Tilesetter

Tilesetter

WillowMist May 5, 2020 @ 10:33am
Wang set exported to Godot autotile has weird behavior
I created a tilemap using an exported Wang tileset. Without adjusting any bitmask or priority settings, I wasn't able to draw with the 2 tiles freely without them morphing into odd bordered patterns. It didn't behave the same way it did in the Tilesetter editor. Is this a known limitation of Godot's autotiles, or have I done something wrong?
Last edited by WillowMist; May 5, 2020 @ 10:33am
Originally posted by leddev:
Hello,
Auto-tiling with Wang sets in Tilesetter places borders where the two base terrain tiles touch. In Godot's tilemap system, border tiles are placed regardless of whether the other base terrain tile is present, similar to a Blob set.
Unfortunately I have found no way to set up the tileset in Godot in a way that replicates the behavior seen in the Tilesetter map editor.
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Showing 1-2 of 2 comments
Zindal May 10, 2020 @ 10:40pm 
I know with blob settings you need to use 3x3 minimal for bitmask. If the tiles arent setting right then it would be a problem with your bitmask setup.
Last edited by Zindal; May 10, 2020 @ 10:41pm
A developer of this app has indicated that this post answers the original topic.
leddev  [developer] Aug 27, 2020 @ 10:46pm 
Hello,
Auto-tiling with Wang sets in Tilesetter places borders where the two base terrain tiles touch. In Godot's tilemap system, border tiles are placed regardless of whether the other base terrain tile is present, similar to a Blob set.
Unfortunately I have found no way to set up the tileset in Godot in a way that replicates the behavior seen in the Tilesetter map editor.
Last edited by leddev; Oct 21, 2020 @ 12:25pm
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