The Slormancer

The Slormancer

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Zhuugus May 21, 2022 @ 2:32am
Please fix healing
Every build in ARPG must have healing - life leech, life per hit, life per kill or life regen.
1. Life leech currently works only with direct damage. That punishes half of builds in the game. Why? Why one having TMP can instaheal and other using reaper of concentrated inner strength for example can't? There are quite a few reapers in the game aimed at indirect damage and I'm sure more coming. Please make life leech work with indirect damage too. You can make life leech apply to indirect damage with 20% effectiveness or something. Life per kill also has no reason to be useful to direct damage builds only.
Even legendary items can't help indirect damage builds now: aestia ring and immortal grasp require stacking damage which is what direct builds do, not indirect. Coward's belt is a cruel joke. Only perk from bravery tree that heals for killing elites helps, but doesn't solve the problem. Some may say that having gear with all epic slots and +15 reinforcements helps but direct damage builds can be good on blue gear +7. Amount of effort incomparable.
Please make quality of life equal for all builds.
2. Numbers on life per hit, life per kill and life regen are too low. From 4 enchantment slots I get 1% of my max life regen per second. That's horrible. Please buff the numbers. A simple x5 multiplicator maybe? This is just quality of life.
We have to deal with cataclysms, and those of them that deal damage are absolute bs. I think that it's actually good to die from them from time to time, that keeps things spicy.
But when I survived the bs cataclysm with 10% hp with indirect damage build what should I do? Stay in the corner for 80 seconds to heal? Boring af. I can't run forward, I die all the time. When you survived but still get punished as hard as if you didn't - that's a bad feeling.
Most deaths are instant, so x5 muliplier on healing effects won't change the power level. Just brings much desired quality of life.

Thanks.
Keep up the good work.
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Showing 1-7 of 7 comments
You're not supposed to take damage if you have no means to heal, Life leech makes games easier and really easy, It allows you to play half assed and still win with no danger of losing.

You're not expected to wait in any corner, You're however expected to dodge lol dodge is a gameplay mechanic in games to mitigate damage a skilled use of a way to save health.

If you want to heal in other builds with no life leech try not taking damage there is your heal.
Zhuugus May 23, 2022 @ 1:36pm 
Good luck dodging cataclysms on Wrath10. Especially during chaos breeches.
Vesperas May 25, 2022 @ 9:06am 
Life on Hit/Kill are pointless because they're too weak, while Life Leech is too strong already.

It's perfectly possible to do chaos waves while cataclysms are active in Wrath 10. Floor is lava, explosive and the newly added shadow sigil cataclysms can be rough but no amount of Life Leech is going to save you on Wrath 10 if you're taking hits from those anyway.

The answer is simple. Switch to a different reaper that allows you to do direct damage to heal yourself, then switch back. There's no penalty for doing so.

The game is already pretty broken and adding Life Leech to indirect damage would be well past that.
Last edited by Vesperas; May 25, 2022 @ 2:34pm
Zhuugus May 26, 2022 @ 3:18am 
Originally posted by Vesperas:
Life on Hit/Kill are pointless because they're too weak
Exactly what I wrote. And asked to buff them.

Originally posted by Vesperas:
Life Leech is too strong already.

Originally posted by Vesperas:
no amount of Life Leech is going to save you on Wrath 10
Why is life leech broken then? It doesn't help against most dangerous things. Almost all my deaths are from cataclysms.
This is the meta of oneshots and I am fine with it. I say life leech is just quality of life and should be avaliable to everyone.
Switching reapers is a clunky solution, ruins the flow of gameplay. Plus many interesting indirect damage reapers cripple skill damage.
Best solution would probably be: no life leech at all, huge numbers on life on hit and regeneration. They will require investing, so balanced. And ofc all this avaliable to indirect dmg builds too, otherwise what's the point.
Cartography Dee May 26, 2022 @ 3:31pm 
Life Leech is broken because with life leech as it is, the only way to have anything remotely dangerous is by having it one-shot you, which is pretty unsatisfying game design.

Ideally I'd remove life leech and life-on-hit, Massively buff Life Regen and Life-on-kill, and have a couple alternative healing options (on attributes or legendary effects for example). This would make it much easier to regulate healing across different levels and builds and balance enemies accordingly (so you can't just face tank everything but also so you won't be one-shot by everything either). Honestly it would be kinda neat if life regen was also removed and life gain was tied to clearing breaches or enemy kills but that's probably too radical for most people.

I do agree that until the system is changed, life leech/on-hit/-on-kill should apply to indirect damage as well cause there's really no reason it shouldn't be.
Last edited by Cartography Dee; May 26, 2022 @ 3:39pm
Vesperas May 27, 2022 @ 5:44am 
Originally posted by Zhuugus:
Why is life leech broken then? It doesn't help against most dangerous things.

Originally posted by Cartography Dee:
Life Leech is broken because with life leech as it is, the only way to have anything remotely dangerous is by having it one-shot you, which is pretty unsatisfying game design.

Cartography Dee summarized it well.

Personally, I feel like the game needs a fairly sizable overhaul of many of its systems before it will be even somewhat balanced, not just with the way healing works. I don't think perfect balance in any ARPG is reasonably achievable, nor should it be. I'm content as long as most things are fun or viable, but the Slormancer has a lot of stuff that's really, really out there.

On paper, I would have no issue with life leech, life on hit or life on kill working with indirect damage but when I consider the game as it is now, I know it's just going to make things worse.

Can you imagine life leech or even life on hit working with indirect damage caused by the Greater Reaper of the Implacable Vindictive Slam or Primordial Goldscourge? That would be absolutely insane, and those wouldn't even be the worst. :surprised_yeti:

Originally posted by Cartography Dee:
Honestly it would be kinda neat if life regen was also removed and life gain was tied to clearing breaches or enemy kills but that's probably too radical for most people.

I'm inclined to agree with this. Like having the heal Bryan gives you from closing breaches with Adam Nostrus' Mighty Reaper baseline, or even introducing something like the tried and true, good old healing potion to the game.

Originally posted by Zhuugus:
Switching reapers is a clunky solution, ruins the flow of gameplay. Plus many interesting indirect damage reapers cripple skill damage

It is somewhat clunky, I agree with you.

I guess I just pointed it out because the ability to switch everything out at the drop of a hat seems to be part of the game's appeal and, at least to some extent, required.

For example, Primordial Aurifurious is fairly viable for all content in the game until you hit Temple Keeper, whereupon it suddenly becomes worthless. Assuming you even have a small amount of life leech, you're better off using the Adam Nostrus' Reaper that you start the game with.
Last edited by Vesperas; May 27, 2022 @ 6:13am
Zhuugus May 27, 2022 @ 3:10pm 
Originally posted by Vesperas:
Can you imagine life leech or even life on hit working with indirect damage caused by the Greater Reaper of the Implacable Vindictive Slam or Primordial Goldscourge?
Vindicative slam is pretty good, but actually good skills like Arcane Missile, Book, Orb, Arrow shot, Heavy explosive projectile can easily outperform it in terms of dps. Why they can heal and Vindicative can't? I demand equality!
Goldscourge is only a step on the way to Aurifurious. Nobody will use it forever because it's level is restricted to 50. So whatever.

Originally posted by Vesperas:
good old healing potion to the game
I can agree to one healing potion with 30sec cd like in Grim Dawn.
Aestia ring can easily play this role if it heals for 30% of max hp, regardless of skill/elemental damage numbers.
Strongly against multiple healing potions. I do not want to roleplay an alcoholic.

Originally posted by Vesperas:
For example, Primordial Aurifurious is fairly viable for all content in the game until you hit Temple Keeper, whereupon it suddenly becomes worthless.
I was so suprised to hear this that I went and checked . Killed Keeper in like 4 seconds. Not sure what is the problem. I linked my Primordial Aurifurious build on discord in builds discussion section on May 18 2022 if interested.

All in all: devs, please let indirect damage builds heal at least in some comfortable way that does not include changing reapers.
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Date Posted: May 21, 2022 @ 2:32am
Posts: 7