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There are three major differences though. Two playstyle-related and one technical.
a) Chasing shadows has more gem options and less construct options. Frostborn Wrath has more construct options and less gem options.
b) Chasing Shadows endgame can be attained in like 30-40 hours of gameplay. Frostborn Wrath might need 3x or 4x this. It's far more grindy.
c) Chasing Shadows is kinder to your CPU. Frostborn Wrath is a not optimized at all or at least so it seems.
(BTW, if you want more, or do a try-before-you-buy for the series, dev offers the earlier, pre-CS games in the series as a free download on their homepage: http://gameinabottle.com/ . You'll need a browser with a Flash player plugin or a standalone Flash player, though.)
Come back for this one in a few months or a year and it will be a much better experience overall.
Chasing Shadows looks like a 20 years old game in visuals (1088x612) - but faster, if endgame matters much to you
I also love kingdom rush series. Bought on new year sale all 4 games (1st is for free). It cost about 6eur for all 4 on sale. And iron marines too. I play it on bluesttacks on pc or in mobile phone.
I also loved bubble tanks flash games on armorgames. (it has tower defence also).
And i recommend plants vs zombies 1. pvz2 seems playable on bluestacks, but ea filled it with microtransactions.
Storm the house3 on armorgames is a classic everyone should complete at least once.
To go into more detail.... in Chasing Shadows, grinding was mostly an endgame bonus thing. You could more or less go straight through to the end just hopping from tile to tile, maybe grind a little bit if you felt like one field was a bit too rough. Then if you still wanted to play at the end you could try to grind up to level 50,000.
Frostborn Wrath clearly expects you to start level grinding from the moment you beat the first field (or at least from whenever you unlock endurance mode, I don't recall when that happened). Each new field you unlock is like 10x harder than the one you just beat to unlock it, and it makes the game a horrible slog. It's kind of pissing me off, to be honest...
this was maybe true at release, but the (early) game got significantly easier during the patches.
as i see, it is really a matter of the player's strategy skills.
players with average strategy skills seems to easily clear the first 5-6 tiles (~25 stages), then need some xp that can be easily done by a few endurances.
non-strategy players may have no clue at all what to do right after 5 stages. then they cry on forums because it is 'impossibly difficult'.
and good strategy players seem to 'easily' roll through the game without any significant walls. there are players beating the game with wizard level 80ish... most of them do that with 150ish.
so basically, this game is far more well balanced in terms of challenge
chasing shadows was similarly hard at release day, but it got watered down continuously (due to cryings), lost all its challenge, and eventually became a child's toy.
yeah, chasing shadows said to be more 'fun' because now it is so easy that anyone can clear blindfolded
This effectively translates into the following:
Players with pre-existing gemcraft experience will blast through it.
Players without pre-existing gemcraft experience will hit multiple frustrating walls.
So trust me when I say this game is WAY HARDER than all of the others.
And to make it clear? I'm 13 hours in and have unlocked 10 map tiles. (As in actual map tiles, not just fields.) I'm making progress. No one is claiming that the game is "impossibly difficult".
And I will say, I do understand the desire to not make it too easy... I will admit that Chasing Shadows became a bit too easy for me at the point where I realized that I could use a white-yellow gem with a tiny splash of red, and with the right skill setup, I could have an 80% chance for x50 damage, plus AoE, at like grade 6. It just broke the game right in half and made it into a cakewalk.
...but I feel like Frostborn Wrath went too far in the opposite direction, and it's just not fun to me. I have legit, no BS, found myself having to reset a field after like 15 minutes of working through it, for something as meaningless as placing one too many walls by accident and then not having the mana to upgrade a gem when I need to, which means enemies get through and banishing drains my mana and I can't do anything more except just barely hang on... That is just a level of finicky that is WAY too much for me. It makes me feel like the game is wasting my time. When the devs referred to it as "pushing toward the Dark Souls of tower defense games" ....yeah, that's about right, I think.
I do appreciate that the developers are trying to fix the game and make it more fun, but it's just not quite there yet.
(Also, side note: I also feel like the game is wasting my time when I expend the effort of breaking open a wizard stash, only for it to have a trash talisman fragment in it. I feel like, if you're going to put talisman fragments into wizard stashes, then they should be unique and powerful - something that's worth spending my time to try and get them, especially since stashes are one-time things. It should not be just another low level vendor trash fragment that's exactly the same or worse than the others I'm getting, and that I'm going to immediately sell.)