The Slormancer

The Slormancer

データを表示:
I don't like levels with random damage from above.
Like around level 18ish in the campaign, there's 2 maps where constantly beams of light doing damage or something like one every second or even more than that. Is this consistent throughout the whole game? I hope not. Is it avoidable? It's very annoying....

Last Epoch had this in some of their end-game maps but eventually got rid of it because it's annoying.
< >
1-8 / 8 のコメントを表示
you ll find this cataclysm effect in the whole game and even more often in the endgame but its one of the easier ones
and its not even random you can just run around unpredicable and dodge it
Then youre gonna hate this game because it just gets so much worse. You can have more than 3 or 5 of those at the same time once you finish the campain
That effect wasn't part of a specific level, you simply triggered a cataclysm (red breaches).

Those cause some type of mostly negative effect that stays active until you have closed enough breaches (indicated by the number over the effect on the top right).
Silberfuchs の投稿を引用:
That effect wasn't part of a specific level, you simply triggered a cataclysm (red breaches).

Those cause some type of mostly negative effect that stays active until you have closed enough breaches (indicated by the number over the effect on the top right).

It's part of a specific level dude.



Aanz の投稿を引用:
Then youre gonna hate this game because it just gets so much worse. You can have more than 3 or 5 of those at the same time once you finish the campain

Alright time to write a negative review then and stop playing.
tiamats4esgares の投稿を引用:
It's part of a specific level dude.

I stand corrected, that effect was so forgetable/ harmless that i literally already forgot it despite only playing the game for a few days.

The map you are talking about is a level 17 map, and it throws whooping 38 damage per hit bolts near you, that can be avoided or straight up tanked with ease. Unlike your implication there are even totally idle builds in the game, idle as in you stand around and watch everything die.

Aanz の投稿を引用:
Then youre gonna hate this game because it just gets so much worse. You can have more than 3 or 5 of those at the same time once you finish the campain

tiamats4esgares の投稿を引用:
Alright time to write a negative review then and stop playing.

Up to you, but don't expect people to take you serious when you wiggle around "negative review" like a sword everywhere.

And don't pretent that's not the case, you already wrote up a negative review with plenty of individual things you dislike about the game before opening this very topic.

One of many negative reviews of yours, something that is totally legit but makes it hard to take you serious when you pretty much always react badly to anyone not 100% agreeing with you on the spot.

Especially when the thing you complain about in this topic ends up being a minor inconvenience at worst even on endgame maps. The mechanic i was talking about is always in place, but red breaches only become more common later.

I guess some people are born mad, am i right dude?

I hope you find another game that actually makes you happy, as unlikely as that seems based on your recent review history. :borb:
最近の変更はSilberfuchsが行いました; 5月29日 13時18分
tiamats4esgares の投稿を引用:
Silberfuchs の投稿を引用:
That effect wasn't part of a specific level, you simply triggered a cataclysm (red breaches).

Those cause some type of mostly negative effect that stays active until you have closed enough breaches (indicated by the number over the effect on the top right).

It's part of a specific level dude.



Aanz の投稿を引用:
Then youre gonna hate this game because it just gets so much worse. You can have more than 3 or 5 of those at the same time once you finish the campain

Alright time to write a negative review then and stop playing.
Sounds like you just need something easier or more your speed to play. Lots of games out there like that. Best of luck, o7.
It would be different if it were, in fact, random, but it is not. The locations are tethered to a raidus around you AND, every third or so uses predicative aiming.... it considers the motion you have been moving and aims for where you will be if you continue moving in the same speed and direction, such that you will be where an attack hits. There's usually very little lead to give you a chance to avoid. You have to adopt a strategy of chaotic start-stop motion with random directions. It's not impossible, but it IS unfun.
with all res capped and tenacity at 100% you can almost stand still for 100 waves in the forge at W10. For every bad thing there is a counter.
最近の変更はAltijdwatが行いました; 5月30日 7時16分
< >
1-8 / 8 のコメントを表示
ページ毎: 1530 50