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That's weird for me, because it's the exact opposite of what I want from this genre.
:thumps up:
You are 100% percent correct, and the only way that Trials mode can exist is if only players who enjoy Trials mode can progress.
Because it's not possible, at all, in any way shape or form to have the game without Trials mode being mandatory.
I'm getting to the "meh" stage with it now.
Rather than a puzzle, this is feeling more like - "I'm thinking of a specific number -if you guess it you win" type thing.
Seriously though - whats the solution.....
Where you have the strategy. You know you have the strategy. But the RNG lets you down.
So you have to restart.
Six waves in.
And then ten waves in.
And you know you have it right, because you've done it before but for some reason the trait box didn't register as being open.
But one mob gets through and costs you that mana so you may as well just restart.
For the eleventh time.
So that you can NOT play in Trial mode.
Because you hate it.
Not one or two.
One mob and you don't have the mana.
Also while late game ended up being just go with yellow with a bit of red and beat everything (and use amps for orange traps to get tons of mana as well), the whole start of the game was a blast, even though you didn't have access to super mega over powered yellow/amp combos.
The solution (in my opinion) is to NOT allow any gems to be used, even if you boost the skill for it...so you can't always use yellow/red etc (though you can always use amps once you unlock them...excepting a few maps that might restrict things a bit.
There should never be only 1 way to win a map, and I really don't think there should ever be a map that is so tight that a tiny mistake or just not having everything set up right, makes you lose it (other then totally optional ones...like the trails were in CS.
Someone mentioned making it into a puzzle game. Rain slick precipice 3 for instance kinda switched over almost into a puzzle game for me (as an example), and there were others like that in the past, where you basically just need to find the 1 way to win.
Tower defense games are fun because you should have tons of ways to win and be creative, you decide where to place your towers, what towers, what strategies etc, if you do a bad job you lose, but you shouldn't have only one way to win, that isn't fun, nor is it creative at all.
Nice to need skill to beat a strategy game this time around.
Lol - I've just tried about 30 times.... spamming G1s, a single G3, a bunch o' G2s .... beginning of map, end of map, middle of map...
Closest was making it to the final wave, with about 20 mobs left, when I ran out of mana. Not had anything spare to bomb the wizard trove though.
Not found the magic solution yet :)
You can still redo story missions with maxed out traits. I avoided doing any endurance at all so far (am now in the O, N and T areas) because I want to do only the ones with stashes before I add new waves.