The Room VR: A Dark Matter

The Room VR: A Dark Matter

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Gonzaxpain Feb 23, 2020 @ 12:28pm
No free movement??
I'm really looking forward to this but the lack of free locomotion is a bit of a letdown, to be honest. Any plans to include it in the future?
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Showing 1-11 of 11 comments
Alsart Savience Feb 23, 2020 @ 3:05pm 
If you mean like in the final release of the game, then no, it’s probably not going to happen. Probably in future VR titles they’ll try to find a way to implement it, but for now we need to be content.
Gonzaxpain Feb 24, 2020 @ 4:09am 
Too bad, I really prefer free loco. I'll try it anyway, I love the atmosphere and I like this type of game very much, it's perfect for VR.
Fireproof_Tom  [developer] Feb 24, 2020 @ 7:08am 
No plans for free locomotion in A Dark Matter.

We felt that teleporting was a better fit for us and suited the style of the other games in the series - set locations within an environment that hold the key interest points.
Gonzaxpain Feb 24, 2020 @ 7:20am 
Originally posted by Fireproof_Tom:
No plans for free locomotion in A Dark Matter.

We felt that teleporting was a better fit for us and suited the style of the other games in the series - set locations within an environment that hold the key interest points.


So the way I understand it you don't teleport around where you choose i.e you don't move around, you can only jump to fixed key points, is that right? because that would make more sense, no need for free locomotion in that case.
Fireproof_Tom  [developer] Feb 24, 2020 @ 7:30am 
Originally posted by Gonzaxpain:
Originally posted by Fireproof_Tom:
No plans for free locomotion in A Dark Matter.

We felt that teleporting was a better fit for us and suited the style of the other games in the series - set locations within an environment that hold the key interest points.


So the way I understand it you don't teleport around where you choose i.e you don't move around, you can only jump to fixed key points, is that right? because that would make more sense, no need for free locomotion in that case.

That's right, there are set locations to teleport to throughout each level.
Gonzaxpain Feb 24, 2020 @ 7:38am 
Cool, no problems with being away from an object and needing to teleport again to get closer then.

From what I can see in the video there is artificial turning too so that's perfect. Really looking forward to playing this. Thanks for the info!!
Andr00 Mar 24, 2020 @ 10:07am 
Thank you for not forcing smooth locomotion. That always makes me sick. Teleportation for life.
Gonzaxpain Mar 24, 2020 @ 1:21pm 
Originally posted by Andr00:
Thank you for not forcing smooth locomotion. That always makes me sick. Teleportation for life.

It's not about forcing free loco or teleport, it's about choice. The more options the better for everyone.

It probably does not matter in this game because of the way it is designed, node-based movement but if that wasn't the case I would never buy the game being teleport only and there are many others out there like me.
Treebs Mar 27, 2020 @ 4:02am 
Originally posted by Gonzaxpain:
Originally posted by Andr00:
Thank you for not forcing smooth locomotion. That always makes me sick. Teleportation for life.

It's not about forcing free loco or teleport, it's about choice. The more options the better for everyone.

It probably does not matter in this game because of the way it is designed, node-based movement but if that wasn't the case I would never buy the game being teleport only and there are many others out there like me.

Exactly. Myself and some friends who also play VR were going to buy this until we found out it was teleport. Games like Boneworks have forced smooth locomotion and were very successful. The reason being that a lot, if not the majority of VR players, prefer that way of movement. It's more immersive, which is the main sell for VR. Having teleport and snap turn is just nauseating to a lot of players and is a deal breaker (myself included).

Shame as this actually looked quite good. On a separate note, christ knows why you'd release a VR game at the same time as Alyx but never mind. Good luck with it.
Alsart Savience Mar 27, 2020 @ 5:02am 
Originally posted by Treebs:

Having teleport and snap turn is just nauseating to a lot of players and is a deal breaker (myself included).

To be honest for me (and many other peoples) that's actually the complete opposite: Snap turn and teleport makes the game EASIER to handle without having nausea, since in smooth locomotion while you move in the game, and you're conditioned that you're really moving in some ways, your body is NOT, and that seriously ♥♥♥♥♥ your brain up not sure what is happening and makes more likely to throw up.
Last edited by Alsart Savience; Mar 27, 2020 @ 5:03am
Gonzaxpain Mar 27, 2020 @ 6:25am 
This game is node-based teleport, you don't really need to move around as if it was an adventure so it is somehow justified and free locomotion is maybe not really needed, though personally I hate teleport and I always love to walk around freely and enjoy the surroundings.

Problem for me right now is the price, 30€ for this kind of length is way too high.
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