The Slormancer

The Slormancer

Klaus Jan 7, 2023 @ 1:48pm
All damage reduction vs armor vs elemental vs ranged vs melee vs specific element?
What is the best way to maximize your reduction potential?
What's the point of elemental resistance then specific elements?
Are these counted separate from "elemental" damage? if not, why not just maximize flat elemental instead of specific "fire" "ice" etc?
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Showing 1-6 of 6 comments
Saki Kazue Jan 8, 2023 @ 5:33pm 
If you hover with your mouse over the stats on your status tabs they will tell you exactly what they do. And to answer your 1st point....there is no straight forward answer. I mean technically speaking you could have a single piece of armor with 100% all damage reduction. You could also go full evasion stat and convert it to armor with a bonus from legendary chest armor effect and then convert some of the armor to elemental resistance with some points into toughness. Or there's the option to just forget about armor and get a bunch of HP, lifesteal/regen and/or shielding through thornbite or shieldglobes. Either of those methods work to keep you alive and it really is just up to whats available to you and what you prefer for your build.
Klaus Jan 8, 2023 @ 6:07pm 
how would a single piece of gear have 100% reduct?
I'm at 60 gear, and it's a matter of a percent or two on a piece.
Saki Kazue Jan 8, 2023 @ 7:37pm 
reinforcement....a lot of it.
Klaus Jan 8, 2023 @ 7:58pm 
how many levels can you go?
Peredur Jan 8, 2023 @ 11:22pm 
Armor is reduction of damage against Skill (physical) damage.
Elemental Resistance is the same as Armor but against Elemental (magical) damage.
Those damage and Elemental Resistance (and Attack Speed) are not well named. :/

Fire/Ice/Ligthning/Light/Shadow Resistance are reduction of all damage (Skill Damage and Elemental Damage) that are imbued with the corresponding element.
Fire Skill Damage is reduced by Armor and Fire Resistance. Ice Elemental Damage is reduced by Elemental Resistance and Ice Resistance.

Reinforcement of item is infinite so theorically, you could get any stat to 100% on an item.
But it will take a long time and a lot of ressource (increase by 1% - relative - per reinforcement level from +15).
And % resistances (all but Elemental Resistance) are hard caped to 75% (even if you have more on your equipment, you won't benefit from more than 75%).

To be noted that defensive stats should be reworked in the patch after the next one.

For now, the best defensive stat is health (and shield - temporary health).
Armor/Elemental Resistance/Evasion can be good when the build use them to give a buff to another stat (ie more damage then some defense). The issue with them being that the more you progress, the less efficient they are (you get more of the stat on your items but you need more of the stat for the same effect) while all the other defensive stats only become better (you get more of the stat on your item and the stat effect doesn't change).
Resistance against imbued elements are not good because too situational and most often won't do anything.
Damage Reduction effects (All, Area, elite, etc) are the most efficient but rarer (the Ultimatum giving Area Damage Reduction is great).
Klaus Jan 9, 2023 @ 9:52am 
gotcha thanks for the explanation. going to debate rerolling some of my elemental resistance then. I have some on fire and ice, I guess I'd rather just have more broadly useful defensive stats
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Date Posted: Jan 7, 2023 @ 1:48pm
Posts: 6