The Slormancer

The Slormancer

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What does Ancestral Strike Chance do?
For the life of me I can't figure this out. I know how it works, you have to have a chance above 0, and it rolls on crits, but what does it actually do? Does it auto-cast the Ancestral Skills you have in the Ancestral page (default key: K)?

It does damage, but based on what? 100% Skill Damage?

For the life of me I cannot figure out what Ancestral Strike Chance actually does.
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Peredur 2 月 17 日 上午 1:40 
When you cast a skill, it hits an enemy and deals normal damage.
But that hit can crit (for crit chances) and you then deals critical damage instead.
But that crit can crit again (for ancestral strike chances) and you then deals ancestral strike damage instead.

If you have:
- a skill that normal deals 100 damages
- 20% crit chances and 200% crit damages
- 10% ancestral strike chances and 500% ancestral strike damages

Then:
- you have 80% (100% - 20%) chances to deal 100 damages (100% of 100)
- you have 18% (20% - 10% of 20%) chances to deal 200 damages (200% of 100)
- you have 2% (10% of 20%) chances to deal 500 damages (500% of 100)

Ancestral strike is a crit of a crit.
It does nothing else than replacing the damages of a hit that is already a crit.
And it can only happen on base damage effects of class skills.


BUT the ancestral tree brings ancestral skills (that are just extra skills, nothing to do with ancestral strikes) AND effects that are triggered by ancestral strikes.
The game only check if an ancestral strikes happens and then it will additionnaly trigger the effect.

To illustrate with something more classic, simply imagine an effect triggered each time you evade. The evade is still the same. But because you evade, something else, quite unrelated, happens.
It's the same but with ancestral strikes. You play normally and sometimes a crit of a crit will happen and additionnaly a fireball will be launched.
Torinux 2 月 20 日 上午 8:02 
To make it short. Ancestral Crit hits, are the critical hits of critical hits. And some effects are activated by these Ancestral Hits.

To me, they should be something different, right now there's no logic behind having two critical hits.
Vesperas 3 月 11 日 上午 11:15 
引用自 TorinuxCthulhu
To make it short. Ancestral Crit hits, are the critical hits of critical hits. And some effects are activated by these Ancestral Hits.

To me, they should be something different, right now there's no logic behind having two critical hits.

Sure there is. It forces you to build your critical chance as a precursor to building your ancestral chance.

I mean, if the goal is for it to rarely occur, having a critical strike chance of 10% with a 10% chance to trigger an ancestral strike is basically the same as having a critical strike chance of 9% and ancestral strike chance of 1% individually.

However, if ancestral strikes deal more damage and have the ability to trigger additional effects, critical strikes have no real value, so no one would really care about critical strike chance on gear or abilities otherwise.

The only way around this would be to change what ancestral strikes do or make it a prohibitively difficult stat to obtain.
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張貼日期: 2 月 16 日 下午 4:40
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