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i would assume they are working on it as we speak
CPU (once again - Yakuza 3 says "hello") loads are excessively high. Also the load-fluctuations are abnormal. One and the same scene (with varying things going on in the game-world) can take from 66% up to 90% CPU when doing absolutely nothing - just standing still, not looking around etc.
What is up with these ports?
Other oddities: raising the render scale leads to the game running in slow motion even though I still get >30fps with renderscale 200% @ 1080p. (not that I would want to play that way, but while trying to get the CPU loads down I tried everything - like keeping the GPU busy, so that your "code" doesn't run amok burning my CPU) - physics tied to framerate? (really?! - in 2021?!)
Seriously - get this mess fixed ASAP. I would be ashamed of myself, if I had released software in such a sorry state.
Part 1 Chapter 1 this occurred 3 times:
- When Daigo enters Kiryu's taxi, it's playing audio from a Shinada cutscene
- After beating the drunks in the cabaret club
- When Kiryu is getting changed into his uniform, showing his tattoo, it's playing audio from a Saejima cutscene
Walking towards the Millenium Tower results in invisible roads and buildings, though they still have collision.
Also, starting a fight or using a phone box softlocks the game because no dialogue box comes up when it's supposed to.
Both times I've tried to progress from this point resulted in the same glitch.
Edit: It seems it only happens if you walk down North Pink Street from East Shichifuku Street.
I walked down the street right beside the Millenium Tower and it loaded properly, but walking back up to Shichifuku Street and back down North Pink Street caused it to glitch again.
Computer Information:
Manufacturer: System manufacturer
Model: System Product Name
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
CPU Family: 0x6
CPU Model: 0x5e
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3504 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Unsupported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: NVIDIA GeForce GTX 1060 6GB
DirectX Driver Name: nvldumd.dll
Driver Version: 27.21.14.5730
DirectX Driver Version: 27.21.14.5730
Driver Date: 11 6 2020
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: NVIDIA GeForce GTX 1060 6GB
VendorID: 0x10de
DeviceID: 0x1c03
Revision: 0xa1
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 18.74" x 10.55" (21.50" diag)
47.6cm x 26.8cm (54.6cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 6143 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Speakers (Realtek High Definiti
Memory:
RAM: 16299 Mb