The Slormancer

The Slormancer

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Norroar May 4, 2022 @ 6:59am
Suggestions regarding Temple Slorm Reapers, Alpha & Omega and Giant Slayer
Pure Reaper of the Temple Keeper:

Great reaper and fun to build around -- however, the minion moves and reacts incredibly slowly. Any chance you could tie its movement speed to your own or increase it baseline? At ~3.3 movement it keeps falling behind and when you attempt to use Totem variant, it'll often take a long time to reach its destination. Feels pretty bad.
A minor thing would be to include the yard radius that the minion can attack.


Elder Primordial Reaper of the Slorm Temple:

This is a concern regarding Elder Slorm in general. It often feels like I have to backtrack to pick up the Elder Slorm, which seems to stem from a combination of low pick-up radius as well as a long "idle" time, before the Elder Slorm becomes available for pickup. This can be seen as you run through it, however it is still inactive so you end up missing it.

Maybe have an increased pickup radius for Elder Slorm while wielding the reaper, or just a general buff to the pickup? It'd also help making the Elder Inner Fire feel better, since a lot of the duration is wasted trying to pick up the Elder Slorm lying around.


Primordial Reaper of Alpha and Omega:

Very fun to use, though I have some concerns. This might be alleviated in later updates as we get access to more Ancestral Skills, however it is rather bothersome managing your health and mana staying at 50%. I figure there will be more Life Lock available later on. It'd be nice to have more options, though!

Additionally it is very visually heavy. It's difficult to see enemies, projectiles and other effects underneath the many giant black holes. Maybe some opacity/transparency adjustment?


Primordial Reaper of the Giant Slayer:

I absolutely love the regular version. Sadly the Primordial variant seems incredibly lackluster, as the Malediction is currently too punishing. Enfeeble already encourages you to stack multiple damage instances or attack speed. I've tried some different approaches, but the smaller enemies tend to die before the Elite, so you do not get to benefit from the permanent attack speed bonus very well, as most of your stacks are lost by the time you kill the Elite. Additionally the duration is a tad too short, I think.

No idea what a good change would be. I'm no designer so take the aforementioned suggestions with a grain of salt of course. Maybe have the attack speed stacks linger for a duration?
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Hyon D  [developer] May 6, 2022 @ 2:19am 
Thank you for this detailed and well thought out feedback!
Everything is noted :)
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