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That being said, they are going to release more reapers as EA continues, So don't worry.
They aren't enough, not to mention the Big Fury's primordial deals with elemental damage.
Other than that, can you explain in what ways do you feel the 4 ancestral skills slots push the player to play elemental reaper builds?
You mentioned all my favourite reapers :). I mostly play non-elemental builds.
It'd be nice to have reapers that play on the other stats, like attack speed or movement speed. Just new mechanics to make more variety. Maybe a reaper that adds another layer of crit, and when you get that rare crit to happen, it creates some kind of AoE chain reaction for small but decent damage. I dunno, I can come up with hundreds of ideas if you want, but I was just curious what's coming. Especially because the ancestral stuff for non-elements need to be unlocked. Very curious what we'll get to do with the neutral slots.