GemCraft - Frostborn Wrath

GemCraft - Frostborn Wrath

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Endless progression?
So if I recall, the previous gemcraft game had theoretically endless progression - you just kept getting better numbers-wise, and you could get further each time in an endurance style mode. Does this game have that, and how in-depth is the customisation to that end?
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Showing 1-15 of 22 comments
DSJ and Co. Jan 22, 2020 @ 7:33am 
there is endurance mode but its a bit different to previous games where its limited to a certain amount of waves but each time you beat it all future endurances get additional waves
Sparky Summers Jan 22, 2020 @ 7:42am 
So theoretically it's endless?
Gulch Jan 22, 2020 @ 7:45am 
Originally posted by Sparky Stardust Summers:
So theoretically it's endless?
Nearest I can tell it is. In theory. As that is the style of Gemcraft.
Maybe someone who's very high WL can chime in.
Sparky Summers Jan 22, 2020 @ 7:47am 
If it is, I'm sold. Def buying it. I suck at TD but I also like bashing my head against difficulty sometimes, and anything that has a theoretically endless progression is the goldmine for me - with the exception of idle/clickers. Had my fill of those heh
DSJ and Co. Jan 22, 2020 @ 7:52am 
endurance when it has been present in gemcraft has has a definitive end but its varied between games

chapter zero it was 200 something waves
labyrinth was 1337 waves
chasing shadows was 999 waves
frostborn wrath starts at 30 and increases as you beat it to an as yet to be determined upper cap from what i know
LordAssault Jan 22, 2020 @ 8:04am 
I've seen 1500+ waves :D
LK Cynric Jan 22, 2020 @ 8:05am 
I don't think its gonna have more than 999 waves.
You would have to ask those who already passed 10k wizard level.

There are traits like in CS so you can costumize the dificulty.
Sparky Summers Jan 22, 2020 @ 8:09am 
Originally posted by DarkShadowJ: HEAVENLY MAAAAAAAAN:
endurance when it has been present in gemcraft has has a definitive end but its varied between games

chapter zero it was 200 something waves
labyrinth was 1337 waves
chasing shadows was 999 waves
frostborn wrath starts at 30 and increases as you beat it to an as yet to be determined upper cap from what i know

Ah, that's kind of a shame. Was never enlightened as to how long they lasted. And now there's conflicting numbers in the thread so I don't know WHAT to think.
Clown Reemus Jan 22, 2020 @ 8:31am 
It is not endless, as you will eventually run into a wall as endurance keeps on growing wave count.
Warmonger Jan 22, 2020 @ 9:20am 
This chapter definitelly has more than 1000 waves, the only limitation is your time and patience :P

Sklll progression is also endless.
Sparky Summers Jan 22, 2020 @ 9:22am 
Eh you know, it's only a tenner so what have I got to lose but my time. Not like I value my time these days anyway lol. Thanks for the info folks.
Clown Reemus Jan 22, 2020 @ 9:33am 
Originally posted by Warmonger:
This chapter definitelly has more than 1000 waves, the only limitation is your time and patience :P

Sklll progression is also endless.
You are probably not accustomed to counting in theory -
Skill progression is endless as well as wave count which keeps rising, but the experience you get is a new record, not a completely new value. The skills, however, are rising up exponentially in their cost (the ones which are not capped). You will not only run into a wall, but will also eventually run out of skills points to spend which would give you an edge, since the longer you play the more skill points you will need per one skill... point, while the experience from extra waves will only cover several levels of the wizard, giving not enough skill points to breach the next endurance wall.

Even if you do every map on endurance to the max (at which point I would suggest visiting a psychiatrist) you will ultimately run into a health wall which you cannot cover with skills upgrade, but it might take you a lot of time.
SLAIN Jan 22, 2020 @ 10:02am 
Originally posted by Sparky Stardust Summers:
If it is, I'm sold. Def buying it. I suck at TD but I also like bashing my head against difficulty sometimes, and anything that has a theoretically endless progression is the goldmine for me - with the exception of idle/clickers. Had my fill of those heh

Be careful, they are talking about "adjusting difficulty" because some have cried it is too hard, unless they add an option for normal difficulty, or easier, this might just become another casual achievement grind game.
Clown Reemus Jan 22, 2020 @ 10:05am 
Originally posted by SLAIN:
Originally posted by Sparky Stardust Summers:
If it is, I'm sold. Def buying it. I suck at TD but I also like bashing my head against difficulty sometimes, and anything that has a theoretically endless progression is the goldmine for me - with the exception of idle/clickers. Had my fill of those heh

Be careful, they are talking about "adjusting difficulty" because some have cried it is too hard, unless they add an option for normal difficulty, or easier, this might just become another casual achievement grind game.

The game is unbalanced since the development, it lacks content in form of trials, and several achievements are impossible to complete because their conditions DO NOT EXIST. This is not about "crying", this is about developer continuing development post-release.
Sparky Summers Jan 22, 2020 @ 10:06am 
Originally posted by SLAIN:
Originally posted by Sparky Stardust Summers:
If it is, I'm sold. Def buying it. I suck at TD but I also like bashing my head against difficulty sometimes, and anything that has a theoretically endless progression is the goldmine for me - with the exception of idle/clickers. Had my fill of those heh

Be careful, they are talking about "adjusting difficulty" because some have cried it is too hard, unless they add an option for normal difficulty, or easier, this might just become another casual achievement grind game.
Yeah I don't think much about your language there dude. This isn't a place to be spreading toxicity. Please go be vitriolic somewhere else.
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Date Posted: Jan 22, 2020 @ 7:25am
Posts: 22