The Slormancer

The Slormancer

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Belitval Oct 9, 2022 @ 5:50am
Great Forge is merciless
This game mode is just cruel. Everytime when I think "Okay, last wave and I am out" - I get killed and get nothing. Nothing! And it requires huge amount of elder slorm, which means, I can't even straight up go for another run, I need to collect this elder slorm first!
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Showing 1-15 of 15 comments
just get the reaper that boosts your elder slorm gains and grind the expeditions. it's not really that much. Also i think there's a possible forge reward that gives elder slorm, though rare
Ashmore[The Slormancer]  [developer] Oct 9, 2022 @ 10:37am 
Reapersmith Spirit of your current Slorm Reaper is also guaranteed whether you die or not in the Forge, so you at least get to farm your Affinity/Runes.
But yes, it's all based on greed. :)
xZachtly Oct 9, 2022 @ 2:37pm 
It pretty much feels like "How greedy should i get" which im finding interesting to play with.
Course, right now im playing on a super tanky build so its a bit less risk with this but :P
Belitval Oct 10, 2022 @ 8:01am 
Originally posted by xZachtly:
It pretty much feels like "How greedy should i get" which im finding interesting to play with.
Course, right now im playing on a super tanky build so its a bit less risk with this but :P
Unfortunately for me, I am playing a glass cannon, so when it becomes too hot, usually it is too late.
Ms. Cat Oct 10, 2022 @ 9:11am 
I get that this is supposed to be about greed but it still doesn't feel good at all. The game mode just takes way too long to get through.

It can take well over an hour to get through all 100 waves and if you die right at the end that time is almost literally completely wasted. Even by the end of a run, the spirits of your current Slorm Reaper are a pitiful reward compared to the amount of time spent.

I feel like this would work much better if you did something like halved the number of waves to finish a run but greatly increased the rewards of each challenge. As is the time investment just doesn't feel worth it in the majority of runs.
nacciw574 Oct 10, 2022 @ 3:45pm 
Originally posted by gettysburgtom:
I get that this is supposed to be about greed but it still doesn't feel good at all. The game mode just takes way too long to get through.

It can take well over an hour to get through all 100 waves and if you die right at the end that time is almost literally completely wasted. Even by the end of a run, the spirits of your current Slorm Reaper are a pitiful reward compared to the amount of time spent.

I feel like this would work much better if you did something like halved the number of waves to finish a run but greatly increased the rewards of each challenge. As is the time investment just doesn't feel worth it in the majority of runs.

I have to somewhat agree with the length. I won't touch the rewards, we aren't at level cap yet. However, what I would like to see is a way to save progress so I can quit the game and come back at a later time and pick up where I left off. It does take about 70-80 min depending on my builds to clear W10 and at around 60 it can get hard to keep going.
fester1 Oct 10, 2022 @ 4:30pm 
Too grindy for me. I'll stick to standard game.
Ms. Cat Oct 10, 2022 @ 5:12pm 
Originally posted by nacciw574:
I have to somewhat agree with the length. I won't touch the rewards, we aren't at level cap yet. However, what I would like to see is a way to save progress so I can quit the game and come back at a later time and pick up where I left off. It does take about 70-80 min depending on my builds to clear W10 and at around 60 it can get hard to keep going.

Being able to save and quit during any of the expeditions would be great. Maybe not the temple because those are so much shorter and time sensitive than the others, but it would be so nice for the battlefield expeditions.
Hyon D  [developer] Oct 11, 2022 @ 12:04am 
Originally posted by gettysburgtom:
I get that this is supposed to be about greed but it still doesn't feel good at all. The game mode just takes way too long to get through.

It can take well over an hour to get through all 100 waves and if you die right at the end that time is almost literally completely wasted. Even by the end of a run, the spirits of your current Slorm Reaper are a pitiful reward compared to the amount of time spent.

I feel like this would work much better if you did something like halved the number of waves to finish a run but greatly increased the rewards of each challenge. As is the time investment just doesn't feel worth it in the majority of runs.

Nobody said that a run had to last 100 waves. We just put a limit in order to contain the possibilities of insane rewards or insane frustration but it wasn't even us that said that there were 100 waves to beat. We even would have prefered that it remains a secret and that people leave the run when they feel like it is too risky.

And I guess you can understand that halving the limit number of waves would not please everybody, especially players that enjoy doing it as a challenge.
Ms. Cat Oct 11, 2022 @ 6:23am 
Originally posted by Hyon D:
Nobody said that a run had to last 100 waves. We just put a limit in order to contain the possibilities of insane rewards or insane frustration but it wasn't even us that said that there were 100 waves to beat. We even would have prefered that it remains a secret and that people leave the run when they feel like it is too risky.

And I guess you can understand that halving the limit number of waves would not please everybody, especially players that enjoy doing it as a challenge.

The fact that there is a limit makes it feel like that is the goal though, and it's not like it's that hard to figure out the limit either. I made it to the limit on my first run.

With the right balancing I think you could maintain, or even improve, the challenge while also making the limit shorter. You could also always make it an option. Right now the Forge is definitely a bit of a time investment and it would be nice to not feel like I have to keep the game running just so I don't lose progress on a good run I can't finish in one sitting. A shorter more intense version of the Forge would be a really nice option.

I also think the Forge could use some balancing anyways. At least for me it doesn't feel like that much of a challenge until you get pretty far in. Depending on what challenges I get, it probably isn't until at least wave 50 that I start feeling the effects of the permanent upgrades like the increased damage, attack speed, and move speed. And then it isn't until right towards the end where it really starts to become a problem. Due to the low immediate rewards from each challenge and the slow and really rare nature of any of the over time rewards, 50 waves isn't really enough to get any decent rewards but you've already sunk enough time into it that you feel compelled to keep going. That feeling gets compounded towards the end where you're finally starting to see some good rewards and the challenge really kind of kicks in right in those last 10-15 waves. Which at that point, you're so close to the limit that it's not even just greed compelling you to want to keep going. Ending a run early at that point just makes the run feel incomplete.

Maybe you don't even need to lower the limit, but I do think that the difficulty during each Forge run really needs to ramp up much faster while also being more rewarding during those early waves. As it is, I feel like the challenge mainly comes from just being patient rather than an actual in game challenge. I also think that making the difficulty kick in much sooner could also help alleviate the feeling that you need to finish a run. With less time invested into a run, it'd be much easier to just take whatever rewards you have and leave once things start feeling too hard.

Edit: Thinking about it, having the obelisks show up more often, and maybe having other mechanical additions like the obelisks, could also help. The obelisks are one of the most interesting parts of the Forge to me, since they are unique to the Forge and have unique effects. However, in my experience the obelisks have shown up so infrequently during my Forge runs. Having the obelisks show up more often and/or giving them additional positive effects (e.g. buffing the player or attacking enemies) once you ally them would help make this mode stand out more mechanically and could keep the runs more interesting and feel less grindy.
Last edited by Ms. Cat; Oct 11, 2022 @ 12:37pm
nacciw574 Oct 11, 2022 @ 2:57pm 
Originally posted by Hyon D:
Originally posted by gettysburgtom:
I get that this is supposed to be about greed but it still doesn't feel good at all. The game mode just takes way too long to get through.

It can take well over an hour to get through all 100 waves and if you die right at the end that time is almost literally completely wasted. Even by the end of a run, the spirits of your current Slorm Reaper are a pitiful reward compared to the amount of time spent.

I feel like this would work much better if you did something like halved the number of waves to finish a run but greatly increased the rewards of each challenge. As is the time investment just doesn't feel worth it in the majority of runs.

Nobody said that a run had to last 100 waves. We just put a limit in order to contain the possibilities of insane rewards or insane frustration but it wasn't even us that said that there were 100 waves to beat. We even would have prefered that it remains a secret and that people leave the run when they feel like it is too risky.

And I guess you can understand that halving the limit number of waves would not please everybody, especially players that enjoy doing it as a challenge.

Unfortunately the only issue(s) that would ever make me want to "end" a run is performance (which I have tailored my build to avoid) or the amount of time I had already spent in there. To be sure, with the infinite loop mentioned in another thread and other ways to avoid death, leaving because of "risk" is really nil. Likely 100% nil. Even as it stands, without abusive methods such as those, I don't even get hit during the 100 waves (that's what the stat sheet tells me when I leave the forge) because everything is dead the moment it leaves the spawn point or the moment it spawns in around me.

The rewards or the over abundance of such is folly until at least that infinite and other similar issues are addressed.
Idle_Input Oct 15, 2022 @ 4:17am 
i enjoy the forge alot, its fun <3
xanthalus Oct 15, 2022 @ 6:16am 
I really don't enjoy playing the forge level, for me it isn't fun. I find the constantly increasing curse levels break the feeling of a rewarding play cycle that was there in the battlefield, Slorm Temple and regular levels.
Forge is cool, but there should be no CC from the enemy if there is no death reward. Having OP char and farming peacefully low tiers and then suddenly dying cos of cc is not fun. If I would get hit and die to dmg cos I'm greedy then I get that. The fact that you are cc or cc chained and die after tanking tons of unavoidable dmg even on the lowest dif, that I do not get.

Edit: I'm more or less mele char and I kill everything in 1 hit with MEGA overkill. I wanna cry when I sit on my ass watching how I move 1 pixel per second and how much dmg I soak from casters which I cannot reach cos of cc. That is plainly stupid.
Last edited by Diger☆★🌸★☆; Apr 22, 2023 @ 8:01pm
ElfenLied71 May 1, 2023 @ 3:25pm 
The problem is even more likely in difficulty, and in the reward, to go through 100 waves you need 2-3 hours, the reward will be enough for 1-2 levels (starting from the 60th) for each weapon type. Not only that, sometimes choosing, for example, the curse of a hero is killed with 1 of any hit, the reward is also extremely low. Although, this is supposedly designed for 100 leveled heroes, in theory.
Last edited by ElfenLied71; May 1, 2023 @ 3:29pm
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Date Posted: Oct 9, 2022 @ 5:50am
Posts: 15