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Much later on, gold becomes less of a problem, as all three classes have the ability to easily farm gold. The real problem is fragments.
I would probably start with attempting to boost (or reroll) a few pieces of gear this way. Keep in mind, rerolling stats in each category is generally cheaper than adding a stat, so the more stats a piece has, the less it should cost you to upgrade it.
You can also add attributes, Reaper bonuses and skill mastery on gear as well, which can all be huge. The Reaper bonuses are especially powerful but are specific to the weaponsmith.
It will make more sense once you start playing with it.
lvls are what unlock the baseline for all builds....aka the skills that builds are made of.
till lvl 50...just stack all stats towards damage on your primary abilitys...and movement speed to kill faster.
at lvl 50....you can choose a class spec to lvl and unlock all the abilitys by using it just non stop. it also unlocks major parts of all builds..
till then you wont have a strong enough base line for your gear to really even matter. and you will be stuck under W3.
i didnt do goldus first and realllllllllllllllllllly wish i did.... gear can have alot of stats...and having goldus find as 1 doesnt hurt much at all.
As an example, for my Absolutely AFK Huntress build (Passive Wandering Arrow) I focused first on upgrading my shoulders to increase the number of wandering arrows that will spawn. Then my Gloves with CD reduction and then focused on minion damage. My build is a total glass cannon build but it relies on timing my Smoke Screens when needed and letting my wandering Arrows to kill stuff while I move around.
Spending resources on stats than won't benefit both your damage output and damage mitigation is going to make your leveling process a living hell.