The Slormancer

The Slormancer

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Quick Review of the Nether World Update
So recently, I cleared the normal Nether World and made it about one-third of the way through the Primordial Nether World. I have to say, this update is the most interesting content we've had since release.

The first thing to mention is the difficulty. The Nether World is extremely hard—but not in the usual way where you just need a powerful build to succeed. Honestly, the monsters themselves aren’t the main problem—the real challenge is the Catalysms. These things are insanely powerful. No matter how optimized your build is, there will be at least one Catalysm that hard-counters it and can absolutely crush you. This forces you to stop, rethink your strategy, and sometimes completely rebuild your setup. It’s a refreshing change from the usual repetitive endgame farming.
https://imgur.com/a/KhcGFBO

Before this update, stats like fire resistance or ice resistance were pretty much ignored in my builds—but in the Nether World, these are essential. You really need to account for elemental resistances to survive.

Nether items also require a lot of effort to farm, but they’re absolutely worth it. You can get up to three perfect pure stats of your choice on a single item, with a level cap of 120—that’s insane power.

The Influence Level finally has some purpose, but in my opinion, it's still not very rewarding. You can only farm influence in the first game mode, which is repetitive, boring, and not very lucrative. I’d recommend just farming up to level 30–40, since influence grows slowly later on and you gain Nether Charge quite quickly once you’re in the Primordial Nether World. High influence levels aren’t really necessary.

For those wondering about the reward for completing the Nether World
https://imgur.com/a/F528OJa
Last edited by Ps1k0z; May 7 @ 7:55am
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Showing 1-10 of 10 comments
Torinux May 7 @ 8:12am 
The only thing I didn't liked with the final update, it's the new pure stat cap. Before, Items would drop with more than 3 pure stats. Now the max is 3 to compensate the new graft mechanic.

The limitation to 3 pure stats rolled on any given item, increases the time farming the right pure stat score. Other than that, the final update is really good.

The only change I would ask, is getting rid of the regular expeditions. Put the map of the Netherworld (first one) and make it the default expedition map without being a Netherworld map. After defeating the final boss, we unlock the "Netherworld" button. After defeating all the Warlords, a Primordial version of the Final Boss should spawn. After defeating him, enable another mode, the Primordial Netherworld and make the difficulty WX+100 and that would be our new build check place. He can make bosses or the final boss fight some sort of Pinnacle/Uber boss fight that reward us a cool skin for our characters.

Right now it's kinda dumb that our build check playground is still the regular Battlefield Expedition game mode.
Ps1k0z May 7 @ 9:44am 
That sounds amazing. The true final boss totally deserves an epic skin!
Originally posted by Torinux:
is getting rid of the regular expeditions. Put the map of the Netherworld (first one) and make it the default expedition map without being a Netherworld map. After defeating the final boss, we unlock the "Netherworld" button. After defeating all the Warlords, a Primordial version of the Final Boss should spawn. After defeating him, enable another mode, the Primordial Netherworld and make the difficulty WX+100 and that would be our new build check place. He can make bosses or the final boss fight some sort of Pinnacle/Uber boss fight that reward us a cool skin for our characters.

This is a good idea.

In terms of difficulty, found things just right. I appreciate that it wasn't easy and gave me the opportunity to trouble shoot to overcome difficulty without needing nether gear. However it makes that gear a little pointless unless you want to push Wrath just for the sake of pushing (which isn't for me).

But this is a vacuum and we don't know what will change (if things do) that will make nether gear needed for doing content (outside of before mentioned pushing of Wrath).
Torinux May 8 @ 8:36am 
Originally posted by nacciw574:
Originally posted by Torinux:
is getting rid of the regular expeditions. Put the map of the Netherworld (first one) and make it the default expedition map without being a Netherworld map. After defeating the final boss, we unlock the "Netherworld" button. After defeating all the Warlords, a Primordial version of the Final Boss should spawn. After defeating him, enable another mode, the Primordial Netherworld and make the difficulty WX+100 and that would be our new build check place. He can make bosses or the final boss fight some sort of Pinnacle/Uber boss fight that reward us a cool skin for our characters.

This is a good idea.

In terms of difficulty, found things just right. I appreciate that it wasn't easy and gave me the opportunity to trouble shoot to overcome difficulty without needing nether gear. However it makes that gear a little pointless unless you want to push Wrath just for the sake of pushing (which isn't for me).

But this is a vacuum and we don't know what will change (if things do) that will make nether gear needed for doing content (outside of before mentioned pushing of Wrath).
Exactly, right now, Nether items are kind of useless, you can clear everything in the game with regular gear with a +15~+16 enhancement and any shield clutch mechanic, specially that from shield globes that can go up to 999 999 in a mater of 3 seconds. This is why you'll see most Mages running with the Aiondee Reaper. And let's not talk about projectile skills that clear the whole screen in seconds, you don't even give mobs a real chance, lol.

Hopefully in the future, Nether Gear becomes a real necessity.

NOTE: I'd like to make something clear, Nether Gear is good, but not necessary. Nether items when you go past +15 enhancement, don't have the diminishing returns regular gear has. This allows you to create really good builds, because at higher enhancement levels, you don't need to have the same stat in various pieces of gear to achieve 100% in some stats like crit chance.

This is what I liked about Nether items, the only negative like I stated before, is that you can clear everything right now, with regular +13-+15 gear. There's no really a reason to go past +16 other than to see how far you can enhance the gear.
Last edited by Torinux; May 8 @ 9:05am
some cataclysm need a balance check though, the shadow 1-hit revenge one is specially hard, as mobs do their normal attack instead of a shadow one

on the elemental resistance note, you can play with the Hagan reapers at the end of the list according to the resistance you need at the time (assuming your build doesn't hinge on the reaper)

there was only 1 boss that I had to change my skills for, that one mage that negates projectiles (I have that OP tormented build with void arrow, arrow shot, tumble with huntress), it was simply impossible to beat with a projectile build, so I had to make do with melee skills

My gear isn't even +13, I'd say you only need +10 or more with a good damage build.

Still cataclysms are OP, and some of them are pretty punishing as well
Ps1k0z May 9 @ 4:02am 
I think we should have a search function for the reapers, when i try to find the Hagan reapers, I spent like 5 whole min just to scroll through all the reapers then to realize that Hagan is not even the name of the reaper :))
Last edited by Ps1k0z; May 9 @ 4:03am
Ps1k0z May 9 @ 4:14am 
Originally posted by Torinux:

NOTE: I'd like to make something clear, Nether Gear is good, but not necessary. Nether items when you go past +15 enhancement, don't have the diminishing returns regular gear has. This allows you to create really good builds, because at higher enhancement levels, you don't need to have the same stat in various pieces of gear to achieve 100% in some stats like crit chance.


There is actually a hidden cap of enhancement at +128 and the stat just gets double at that point compared to a +15 one so u still need the same stats on varius gears to achieve 100 crit chance
Last edited by Ps1k0z; May 9 @ 4:25am
Xyresik May 9 @ 6:12am 
Originally posted by Ps1k0z:
I think we should have a search function for the reapers, when i try to find the Hagan reapers, I spent like 5 whole min just to scroll through all the reapers then to realize that Hagan is not even the name of the reaper :))
There is a general search feature, for reapers, the ancestral tree, netherworld navigation and etc where it will light up and highlight what you are looking for.

The issue is it only seems active when playing via KnM because you have to type terms in so it doesn’t appear at all if you play via controller set up unfortunately.
Originally posted by Ps1k0z:
I think we should have a search function for the reapers, when i try to find the Hagan reapers, I spent like 5 whole min just to scroll through all the reapers then to realize that Hagan is not even the name of the reaper :))

I also stated that Hagan reapers can be found at the end of the list of each character, there is one for each element, and they give 100%+ elemental resistance for that element

And I concur, it's a bit hard to use the search function
Originally posted by Torinux:
The only change I would ask, is getting rid of the regular expeditions. Put the map of the Netherworld (first one) and make it the default expedition map without being a Netherworld map. After defeating the final boss, we unlock the "Netherworld" button. After defeating all the Warlords, a Primordial version of the Final Boss should spawn. After defeating him, enable another mode, the Primordial Netherworld and make the difficulty WX+100 and that would be our new build check place. He can make bosses or the final boss fight some sort of Pinnacle/Uber boss fight that reward us a cool skin for our characters.
That's not a good idea. That makes the gap between casuals and try hards massive. That's never the answer, or ever a good idea.
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