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You're not expected to wait in any corner, You're however expected to dodge lol dodge is a gameplay mechanic in games to mitigate damage a skilled use of a way to save health.
If you want to heal in other builds with no life leech try not taking damage there is your heal.
It's perfectly possible to do chaos waves while cataclysms are active in Wrath 10. Floor is lava, explosive and the newly added shadow sigil cataclysms can be rough but no amount of Life Leech is going to save you on Wrath 10 if you're taking hits from those anyway.
The answer is simple. Switch to a different reaper that allows you to do direct damage to heal yourself, then switch back. There's no penalty for doing so.
The game is already pretty broken and adding Life Leech to indirect damage would be well past that.
Why is life leech broken then? It doesn't help against most dangerous things. Almost all my deaths are from cataclysms.
This is the meta of oneshots and I am fine with it. I say life leech is just quality of life and should be avaliable to everyone.
Switching reapers is a clunky solution, ruins the flow of gameplay. Plus many interesting indirect damage reapers cripple skill damage.
Best solution would probably be: no life leech at all, huge numbers on life on hit and regeneration. They will require investing, so balanced. And ofc all this avaliable to indirect dmg builds too, otherwise what's the point.
Ideally I'd remove life leech and life-on-hit, Massively buff Life Regen and Life-on-kill, and have a couple alternative healing options (on attributes or legendary effects for example). This would make it much easier to regulate healing across different levels and builds and balance enemies accordingly (so you can't just face tank everything but also so you won't be one-shot by everything either). Honestly it would be kinda neat if life regen was also removed and life gain was tied to clearing breaches or enemy kills but that's probably too radical for most people.
I do agree that until the system is changed, life leech/on-hit/-on-kill should apply to indirect damage as well cause there's really no reason it shouldn't be.
Cartography Dee summarized it well.
Personally, I feel like the game needs a fairly sizable overhaul of many of its systems before it will be even somewhat balanced, not just with the way healing works. I don't think perfect balance in any ARPG is reasonably achievable, nor should it be. I'm content as long as most things are fun or viable, but the Slormancer has a lot of stuff that's really, really out there.
On paper, I would have no issue with life leech, life on hit or life on kill working with indirect damage but when I consider the game as it is now, I know it's just going to make things worse.
Can you imagine life leech or even life on hit working with indirect damage caused by the Greater Reaper of the Implacable Vindictive Slam or Primordial Goldscourge? That would be absolutely insane, and those wouldn't even be the worst.
I'm inclined to agree with this. Like having the heal Bryan gives you from closing breaches with Adam Nostrus' Mighty Reaper baseline, or even introducing something like the tried and true, good old healing potion to the game.
It is somewhat clunky, I agree with you.
I guess I just pointed it out because the ability to switch everything out at the drop of a hat seems to be part of the game's appeal and, at least to some extent, required.
For example, Primordial Aurifurious is fairly viable for all content in the game until you hit Temple Keeper, whereupon it suddenly becomes worthless. Assuming you even have a small amount of life leech, you're better off using the Adam Nostrus' Reaper that you start the game with.
Goldscourge is only a step on the way to Aurifurious. Nobody will use it forever because it's level is restricted to 50. So whatever.
I can agree to one healing potion with 30sec cd like in Grim Dawn.
Aestia ring can easily play this role if it heals for 30% of max hp, regardless of skill/elemental damage numbers.
Strongly against multiple healing potions. I do not want to roleplay an alcoholic.
I was so suprised to hear this that I went and checked . Killed Keeper in like 4 seconds. Not sure what is the problem. I linked my Primordial Aurifurious build on discord in builds discussion section on May 18 2022 if interested.
All in all: devs, please let indirect damage builds heal at least in some comfortable way that does not include changing reapers.