GemCraft - Frostborn Wrath

GemCraft - Frostborn Wrath

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Goku614209 Jan 31, 2020 @ 7:29pm
how to get trillions of xp?
title says it i want to get the xp those guys in the photos have the e12 or e 13 amounts. im WL 214 atm
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Showing 1-15 of 18 comments
ruphus Jan 31, 2020 @ 7:40pm 
you need talismans that have +1 to all skills and properly laid out symbols
and then do lotso grinding
Azzy Jan 31, 2020 @ 7:43pm 
Currently you are way too low level to start cultivating billions and trillions of exp. You need a LOT of skillpoints into criticcal hit and leech gems, amplifiers and traps, true colours and resonance, and be able to max out fury and seeker sense, ideally whiteout as well.

How it works though, is you start the map with a slow trap which lows everything down (to the max of 70% slow), then they go over a series of traps with orange gems in, amplified with orange gems as well, which generates mana (aka a mana farm). After the farm, you have a lantern with a red gem, and finally they die to your pure yellow killgems (at low level, a tower is best, though later on traps are much better for killing).

From the very start waves are enraged as much as possible to get massive amounts of xp per monster (eg a million exp per kill instead of 1000), whiteout is cast as soon as it's available to get more xp per kill, and as the endurance run goes on, the enrage gem is slowly lowered so that you keep killing enemies easily (and if you're killing them too easily, raise the enrage gem)
BlueThunder Jan 31, 2020 @ 7:43pm 
Basically that. Ontop of bonus xp, xp for whiteout kills, and damage boosts, you’ll have to decide for your self to use whiteout for increased mana, or increased xp, or find a balance.
Azzy Jan 31, 2020 @ 7:46pm 
Originally posted by BlueThunder:
Basically that. Ontop of bonus xp, xp for whiteout kills, and damage boosts, you’ll have to decide for your self to use whiteout for increased mana, or increased xp, or find a balance.

A decent setup, you can cast whiteout on the farm area and it'll either last until your killing area, or, your path bends round and you catch mobs in the farm as well as another path just before they die.
fractalgem Jan 31, 2020 @ 7:57pm 
Originally posted by Goku614209:
title says it i want to get the xp those guys in the photos have the e12 or e 13 amounts. im WL 214 atm
You're at the point where you can start hitting up millions of exp in an endurance run/some journeys if you play really really well with mana farming etc, especially if you have a half-decent talisman. Getting billions is still a ways away for you, however.


Last edited by fractalgem; Jan 31, 2020 @ 7:57pm
LotusBlade Jan 31, 2020 @ 7:59pm 
I am also using some sort of zig-zag (snake) walls in order to pile enemies together, so the whiteout can hurt more of them. But, at my wizard level 300 and half unlocked talisman the best exp i can hope for is 4-6 millions (if map is good in terms of constructing mazes).

1) Overall first you need to beat all maps and unlock all gems / traits.
2) Now go try collecting secret achievement codes, maybe you will get few usefull ones.
3) Farm 60k cores to unlock full talisman.
4) Get +1 to all skills talisman fragments.
5) Have WL atleast 300, for more skillpoints.
Nephi Feb 1, 2020 @ 6:25am 
I'm still early on (WL 712) but I can see exponential growth in my endurance runs and I don't see it slowing down - post-game I got 1-5 million, then 10-15+, then 50m, then, 100m and 190m in my most recent; spacing them out with some core and frag farms. At the point where I can effortlessly clear A1 so I'm building up my +25 skills.

Enrage is the key. Even without Fury, each grade is +25% multiplicative XP gain.

Traits: 12 in Dark Masonry, Overcrowd, Corrupted Banishment and Ritual. Everything else is a trap option - just enrage more.

Run early maps (low base hp) with a good 9x9 tile road, preferably on an edge of the field so you can fit a full mana farm in with 6 amps. Even better if the map lets you extend the farm further on. You want a kill gem of pure crit with 8 amps on the other side of the map so you have coverage vs fliers and beacons.

I have a second tower beside 3 of the kill gem amps to cover early game. I'll take this out to beacon hunt when I need to. Later on, you can just build a single wall in any 2x2 space to stop beacons from spawning.

Combo freeze and whiteout together on the mana farm; it's too early to use it for XP directly. It's optimal to hit it at the end of a wave when the traps would be idle, but any time the monsters are on all three traps is fine. More mana, faster > earlier and stronger enrage > more XP.

Enrage as much as you can if the kills are fast/instant - at your level you could manage g5-7 in the mid waves. If the kill gem is having problems, scale it back - the non-enraged wave will give you enough space to clear the overenraged wave.
Awesome8Dude Feb 1, 2020 @ 6:55am 
Originally posted by Goku614209:
title says it i want to get the xp those guys in the photos have the e12 or e 13 amounts. im WL 214 atm
As days go by it takes more and more grinding sice every farming method of any kind is being nerfed as soon as nomeone post it online. As the guys said already, you need to focus gaining XP so max that out on talisman and skills where you see XP gain attribute of any kind. Then you need to extend endurrance to about 300-350 waves. Also you need talisman fragments with +1 to all skills and XP gain . dont pay attention to markings or combinations. XP gain is most importaant. Farm Shrine fields with some of the traits, in the beginning. once you reach like 5M on shrine field then you can start mana farming endurances. When you get enouh skillpoints, max out freeze, whiteout, ice shards. To get lots of XP you need to enrage as much as you can. upgrade enrage game right after mana leech gem. Avoid smarmlings, parasites, shields and anything that buff monsters after baniishment or increase with waves. At WL1000 you can get billions and at WL10k - trillions. enrage gem needs to be grade 30-40. To start manafarm, max out seeker and enrage xp skills first, then max out mana pool level skill and gem cost. then invest evenly on traps, mana gem, and liek 50% in rainbow skill, amps. Traps>mana leech>rainbow=amps.

For traits always use lvl 12 adaptive carpace, masonary, more monsters, faster wave stones, more bosses. i dont agree to banishment trait, cuz it can kill you fast.

But thge verdict is to play Chasing Shadows. It s much more fun than this one.
Last edited by Awesome8Dude; Feb 1, 2020 @ 7:17am
Awesome8Dude Feb 1, 2020 @ 7:20am 
Originally posted by LotusBlade:
I am also using some sort of zig-zag (snake) walls in order to pile enemies together, so the whiteout can hurt more of them. But, at my wizard level 300 and half unlocked talisman the best exp i can hope for is 4-6 millions (if map is good in terms of constructing mazes).

1) Overall first you need to beat all maps and unlock all gems / traits.
2) Now go try collecting secret achievement codes, maybe you will get few usefull ones.
3) Farm 60k cores to unlock full talisman.
4) Get +1 to all skills talisman fragments.
5) Have WL atleast 300, for more skillpoints.

Agree to your paln. most important mod is deep learning gems, then wealthly monsters, then spellprep.

Also, once you reach 300 achievemnts , reset them to get 240 skill points one time bonus. do it before its too late. i did it on 440 achievemnts and got them back fast. Write down special codes before reset though.
LotusBlade Feb 1, 2020 @ 7:20am 
By the way a tower covered with 8 amplifiers has enormous problems.
1) It causes lag eventually;
2) It is weak;
3) It uses too much money to maintain (8 amplifiers);
4) It will shoot unpredictable if enemies not dieing in 1-3 shots, so will be hard to put slow and bleed properly;
5) It will reach high range and kill monsters before they reach mana-farm.

Now to explain all above: use kill-trap instead
1) It has no lags;
2) It is much stronger than tower;
3) Cheaper (only 6 amps, instead of 8);
4) Always predictable, easy to place slow gem and bleed gem right before kill-trap;
4.2) You can even amplify slow and bleed with 6 amps each to further skyrocket dmg;
5) It won't cause any problems with mana farm.
Monpad Feb 1, 2020 @ 7:52am 
Originally posted by Awesome8Dude:
Also you need talisman fragments with +1 to all skills and XP gain . dont pay attention to markings or combinations. XP gain is most importaant.

Hm, is there a certain point at which you shouldn't pay attention to markings?
LotusBlade Feb 1, 2020 @ 7:59am 
Originally posted by MonPad:
Originally posted by Awesome8Dude:
Also you need talisman fragments with +1 to all skills and XP gain . dont pay attention to markings or combinations. XP gain is most importaant.

Hm, is there a certain point at which you shouldn't pay attention to markings?
Well, markings are good for WL 0-500 for sure and it's not that hard to arrange columns properly to have different markings and bonus to starting mana.

BUT! Horisontal rows just adding +2000 or so mana per wave, which is useless at high wizard level. Since even at WL 300 i am getting thousands of mana from first waves when monters walking over mana-farm. Talisman bonus becomes pointless.
Nephi Feb 1, 2020 @ 8:01am 
Problem with a kill trap early on at OPs WL (and mine) is that you don't have many ranks in traps, and you're learning how to feel for enrage. A kill tower is good before that as you can gauge enrage kill distance - if reavers are getting further ahead, I can scale back in time using tower range.

Only way to tell if you are overenraged on a trap is when the kill trap leaks. And then you're done for.

Though I don't understand point 4, why would a tower cause slow/bleed problems if it kills slower? You should be using an 6x amped debuff trap after the mana traps regardless if the kill gem is in a tower or trap

And 5? Scroll the mouse-wheel. You can reduce tower range.
LotusBlade Feb 1, 2020 @ 8:11am 
Originally posted by Pexpy:
Only way to tell if you are overenraged on a trap is when the kill trap leaks. And then you're done for.
But how is that true? I am not high wizard yet, but monster stealing 500-800 from orb while i have millions in stash, i just ignore them and let banished. Even if they banished 6 times, they provide more mana than banishment cost.

Also you can put another yellow trap 1 lvl lower than the main one to react in time.

Originally posted by Pexpy:
Though I don't understand point 4
My bleed and slow right now have only 17s duration, so if i use killer-tower, it attacks closest to orb, which is already has no debuffs, since monster swarming all the battlefield and jumping into orb over and over.

Originally posted by Pexpy:
And 5? Scroll the mouse-wheel. You can reduce tower range.
It will require constant micro-management, which i would like to avoid. And some maps have really annoying structure where you are forced to place mana farm and kill-gem too close to each other. Reducing range may be bad idea then.
Nephi Feb 1, 2020 @ 8:40am 
@LotusBlade ...That means you're not using Corrupted Banishment. You'll get less XP that way, but I've not thought of taking the loss there. I suppose going from 5.8x to 4.6x is about the same as +1 enrage and if it means you can more safely overenrage.... I'll have to try that when I start using kill traps.

I get over 60s in my traps with Barrage, with just True Colors + Trap skill. No skill points spent (rank 50/40 respectively). Assuming you've got enough points in those, that'll fix itself over time.

Right you are about the last bit, some stages are awkward. I've only selected early linear stages that favour a long range maze (on at least one entry) after a full mana farm so far (Y1, Y2, Q1, R2 etc). I've not yet felt I was running out of those stages either.

And eh. I hit pause every time I freeze + whiteout my mana farm every few seconds so I didn't really notice the range scrolling as my biggest micro. Range only goes up a little in later grades anyway, after wave 80 or so it's mostly locked in at 60-65% range for good.
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Date Posted: Jan 31, 2020 @ 7:29pm
Posts: 18