The Slormancer

The Slormancer

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Buny xD Aug 15, 2021 @ 2:14pm
60fps cap
Does this game actually support higher framerates? I've seen posts saying people were able to run this at 144/165fps but I cannot get it to go past 60
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Showing 1-6 of 6 comments
Ashmore[The Slormancer]  [developer] Aug 20, 2021 @ 12:43am 
Hi! Sorry for the delay. We were away for the week :)
Uncapping FPS was causing quite a bit of issues so it is capped for now. We will work on uncapping the game at some point during EA. Thanks for your patience.
Buny xD Aug 20, 2021 @ 7:00am 
Originally posted by AshmoreThe Slormancer:
Hi! Sorry for the delay. We were away for the week :)
Uncapping FPS was causing quite a bit of issues so it is capped for now. We will work on uncapping the game at some point during EA. Thanks for your patience.
Oh ok, thanks for reply. Keep up the good work on the game! Looking forward to seeing it more complete.
Spud the Spud Nov 14, 2022 @ 2:06am 
Has there been any progress on uncapping the fps?
high heels hater Nov 14, 2022 @ 3:39am 
Originally posted by AshmoreThe Slormancer:
Hi! Sorry for the delay. We were away for the week :)
Uncapping FPS was causing quite a bit of issues so it is capped for now. We will work on uncapping the game at some point during EA. Thanks for your patience.
hope u guys do anything about it soon because i really love this game, and playing it on 60fps is a torture... wish you the best out there <3
GD2X Dec 6, 2022 @ 1:47am 
If you cannot increase the cap then it is fine either way, I think with a game like this it doesn't really matter as long we are at least getting 60 :)

Originally posted by AshmoreThe Slormancer:
Hi! Sorry for the delay. We were away for the week :)
Uncapping FPS was causing quite a bit of issues so it is capped for now. We will work on uncapping the game at some point during EA. Thanks for your patience.
Peredur Dec 6, 2022 @ 2:49am 
Originally posted by GD2X:
If you cannot increase the cap then it is fine either way, I think with a game like this it doesn't really matter as long we are at least getting 60 :)
It's less they can't increase it than it's not that simple to do and won't bring much, so it's a quite low priority.

Slormancer is a 2D game build in a similar way as Diablo 2:
- the game is supposed to work displaying a fixed amount of images per second (60fps)
- each image is supposed to be displayed for a fixed duration (1/60th of second)
- everything is built to be done every x images (channeled skills tick 4 times per second = 1 tick every 15 frames for example)

The main downside of working that way is that if the game runs at a slower pace, everything is slowed down (which can prevent abuses too).

But is also mean that animation is a bunch of sprites, each displayed a predetermined number of frames, kinda like a cartoon.

So increasing the fps to 144 would mean adjust everything to adapt to the new subdivision of time (1/144th instead of 1/60th) according to the selected framerate.
But it would also mean each image in an animation would be displayed for more frames, for the same result (they won't create new sprites to fill the gaps and make the animation smoother as it would be way too costly).
In 3D games, as their is a full animation instead of a succession of sprites, increasing framerate make the animation look more fluid. But in a 2D game, the impact wouldn't be that big.
Some attacks may look smoother though (projectiles can be displayed in intermediate positions as it's not only an animation).
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Date Posted: Aug 15, 2021 @ 2:14pm
Posts: 6