Try a different level and do Endurance on that.
Then you misunderstood the way to get Talisman Bonus. You can get bonuses even if you didn't fully unlock a row. You need to pay attention to the Symbols on the Talisman Pieces. If you have 3 or more pieces with the same exact symbols then you get a Bonus. There's a Horizontal(Row) bonus and a Vertical(Column) Bonus. Each one is different and has different requirements.
This Guide does a great explanation about it:
https://steamcommunity.com/sharedfiles/filedetails/?id=1981650661
As for Shadow Cores, you basically can't farm them effectively early game. You'll want to hunt for Wizard Stashes and break those open for most of your early game cores. Later on you'll unlock traits that will greatly help you to farm cores... provided you can last a few waves.
As you open new field - you should try endurance get as high as possible in every field - this should give you much much higher xp then 2k. Should be like 10-20k per per run on your level.
Try to progress in game a little bit more - dont do endurance when it gives you 2k xp. Its nothing.
Try also trails some of the first ones are really easy and it will give you 3 skill points.
The best source of skill points in the beginning are Achievemnts - you should get as many as you can, Learn more about the game.
Check the guides and open the maps you need for new skills and traits.
If you did not get why you dont get bonus on your runes - you really did not read the guide well. This is significant boost to your mana so read it more times.
Grinding doesn't really help either since all it does is give you more skill points to inevitably spend poorly. You'd have the same strength without grinding just by spending your skill points properly.
Most skills are not worth putting points into early game because they just don't really do much, the only ones worth anything for the sake of completing journey are: mana stream, fusion, true colors, resonance, critical hit and amplifiers.
Fusion is also a massive noob trap, just because it "makes gems cheaper" doesn't mean it's worth investing many skill points in, the strength of its effect is simply too weak for it to be worth any more than a few levels, like 5 or 10 depending on where you are.
Fields with the critical hit gem become trivial once you have the true colors skill since it boosts your damage, critical chance and critical damage so you can set true colors to at least 30 and use pure crit gems.
i got the talisman to work.
still trying to find the optimal tower placement strategy. i just suddenly stop killing anything and they run thru.
im missing most skills as they are further along the map. so most of my points are put in what i thinks best.
A placement such as the following works on pretty much all fields:
TAT
TAT
4 towers with 2 amplifiers which support them all.
Later on you'll want a setup which allows one tower to be surrounded by 8 amplifiers later on in the battle (but you need to start with multiple towers).
Like I said, most skills are not worth investing points in and you're just causing problems for yourself by wasting skill points on them. Points spent in skills other than mana stream, fusion, true colors, resonance, critical hit and amplifiers are wasted and are why you need to grind, to make up for the skill points you've wasted. The only time it's worth using any other skill is putting points in beam when you want to open a shielded stash (and then removing the points from beam after because it's not worth it).
Also go get true colors from J1 if you haven't because you're going to have massive problems with later fields without it.
thanks ill go have a look and try the towers
i tried a few xp guides on youtube but they dont seem to work for me.
any advice on moving forward?
Use amplifiers to give a tower enough range to hit the gatekeeper fangs and the gatekeeper and you don't need to destroy any beacons.
It's easy if you have the critical hit skill and have at least 25 levels in critical hit and true colors and use dual crit/poison gems so you can both easily kill things and destroy the gatekeeper fangs.
thanks ill give it a try
Have you unlocked Critical Hit aka Yellow? Have you been doing Wizard Stashes? How is you Talisman, got any good fragment combos?
For me, getting Critical Hit was a major turning point and allowed me to go back and nab Wizard Stashes I couldn't get prior.(Like the one with 1 mil armor, I kept thinking Armor shred would do it XD) Your Talisman can also be helpful if you can get a line/column bonus with fragments that are good/decent. Also, you could try hitting up some of the Vision/challenge fields for an extra boost.
Though it's hard for me to say as I had completed the game and unlocked all fields by WL ~180. The things I struggled with most were Wizard Stashes and a few fields, like Guardians, monoliths, Shadow/Avatars, and the "final boss" one.
If you use that, you can progress in the game with far fewer skill points, and minimal grinding.
For instance, I am currently at wizard level 76, have explored 56 fields, have only played each journey level once and solved most trials. I haven't played a single endurance run so far. My skill allocation is 16 levels of mana stream, 5 levels of fusion, 14 levels of resonance, and 8 levels of traps, meaning that 606 of my 898 skill points are unassigned. With nearly 5000 starting mana, I can build such extensive defenses that monsters only break through in the last few waves, allowing me to spend nearly my entire mana to upgrade my gems :-)
Leaving that many unspent skill points completely fails as soon as you reach the point where the later waves of fields become difficult since you'd have a bigger advantage by having more damage and more ability to generate mana than you would from having more initial mana.
Initial mana only really helps with the start of the battle so having more initial mana than you need to beat the initial waves of a field is a waste of skill points and is only better than spending the skill points if you'd spend them extremely inefficiently.