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-game's too long. some people may dislike this part, i quite enjoy as i get more content though i cannot deny it does take a long time to beat.
-haruka segment, i can see people who may not be into rhythm games at all to dislike this part, you're taken from an action and fight centered gameplay to an idol manager game in the middle, could be off putting for some. im a rhythm game fan and I like Haruka's character so i quite adored the part, but i could see dislike from it looking from the opposite angle
People trash on it because of the confusing/silly ending with the final boss, and the length. Now, you heard people say 5 is bad but you are loving it, so im sure youll have the same thing with 6 because 6 is in my top 3 yakuza games, kiwami 2 was at the bottom. everyone is different to how they percieve a game and i 100%ed all of them.
Now for a real rgg5 critique, ♥♥♥♥♥♥♥ tsukimino enemy spawn rates and restricted map
I haven’t played the end yet, so I guess I have that to look forward to. No spoilers, please?
As for 4-5 with multiple branching storylines, 5 is told (or written) much more coherently than 4 was. If someone doesn't like 5 I think maybe its because of the slow parts and how character's side storys are imbued into the story missions so it force side tracks for like 1hr+ per character. Those are my 2 legitamate issues with the Story.
it's LONG splitting a game between 5 characters, too many cooks in one kitchen, by the time i get vested in one character or one mechanic or new feature and flesh out their skills I get pulled into another and i have to start from scratch again and again; In this regard I think yakuza 4 being a much shorter game while having 4 playable characters worked out better because i wasn't AS time invested in each character so starting from scratch wasn't as bad to me
also yeah the haruka segment KILLED my momentum, it wouldn't be so bad if it weren't basically repeating the same small selection of songs to dance with but it is and so it gets quite repetitive, as a rhythm game it is far more forgiving and rewarding than what im used to (which is good because i ♥♥♥♥♥♥♥ suck at them) but the lack of song diversity is what quickly makes it a slog for me
this is not a full review by any means but i hope 3-5 get the kiwami treatment, so many ways they can flesh out the ps3 games so the story can be better told to more people
I get why people hate the ending. I started playing 6, but if I had to wait to get the end of Yakuza 5 in Yakuza 6 I would be pissed when this game originally released. Sure we had a similar ending in Yakuza 3, but I thought they would learn from that. The ending is really silly, and kind of predictable. It felt like it went through the Yakuza Ending Machine 5000. You could create a bingo card I think, including: on a roof, dude who has remained mostly faceless the whole game turning out to be the bad guy, the toky--millennium tower, cutting to Haruka for no reason, Someone who should be dead showing up to save the day and kill or incapacitate more people than they should without dying, and Majima plot armor.
Turn it into a drinking game if you're feeling brave. Already missing the combat and skill upgrades from 5 in Yakuza 6, would still recommend.