The Slormancer

The Slormancer

Jun 11, 2024 @ 12:47am
The Balance Update: Patch Notes
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Showing 1-15 of 61 comments
Stone IV Jun 11, 2024 @ 1:35am 
YOOOOOOOOOOOO!

Big McLargeHuge!

Thanks for the update, and stay safe!
Fate Jun 11, 2024 @ 1:42am 
"Minions
Minions now have a Movement Speed relative to ours.
Minions now interrupt their attack and try to retarget as soon as their previous target is dead."

Wooo happy to see minion love. Hoping minion builds will be viable endgame :praisesun:

*cough* Can't wait for the Necro DLC *cough*
Last edited by Fate; Jun 11, 2024 @ 1:43am
sixxx2brezel Jun 11, 2024 @ 2:43am 
I dont get why u made Wrath X Plus a thing if there are no additional rewards. Sure you can try how far u can get with ur build. But when Wrath X is the cap for rewards, why go any further?
Durandal Jun 11, 2024 @ 3:00am 
Originally posted by sixxx2brezel:
I dont get why u made Wrath X Plus a thing if there are no additional rewards. Sure you can try how far u can get with ur build. But when Wrath X is the cap for rewards, why go any further?
Some people just like to test the limit. I do not, but I am aware that there are a lot of people that do.
Last edited by Durandal; Jun 11, 2024 @ 3:01am
Aile Jun 11, 2024 @ 5:19am 
Whoa, biggest patch yet! Thank you and keep up the good work!
barneytheknight Jun 11, 2024 @ 5:33am 
wow there is so much that my brain cant really read it all but the blacksmith changes are very very nice, but some stat changes make me sad especially the area increased size nerf. The legendary drops and storage changes are also amazing and the slorm reaper mastery and primordial changes my goodness ♥♥♥♥ YEAH :D
McCool Jun 11, 2024 @ 6:34am 
can't wait for 1.0, I've been holding off. and i really hope the steam deck controls will be on point!
Torinux Jun 11, 2024 @ 7:50am 
I thought you said we would be able to test the changes before the release.

P.S. I stopped reading as soon as I read: "shared cooldowns" GG, game's doomed.
Last edited by Torinux; Jun 11, 2024 @ 7:52am
Looks very nice! Wondering if I should reset my progress :) Archer QoL updates are going to make life so much easier.

The reduction in Pure Slorm costs does seem a bit meaningless because it will ramp up quickly to old numbers? Or how much less Pure Slorm will we need to max out those upgrades?
Norbac Jun 11, 2024 @ 8:18am 
Some reapers got ♥♥♥♥♥♥♥ deleted
Like what is this
Reaper of Mana Harvest
The size of Mana Harvest is now increased by 1 -> 0.5% per level.
Good Crop now grants you 100 -> 10% of the total amount of Mana Leech as Raw Damage.
dimonenka Jun 11, 2024 @ 8:29am 
High-level changes seem great to me. I appreciate buffs to rebound, fork, and pierce.

One thing that was always annoying to me is that slorm temple was trivial due to having to climb through lvl 20 areas as a much higher level (eg after campaing). Much faster level scaling or adjustment to character's current level should be added.

Is the forge now not viable as gold farming mechanic? I didn't feel like it was busted, just competetive with wrath farming -- also, great rewards involve great risks and time investement.

I like void arrow changes, the "kill adjacent enemy" mechanic was busted. One thing I wonder is if it still feels as clunky. I used "autocharge when torment" passive -- it would be convenient if a click (like all other attacks) instead of hold-unhold was enough in this case since charging is redundant. Not sure how I feel about arrows firing sequentially instead of a cone. Seems like this skill will lose its room clear potential.

Also the torment change seems great, it was annoying spamming an exact amount of skills in the same cadence to utilize torment efficiently.
barneytheknight Jun 11, 2024 @ 8:31am 
Originally posted by TorinuxCthulhu:
I thought you said we would be able to test the changes before the release.

P.S. I stopped reading as soon as I read: "shared cooldowns" GG, game's doomed.
you should have read better, auto attacks have shared cooldown which I doubt anyone uses 2 of in any build
Ashmore[The Slormancer]  [developer] Jun 11, 2024 @ 9:06am 
Originally posted by TorinuxCthulhu:
I thought you said we would be able to test the changes before the release.

P.S. I stopped reading as soon as I read: "shared cooldowns" GG, game's doomed.

You will be able to test before the release yes. We will move onto experimental in a couple of weeks, before the release in the Live branch.

Thanks for your valuable feedback.
Winnie The Bruh Jun 11, 2024 @ 10:30am 
once achievements are in i'm no-lifing this game. had such a blast with it a year ago. very excited to play all the work you guys put in since
JJtheCatian Jun 11, 2024 @ 10:34am 
1.0 incoming! .w .
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