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HA! Thanks - just completed it. My dumb mistake was not moving gems, just trying to fill more and more towers. Thanks :)
And each run i start with 2 towers + 2x G1 gems placed at different points to see what works the best. each time results in the same thing (except the 1 lucky run?). that's what you call frustration, because i quit after more than 10 tries. I'll likely give it a try later, but right now the demotivation is enough to uninstall and never touch it again.
The strategy for V1:
1. Note there is a place in the bottom of the map where you can make the path for creeps a bit zigzaggy with three towers. You'll need 3 G2 here. It may appear as if you have no sufficient mana for third G2, but in fact you can.
2. A bit later, add fourth tower close to the end of the path, with fourth G2. Try to minimise creeps going through. It's okay if you miss 1-3 at this stage.
3. You can add fifth tower at the top, but not really necessary. You can survive it with this. Select one tower which you will upgrade to G3. There will be the last wave. As it goes through, bomb it with your G2s like it no tomorrow (obviously AFTER the wave passes through your starting position). The remains will be banished, and killed by your only G3.
You are missing something. How much initial mana? Are you saying to start with 3x G2 and 3 towers before the first wave? Because i just realized i spent more of my skill points, giving me less initial mana as well. Something i haven't had to remember in 1-2 years.
Oh. Sorry, this was the V1-trial instruction. Main game will probably be different for you: I keep all my points almost entirely unspent. with 1700 starting mana. If you play in the same vein, then yes. Otherwise, sorry, unable to help.
I get that, but one of the reasons I love Gemcraft so much is because it's an RPG-TD, not just TD.
That's what I play it for and the main reason I like it more than most other TD games, I like the feeling of progress and getting stronger to push further than was possible before, I like thinking about how to distribute the skill points more effectively etc.
I don't just want to mindlessly grind until I can bulldoze everything without thinking, but I can understand the general idea of wanting the strategy of build and xp-gaining decisions to be more impactful than micromanaging tactics in the fields. Everyone will fall on a different point on that spectrum, and now with every field having the trial mode there are large parts of the game catering to either end.
You don't have to do that since there is no obligation to finish an endurance level to get the stash. Just rush the stash, then let you die. Then, you can do an endurance run with traits to get lots of XP.