Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The limitation to 3 pure stats rolled on any given item, increases the time farming the right pure stat score. Other than that, the final update is really good.
The only change I would ask, is getting rid of the regular expeditions. Put the map of the Netherworld (first one) and make it the default expedition map without being a Netherworld map. After defeating the final boss, we unlock the "Netherworld" button. After defeating all the Warlords, a Primordial version of the Final Boss should spawn. After defeating him, enable another mode, the Primordial Netherworld and make the difficulty WX+100 and that would be our new build check place. He can make bosses or the final boss fight some sort of Pinnacle/Uber boss fight that reward us a cool skin for our characters.
Right now it's kinda dumb that our build check playground is still the regular Battlefield Expedition game mode.
This is a good idea.
In terms of difficulty, found things just right. I appreciate that it wasn't easy and gave me the opportunity to trouble shoot to overcome difficulty without needing nether gear. However it makes that gear a little pointless unless you want to push Wrath just for the sake of pushing (which isn't for me).
But this is a vacuum and we don't know what will change (if things do) that will make nether gear needed for doing content (outside of before mentioned pushing of Wrath).
Hopefully in the future, Nether Gear becomes a real necessity.
NOTE: I'd like to make something clear, Nether Gear is good, but not necessary. Nether items when you go past +15 enhancement, don't have the diminishing returns regular gear has. This allows you to create really good builds, because at higher enhancement levels, you don't need to have the same stat in various pieces of gear to achieve 100% in some stats like crit chance.
This is what I liked about Nether items, the only negative like I stated before, is that you can clear everything right now, with regular +13-+15 gear. There's no really a reason to go past +16 other than to see how far you can enhance the gear.
on the elemental resistance note, you can play with the Hagan reapers at the end of the list according to the resistance you need at the time (assuming your build doesn't hinge on the reaper)
there was only 1 boss that I had to change my skills for, that one mage that negates projectiles (I have that OP tormented build with void arrow, arrow shot, tumble with huntress), it was simply impossible to beat with a projectile build, so I had to make do with melee skills
My gear isn't even +13, I'd say you only need +10 or more with a good damage build.
Still cataclysms are OP, and some of them are pretty punishing as well
There is actually a hidden cap of enhancement at +128 and the stat just gets double at that point compared to a +15 one so u still need the same stats on varius gears to achieve 100 crit chance
The issue is it only seems active when playing via KnM because you have to type terms in so it doesn’t appear at all if you play via controller set up unfortunately.
I also stated that Hagan reapers can be found at the end of the list of each character, there is one for each element, and they give 100%+ elemental resistance for that element
And I concur, it's a bit hard to use the search function