Founders' Fortune

Founders' Fortune

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 This topic has been pinned, so it's probably important
fennad Aug 4, 2019 @ 10:33pm
FAQ's
Hey all. There are lots of FAQs. So I thought I'd create a little post for people to answer them.

First: There is a wiki. Many questions are answered here.
https://foundersfortune.fandom.com/wiki/Founders%27_Fortune_Wiki

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Research:
Where do you get scrolls? Scrolls can only be bought from a trader. The trader doesn't always carry them. Sometimes you can get several traders in a row that don't carry them. Spend this time saving up money to buy them in bulk when the trader does carry them.

How do I read scrolls? After you have researched 'Writing' you can build a Research Book Stand (under work in construction). Analyzing scrolls is slower than analyzing crystals.

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Income:
You can only earn money from trading with the trader. Gold can't be manufactured in your own colony.

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How do I get more immigrants?
Colonists have to have their expectations satisfied to encourage immigrants.
With the mini-portraits on the left, you have 3 icons beside the picture. The first is a smiley/sad face (mood), a 3 colour system for expectations and finally occupation.
For immigration to happen, the expectations for *all* colonists must be green. IF a colonist is yellow, click that colonist and check their expectations tab to find out what they need to satisfy their needs.
When all colonists have green for expectation the timer starts! Click the bonfire. It will tell you the time remaining. IF any expectation drops to yellow, the timer pauses.
More bonfires do not change immigrants or traders. (You only need 1 bonfire)

There is a maximum of 11 colonists in the game. (At present)

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Illness:
This is a tough one. Early on it can be very lethal. You have limited illness medicine, and if you run out, it's game over for the colonist. (Exception: If you spend 2 life satisfaction points you can be instantly cured!)
A doctor needs to have at least 1 star skill to provide flu medicine.
If the medicine is successfully applied, the flu stage goes down 1 level. IF the level is 0, the colonist is cured!
Bad health and good health can influence the results.
Devs have confirmed that the more 'failed' attempts you do, the more likely it is to succeed. (Improving immune system)

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How do I get a doctor level 1? (or any other form of skillup)
When you research "Writing" you can build a bookshelf.
A bookshelf allows a character to research every skill. (1 skill at a time).
If you nominate someone to doctor, you can right-click the bookshelf and select "Research Medicine". You'll gain 1 xp every 30 seconds or so (approximately).

All skills can be learned at a bookshelf. Good for farmers during winter!
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Bad traits and how to get rid of them:
As you fulfill wishes you earn life satisfaction experience. When the experience bar is filled up, you get a point. You can use these points to remove bad traits or purchase good traits.
For example: Dumb costs 4 life satisfaction points to remove.
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To fulfill "Relax" as a wish:
Select the colonist and right click the ground outside. One of the options is relax.

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Roadmap questions and common suggestions:
There should be more islands. Devs agree. There maybe more if the game gets legs and they can afford to do the work.

Gates for fences or fortifications. Devs acknowledged.

A method for colonists to spend money. Devs acknowledged.

A method of inspecting a colonist before accepting the immigrant. Acknowledge. At present, operating as intended as there should be *some* challenge.

Goblins. Much change happening here. Next update will even give us the option of befriending them. Not only that, but they will also start to wear armour and carry better weapons making them a bigger, stronger foe if you decide to do war!

Resource refunding. Devs Acknowledge, with some known bugs.

Barracks/Rally point. Devs acknowledge. At the moment the best way to deal with this is to create a building with each individual persons armour stand and weapon rack and all armed up in here. Then just put an armour stand and weapon rack in their houses *without* ownership. This will satisfy wishes and expectations. But when you click combat mode, everyone will rally to the one barracks ready for combat.

Death and bodies:
If the goblins or colonists had any weapons/armour, right click the body and select "Remove Equipment". Once a body is buried, it is gone forever.
At present there is no bad effects from having bodies left out. (This may change in a future update).
To remove the bodies, in your build menu, under Life, you can build a grave.
Once you have a constructed a grave, select a colonist and right click the body and select "Bury".
A grave can be deleted once it has been used if they are taking up space. (Again, this may change in a future update)

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Common issues:
My colonists are just standing there doing nothing.
1) Are you in combat mode? Check the mini portraits on left hand side of screen. If they have a yellow background, they are in combat mode. Their only focus is arming themselves and preparing for combat. Turn off combat mode to resume normal behaviour.
2) Have you defined resource gathering zones? Click the cog. If the options are 'dark blue' you have nominated zones for harvesting resources. If those areas are empty, then colonists will do nothing. Either disable, or change the resource gathering zone.
3) You've farmed out the local area and nothing is in range. This is much more common late game. You mine out all the stone/crystal/iron. Now nothing is nearby. A good way to deal with this is to create a shack! Put a bed in their. Assign it to the person. Let them gather. When it's time to get expectations back, reassign them their bed in their main house/room.
Last edited by fennad; Aug 19, 2019 @ 5:53pm
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Showing 1-15 of 34 comments
Dionic Software  [developer] Aug 5, 2019 @ 1:03am 
Thanks for the writeup! I'm going to pin this as inofficial community FAQ on Steam and see if turns out to be helpful to new players :)
Last edited by Dionic Software; Aug 5, 2019 @ 1:03am
Grumpyolman Aug 9, 2019 @ 3:49pm 
What rescorces do you need for scrolls?
fennad Aug 9, 2019 @ 8:10pm 
Very first thing in the list tpitt under research.
Copy paste:
Research:
Where do you get scrolls? Scrolls can only be bought from a trader. The trader doesn't always carry them. Sometimes you can get several traders in a row that don't carry them. Spend this time saving up money to buy them in bulk when the trader does carry them.
Grumpyolman Aug 10, 2019 @ 11:05am 
There's going to be one busy craftsman.
thewaif99 Aug 10, 2019 @ 12:31pm 
How do you rotate the camera?
MarpoLoco Aug 14, 2019 @ 6:56am 
thewaif99, at default by clicking and holding the middle mouse button. But you can assign any other key in the options.
Martin Aug 18, 2019 @ 6:36am 
When did you make a MAC version ?
JordanPANDA Aug 18, 2019 @ 8:01am 
Originally posted by ⭐️Martin⭐:
When did you make a MAC version ?

Please read this: https://forum.foundersfortune.com/t/am-i-the-only-one-who-wants-a-mac-version/239
FriendlyGamerGuy Aug 20, 2019 @ 4:30am 
Are Twitch Streamers allowed to stream this game?
fennad Aug 20, 2019 @ 6:16pm 
Yes. Twitch streamers can do stream this game. Please ensure it is mentioned that it is still Early Access.
FriendlyGamerGuy Aug 20, 2019 @ 6:46pm 
Originally posted by fennad:
Yes. Twitch streamers can do stream this game. Please ensure it is mentioned that it is still Early Access.
Will do! thanks! Gonna by it now :)
duffy Aug 31, 2019 @ 12:08pm 
Is there any gate for the fortify stone wall? plain door cannot install on it, but other solution cannot find. also sometimes the settlers has a wish, but that is already exist. for example someone want a kitchen in the community, but there is one already...
JordanPANDA Aug 31, 2019 @ 12:27pm 
No fortification gate implemented yet maybe in the futur :/ and for the kitchen check carefully the wish maybe they want a second one in the colony it happen :)
Piu Oct 22, 2019 @ 5:16am 
I don't understant, i have my proper house with bed and everything but my migrant says he doesn't :(
Piu Oct 22, 2019 @ 5:27am 
I think there is a bug. When i distroy a piece of the wall of the house of one of my migrant and then i rebuild it it works, i have "my propre house" but 10 second after it says i don't have a propre house, neither a proper room and i don't leave "inside". I don't know what to do :(
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