Yakuza 5 Remastered

Yakuza 5 Remastered

Ver estadísticas:
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
[SEGA] Bryant 28 ENE 2021 a las 9:40
Yakuza 5 Remastered: Official Bug Thread
Hello Yakuza 5 players!

We want to make sure you have the best experience possible, so we'd like to request information on any issues you encounter.

Please report your PC configurations with your issue, that will help us find solutions. Other details like your input device of choice and DxDiag information is helpful too.

You can also send us your system information (From Steam, go to “HELP” and then “System Information”).

Thank you and we hope you enjoy!!
< >
Mostrando 61-75 de 369 comentarios
Chen 6 FEB 2021 a las 18:42 
ずっとロードページに引っかかっていたバグを修正してください! ありがとうございます
anthonyrod01 7 FEB 2021 a las 12:28 
Game crashed when looking through the profiles too quickly
Aka 7 FEB 2021 a las 19:24 
So, nothing about a update? It's about 10 days since the launch of the game and no news about an update or bug fix
Tatsuya Hiroki 7 FEB 2021 a las 19:48 
Publicado originalmente por Aka 赤:
So, nothing about a update? It's about 10 days since the launch of the game and no news about an update or bug fix

i would assume they are working on it as we speak
UrGrue 8 FEB 2021 a las 6:51 
Yakuza 5: (i5 2500K@4.2GHz, 8GB RAM, GTX 1060 6GB, WIndows 10 PRO)

CPU (once again - Yakuza 3 says "hello") loads are excessively high. Also the load-fluctuations are abnormal. One and the same scene (with varying things going on in the game-world) can take from 66% up to 90% CPU when doing absolutely nothing - just standing still, not looking around etc.

What is up with these ports?
Other oddities: raising the render scale leads to the game running in slow motion even though I still get >30fps with renderscale 200% @ 1080p. (not that I would want to play that way, but while trying to get the CPU loads down I tried everything - like keeping the GPU busy, so that your "code" doesn't run amok burning my CPU) - physics tied to framerate? (really?! - in 2021?!)

Seriously - get this mess fixed ASAP. I would be ashamed of myself, if I had released software in such a sorry state.
迈尔下去 8 FEB 2021 a las 8:40 
Where is Pachiko and Virtua Fighter 2?
jejus 8 FEB 2021 a las 9:44 
Just got into the game and when i go to SEGA for print circle and first picture is taken game freezes and i'm forced to sing out, i've verified game files but it's the third time it's happened.
турбовоин 8 FEB 2021 a las 17:55 
All of a sudden the game just froze (though the sound didnt freeze) in the middle of a street fight
ZhenNexus 9 FEB 2021 a las 5:02 
Este comentario está esperando un análisis de nuestro sistema de verificación automática de contenido. Estará oculto temporalmente hasta que comprobemos que no incluye contenido dañino (por ejemplo, enlaces a sitios web que intenten robar información).
TheVideoGator 10 FEB 2021 a las 6:08 
Areas under bridges have shadows cast on them from the pedestrians on the bridge when that shouldn't be happening.
Notocu 10 FEB 2021 a las 16:49 
Some cutscenes are playing audio from completely different cutscenes.

Part 1 Chapter 1 this occurred 3 times:
- When Daigo enters Kiryu's taxi, it's playing audio from a Shinada cutscene
- After beating the drunks in the cabaret club
- When Kiryu is getting changed into his uniform, showing his tattoo, it's playing audio from a Saejima cutscene
Big Yabae 11 FEB 2021 a las 23:15 
In Part 2 Chapter 1, right after the tutorial fight, all areas immediately surrounding the barbeque place aren't loading.
Walking towards the Millenium Tower results in invisible roads and buildings, though they still have collision.
Also, starting a fight or using a phone box softlocks the game because no dialogue box comes up when it's supposed to.
Both times I've tried to progress from this point resulted in the same glitch.

Edit: It seems it only happens if you walk down North Pink Street from East Shichifuku Street.
I walked down the street right beside the Millenium Tower and it loaded properly, but walking back up to Shichifuku Street and back down North Pink Street caused it to glitch again.
Última edición por Big Yabae; 11 FEB 2021 a las 23:26
Big Yabae 11 FEB 2021 a las 23:17 
Closing the game from the desktop instead of through the options menu causes the game to be permanently stuck in a running state, though it doesn't appear on task manager.
HowlingGod 12 FEB 2021 a las 8:02 
Print circle frozen




Computer Information:
Manufacturer: System manufacturer
Model: System Product Name
Form Factor: Desktop
No Touch Input Detected

Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
CPU Family: 0x6
CPU Model: 0x5e
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3504 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Unsupported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported

Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0

Video Card:
Driver: NVIDIA GeForce GTX 1060 6GB
DirectX Driver Name: nvldumd.dll
Driver Version: 27.21.14.5730
DirectX Driver Version: 27.21.14.5730
Driver Date: 11 6 2020
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: NVIDIA GeForce GTX 1060 6GB
VendorID: 0x10de
DeviceID: 0x1c03
Revision: 0xa1
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 18.74" x 10.55" (21.50" diag)
47.6cm x 26.8cm (54.6cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 6143 MB
Supported MSAA Modes: 2x 4x 8x

Sound card:
Audio device: Speakers (Realtek High Definiti

Memory:
RAM: 16299 Mb
Última edición por HowlingGod; 12 FEB 2021 a las 8:02
Aka 12 FEB 2021 a las 11:47 
So, no AVX removal QLoc? You added a note on the 3 games on system requirement that the games need AVX and SSE4.2 support. This is lazy to remove this thing of the games or...?
< >
Mostrando 61-75 de 369 comentarios
Por página: 1530 50