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but otherwise repeated banishment can increase their costs drastically
really weird tbh since you said no marked ones, cuz if there is any way you lose that much being mana burn
If you set a tower to highest banishment cost it'll prioritize the offending mobs.
If there's too many monsters you wont' be able to directly see all of them.
So, a bug's not required.
Some waves of monsters have extra "buffs". These buffs are denoted by marks on their wavestone on the left. One of these is mana burn, which, in addition to its normal banish cost, will also take a small percentage (usually around 1-3%) of your current mana. That may not sound like much, but if 100 monsters each take 2% of your mana, you're left with about 13% of what you started.
(Corrupted banishment doesn't affect the banish cost; it simply makes the monster stronger if you do banish it.)
I'm well aware of banishment costs. As I stated in my other posts I paused, checked each mob by clicking on them and checking their cost. They were mobs that had been banished at most one time, and the tooltip shows you the cost, in this case about 300 to 500 mana. They would then hit the orb and take millions.
I actually manged to recreate it a moment ago on the next map. I let a horde bleed through by keeping my gem a little low. A few mobs hit the gem and brought the mana pool from 200 million (256 to next tier at the time) to 36 million where it stabilized. I even let it run a few waves so the same mobs would banish a few times. Wiped the field, let them bleed again with the same result. If it was a banishment cost issue then it would have been game over. This is clearly a bug.
I noticed that too.
After a monster is banned, its status does not update the banishment cost.
When these monsters reach the orb, they steal more mana than indicated.
Consequently, a gem oriented to prioritize monsters with a higher banishment cost, selects the base cost, not the actual cost.
Its updated the banishment cost display for *me*, is this a new update that broke something?
And are you sure this isn't mana burn mobs? Those take a % of your pool even on the first lap around. You want to skip angering those.
Mana burn mobs don't have an aura, necessarily, but they show up on the display for me just fine.
W/L 700-ish and wave 190 or so.