Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My go to setup:
Pure blue trap at start, just before mana farm
5x pure orange traps, with 10x orange amps
Then for the killing zone:
Red lantern and blue lantern with amps (purely for debuffing)
3x pure yellow traps with 6x yellow amps
I'm a very high wizard level though, with a lot of points dumped into traps, amps, amplifiers, yellow, orange, true colours, and resonance. Low level dual is great (never triple colour though), 3 yellows and another colour is a great setup. At some point you want to transition to pure gems though.
Don't fret about trials for now, some are still being worked on and balanced. Have you started looking at mana farms? You need to put some skill points into traps and orange, if you have those skills, but once you start them, you'll rocket up in levels :)
Use seperate pure red (lantern or trap) and seperate pure yellow at your stage, even without a mana farm.
You'll get a much better result that way.
WITH a mana farm, you can easily get 500k to 1 mill exp even if you don't play so well, and 1 mill to 6 mill if you play really well.
keep the mana trap 2 lvls higher than your kill gem, this way you have some spare lvls if you get overrun.
you can also tell us your skills you using so we can help you better getting startet.
im WL 1k and im alrdy thinking about switching from towers to traps (killgem).
At this point, you can also give this a shot:
Enraging:
https://steamcommunity.com/app/1106530/discussions/0/1737762134388340519/
I assume, you are still doing the story? Ignore the aggressive enraging and do a shy one. That is easy to do. Aggressive enraging is something, if you have the yellow gem unlocked.
Before that, Traits are important. Their a some good one and some bad one. It's an orderd list (marked as answer).
https://steamcommunity.com/app/1106530/discussions/0/1745643868487528405/
So add 1 or 2 with level 6 or 12 and see, what you can handle. The first 4 should be doable. Strenght in numbers could be to much right now, because trap setups (traps ignore armor) are quite harsh at 250+. Insulation could work, if you have a mana farm. I never did insulation in low WL, so its just a guess. The low firerate of your mana traps might be a problme.
For your gem choice. If you don't have the yellow gem unlocked:
Use dual gems. Don't mix more than 2 different colors.
If this map has yellow per default: Use yellow, if you can get the crit chance to ~40-50% as a pure gem. With a mana farm, it's doable.
If not, Armor is your first choice. Mix it with, 1. Slow (highest raw dmg), 2. Crit, 3. Bleed 4. something else.
So a armor/slow would be nice, if you have both gems. We are not intrested in specials. If we need special, put the pure gem in a trap. Bleed and slow trap, as someone said.
With Yellow Skill unlocked, it's still just a pure yellow.
If you try everything together at once, you might be in trouble. So take it slowly. WL will come and it get's faster and faster until ~WL50.000
This is exactly my setup, and I started that at wl300 still use it at wl1500
I ususaly do 1 pure blue trap, 3-6 pure mana traps surrounded by amps, 1 pure purple, 1 pure red trap, 3 pure yellow traps surrounded by amps. For bosses i do pure crit, pure red, pure purple surrounded by 8 amps each in tower. Keep boss gems in amps until boss shows up. targeting Special creature makes game go 1 fps.
Why purple?
I tried just Yellow, but I found that the pure gem doesn't come close to a dual or triple gem.
My setup: 30 points in Mana Stream, Fusion, and True Colors, 35 in Resonance. No points in any gem colors.
Made three level 5 gems, a pure yellow, a yellow/purple, and a yellow/purple/red.
Yellow:
Damage: 198 - 400
Range: 7.5
Shots per Second: 2.34
Yellow/Purple:
Damage: 210 - 468
Range: 7.3
Shots per Second: 2.48
Yellow/Purple/Red:
Damage: 222 - 474
Range: 7.5
Shots per Second: 2.43
And the differences just get bigger as I upgrade the gems, the pure gem gets left in the dust except for Range. Not sure how following your advice would help, going with the pure yellow. Am I doing something wrong?
You're only looking at the base damage, not the special. Post the same info and include the damage multiplier.
Edit: my grade 2 yellow vs grade 2 yellow/purple
Pure:
Damage: 884-1649
Range: 6.6
Shots: 1.42
Special: 80% for 44.47x
Effective average damage: 64,340 damage per second
Dual:
Damage: 959-1979
Range: 6.4
Shots: 1.51
Special: 80% for 23.9x
Effective average damage: 42,855 damage per second
Thanks, I wasn't taking specials into consideration. You must have a ton of points in gems, my level 5 pure yellow special is only 40% chance for X3.51 damage. Dual dropped it to 21% for X2.23. I should know better, I have over 2500 hours in Gemcraft CS, but it's been a while since I really got into the minutiae of the game.