The Slormancer

The Slormancer

ComboBreaker Jul 30, 2022 @ 2:59pm
When does the fun begin?
Some key points I have noticed while playing the game as a new player:

1- Leveling up:

6 hours to get to level 25. Of course I stopped to read things, take a look at the gear I was getting and reading some of the dialogue. All these hours to barely unlock all 8 skills and don't even unlock full masteries on the two skill I use constantly. You know this is awful for experimentation right? How do you expect me to simply change my build and experiment if it takes ages to level up skills? If there is some mechanic to solve this problem the game has not told me anything about it.

In the same amount of time I would be close to finishing the story mode at around level 60 in D3, with all 25-30 skills and their 5 runes unlocked, allowing me to experiment and change build to my heart's content. I am not saying D3 skill system is the best but it clearly adapts better to the purpose of experimenting and having fun.

2- Loot and reapers:

The loot is simply awful. Best item I have ever seen are blue items and it seems there are 2 better quality items. Am I supposed to be happy about a 1% increase in some random stat like elemental resistance? Is this a joke? In D3 I can get legendaries while leveling up. If you can only get fun builds using legendaries why do you make them so rare? It is not fun doing the same gameplay over and over again for 6 hours. The reaper system is also awful combining both problems I stated previously: Too rare (I have 3 in 6 hours, ok) and you need to level them.



And finally I would like to ask: why did you think it was a good idea to make an enemy with huge silence effect? It is absolutely not fun to open a breach, get 5-10 of these witches and be silenced every millisecond, you can't have fun with channeled abilities like whirlwind. I have seen so many anti-fun decisions that I do not think I will ever enjoy this. I do not care If the game is the best arpg if I need to waste 40 miserable hours to get to the fun part. Maybe I have come to a conclusion too soon and I would love if you guys tell me what I am missing and prove me wrong.
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Showing 1-9 of 9 comments
DerpyMouse Aug 1, 2022 @ 4:57am 
Run breach to get slorm/fragments/reapers/elder slorm use elder slorm to run slorm temple for pure slorm to upgrade your elder slorm capacity some, get artifacts, upgrade artifacts with pure slorm.,

Use the lootfilter to filter out all blues below and have epics on filter unless, pure stat/highlight stat.

Reforge your Epic/legendaries at the blacksmith to change stats on them/max roll the stat, dont change pure stats or they will lose purity.

Gear that drops with as many stats in each category as possible are the ones to keep for creating a new item piece for your gear set, as far as I know from a few days playing you cant add more stat slots to an item for base stats.

next, each time you leave your beaches/slorm temple go and reinforce your gear that has 100% potential at the slormandrite guy gear at 100% will have a "+" symbol on it in your inventory.

The shopkeepers second box that costs 8000 ish gold can roll epics about 10% maybe higher chance.
Last edited by DerpyMouse; Aug 1, 2022 @ 4:57am
ajohnemus Aug 4, 2022 @ 2:44pm 
Ugh could not disagree more. Yes you should have to use a skill to level it up, duh.
ComboBreaker Aug 5, 2022 @ 8:06am 
Originally posted by ajohnemus:
Ugh could not disagree more. Yes you should have to use a skill to level it up, duh.

I am not completely against this system. I just think they level up too slowly. As I have said, I have used two skills for about 6 hours and they still are not max level. Let's suppose in 7 hours I have max level on the two skills I can equip and let's just reduce 2 hours to account for my pauses, it would still take about 20 hours to get all skills max level, with each class. That is just absurd for me. And while leveling the skills you need to do easier content, change build, etc. Too much of a hassle and grind for me.

I would have preferred if they just used the talent system for the skills too. Just give me points on level up that I can allocate on the skills I want to level up.
Noma Aug 7, 2022 @ 4:52am 
6 hours to complete D3's story mode at level 60 ? What ?
Hopefully, this game is not as much of a frenetic mess.
ComboBreaker Aug 8, 2022 @ 1:46pm 
Originally posted by Noma:
6 hours to complete D3's story mode at level 60 ? What ?
Hopefully, this game is not as much of a frenetic mess.

I meant that in 6 hours you are at least on act 4, unless you go really slowly. And in 6 hours you are definitely around level 60, in fact, people can and do get to max level (70) in under three hours when playing a season char (which is what I got used to, so that is kind of my fault).

I do not think D3 is a perfect game nor a great sequel, but for me it is still a good game (in its current state). I was just comparing some aspects I think D3 does better.
Noma Aug 8, 2022 @ 3:35pm 
Originally posted by ComboBreaker:
Originally posted by Noma:
6 hours to complete D3's story mode at level 60 ? What ?
Hopefully, this game is not as much of a frenetic mess.

I meant that in 6 hours you are at least on act 4, unless you go really slowly. And in 6 hours you are definitely around level 60, in fact, people can and do get to max level (70) in under three hours when playing a season char (which is what I got used to, so that is kind of my fault).

I do not think D3 is a perfect game nor a great sequel, but for me it is still a good game (in its current state). I was just comparing some aspects I think D3 does better.
I like Diablo 3, but I don't think the leveling shoud be over in 3 or even 6 hours. I surely didn't made it to 70 in so little time, and I can't even imagine playing games like Grim Dawn or The Slormancer in that perpective.
Leveling shoould be fun, no ? I know that some people play Kenshi by cheesing the game and attaining high level in strength very quickly. What's the fun in that ?
Peredur Aug 16, 2022 @ 11:59pm 
Originally posted by ComboBreaker:
If there is some mechanic to solve this problem the game has not told me anything about it.
The blacksmith allows to get a bonus to the mastery of a skill of your "choice" (it's random, but not that hard to get the one you want with max bonus). It is intended to help switching by allowing to start using a skill with all modifiers available (but it also allows to go past max mastery).
Although, it is not usable by new players (you need to unlock the blacksmith and get the ressources) as they want you to first discover the skills.

Anyway, some skills requires too much use to increase in mastery. I hope they will take a look a that once they start balancing work.
(And I wouldn't mind a more extensive rework of masteries.)

Originally posted by ComboBreaker:
The loot is simply awful. Best item I have ever seen are blue items and it seems there are 2 better quality items.
You're still at the beginning of the game.
Legendary items don't drop before level 35. And even when they start droping, the drop rate is not the same at level 35 than it will be at level 100 (max level at release).
Even if everything becomes available in the first half of the game, everything is not intended to be used as their full potential before the end of the game, so there is room to grow.

Originally posted by ComboBreaker:
And finally I would like to ask: why did you think it was a good idea to make an enemy with huge silence effect?
There is a need for some variation in the gameplay and the threats for the game to have more depth than a clicker game.
Instead of D3, a good example of a game is D2: there are enemies with immunities forcing to keep options in the build to manage them.
Use the fact you can have up to 7 skills equiped (plus procs) to have a way to deal with every enemy the game can throw at you. Adapt to the challenge instead of expecting the game to be dumbed down. ;)
Torinux Aug 21, 2022 @ 12:08am 
Everybody saying "go to the blacksmith and change stats and upgrade them". All of you are missing the fact that you need a lot of goldus and fragments to do so.

As a new player, you can't do much about it. You get pretty much no goldus and fragments early in the game so you end up relying a lot on RNG.
Last edited by Torinux; Aug 21, 2022 @ 6:23am
Peredur Aug 21, 2022 @ 11:48pm 
Originally posted by TorinuxCthulhu:
Everybody saying "go to the blacksmith and change stats and upgrade them". All of you are missing the fact that you need a lot of goldus and fragments to do so.
We were only two talking about the blacksmith and the fact it's not usable too early is part of my answer. X)

PS: When OP asks if there is something in game they haven't seen yet in order to solve an issue, the fact it's not directly usable shouldn't be a reason to not give the answer. It's because it's not directly usable they are asking their question.
Last edited by Peredur; Aug 21, 2022 @ 11:53pm
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Date Posted: Jul 30, 2022 @ 2:59pm
Posts: 9