The Slormancer

The Slormancer

Once you get HP regen you are nigh invincible.
Unless you are consistently unable to dodge.

Solution could be for it to restore hp only to a certain threshold of max health, say 30%, so you cannot regen back to full while dodging or idling.
Last edited by HyperKnight; Apr 8, 2021 @ 2:59pm
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Showing 1-15 of 33 comments
FuzioN Apr 8, 2021 @ 9:30am 
or just remove it becuse its a stupid stat. give health should be your most valuable stat just like lifesteal it should be rewarded in other means. like using an ability that has long cd rewards some hp, or hitting an ability that hits x amount of enemies, or kill an enemy you heal for a very small amount of health.

the stats on lifesteal is low and its good, but regen is way to high.

However we dont know how its gonna look once u start doing expedition on alot harder expiditions.

but as of now i feel my 6 regen is way to good on my blue chestplate. that i wont replace anytime soon im lvl 26 had it since lvl 12 or so.

also would love if he restricted some items to some classes becuse then it gives more freedom of stats etc becuse some stats on ranged are overpowered on ranged and vice versa melee.
Astasia Apr 8, 2021 @ 10:20am 
Elites with charge attacks will obliterate you through regen if you don't have insane defenses. I have 30 regen on my character at level 28 with 50% armor and elemental damage reduction, the skeleton knights hurt pretty bad still and I have to constantly dodge while killing elite melee enemies. That's at wrath 0. You can only get regen on a few pieces normally, it's good for making trivial enemies more trivial and that's about it. The game doesn't even really have bossing yet which is generally the main threat in these games so I would not consider rebalancing regen just yet just because it makes trash easier.
Tenoshii Apr 8, 2021 @ 10:24am 
Originally posted by Astasia:
Elites with charge attacks will obliterate you through regen if you don't have insane defenses. I have 30 regen on my character at level 28 with 50% armor and elemental damage reduction, the skeleton knights hurt pretty bad still and I have to constantly dodge while killing elite melee enemies. That's at wrath 0. You can only get regen on a few pieces normally, it's good for making trivial enemies more trivial and that's about it. The game doesn't even really have bossing yet which is generally the main threat in these games so I would not consider rebalancing regen just yet just because it makes trash easier.

Well said. In addition, I noticed at higher influence level I have these Reaper looking enemies that show up and apply a variety of debuffs. So between debuffs and higher Wrath levels, what feels particularly strong right now probably doesn't scale very well later on.
Hyon D  [developer] Apr 8, 2021 @ 10:38am 
We will balance healing stats, thanks for the feedback :)
Last edited by Hyon D; Apr 8, 2021 @ 10:40am
HyperKnight Apr 8, 2021 @ 11:06am 
Originally posted by Astasia:
Elites with charge attacks will obliterate you through regen if you don't have insane defenses.
You are missing my point. Which is, if you are dodging most of the attacks by movement instead of brütal macho facetank, the only way to be defeated is to get whittled down by some occasional mistakes.
Regen removes this way, restoring portion of health you lost by a mistake before the next one happens. Making you virtually invincible.

I had played some Dead Cells where healing is much more strictly limited, and you are certainly to die if you aren't dodging everything through skill, hence is my opinion.
FuzioN Apr 8, 2021 @ 1:00pm 
Originally posted by Neckbeard:
Originally posted by Astasia:
Elites with charge attacks will obliterate you through regen if you don't have insane defenses.
You are missing my point. Which is, if you are dodging most of the attacks by movement instead of brütal macho facetank, the only way to be defeated is to get whittled down by some occasional mistakes.
Regen removes this way, restoring portion of health you lost by a mistake before the next one happens. Making you virtually invincible.

I had played some Dead Cells where healing is much more strictly limited, and you are certainly to die if you aren't dodging everything through skill, hence is my opinion.

Dead cells is a roguelite, this is more like diablo, and i do agree lifesteal should be limited also we dont have cataclysms yet wich will make healing builds useless etc. becuse it will give reduced healing by 80% among other things probably so doding things will still be needed.

HyperKnight Apr 8, 2021 @ 1:05pm 
Originally posted by LOL:
Dead cells is a roguelite, this is more like diablo
Which Diablo do you mention?
II where you go into a boss pit with full belt of 100% rejuvenation potions and teleport scrolls ready?
Or III where you have a bottomless healing potion until you get a full set of regeneration gear?
Omega AI Apr 8, 2021 @ 1:13pm 
I dont think the developer should balance around -1 and 0 difficulty. Its just like in every other ARPG currently. On lowest difficulties hp regen is okayish and means face tanking is easy. Once you scale up the difficulty things change dramatically and you really need a dedicated mitigation/retaliation/hp regen build.
Last edited by Omega AI; Apr 8, 2021 @ 1:25pm
HyperKnight Apr 8, 2021 @ 2:53pm 
Tried Wrath V, my point stands, regeneration after failed evades was that clutch that allowed me to survive. There was no dramatic change, +200% damage only meant it was taking 10-50% in one hit which was then promptly regenerated back.
I only died due to inability to consistently dodge as I chanced to a room with a dozen of archers and casters who shot me down in two huge valleys. It had only happened because I run teleport in place of slow-wall or reflect shield.
Last edited by HyperKnight; Apr 8, 2021 @ 2:57pm
Fujioka Tomio Apr 8, 2021 @ 4:20pm 
i only got mana regen when my slorm reaper was level 40-50 and my build is pretty weak, and i do level 1 battlefield and its only to trash enemies till my slorm reaper is level 100 or idk...

https://www.youtube.com/watch?v=ZRJEKeilnf4&ab_channel=x2v11

just giving you my build i like attack speed and i use totem so yeah what??

Edit. i don't give my skills casue you'll laugh at me lol..
Last edited by Fujioka Tomio; Apr 8, 2021 @ 4:21pm
Fujioka Tomio Apr 8, 2021 @ 4:25pm 
i have for 100% attack speed + and it gives me +60%??? wtr
and i only showed you my build cause i feel its not too strong and not too weak but i find it weak so... idk cause i don't do battlefield level 4 etc..
Last edited by Fujioka Tomio; Apr 8, 2021 @ 4:27pm
Spud the Spud Apr 8, 2021 @ 4:36pm 
So...how much HP regen did you have to help you manage to...well, die slower? There is an opportunity cost to having a ton of HP regen, and that is other defenses or offensive stats that you could have had instead. It doesn't sound like you just had one single instance of HP regen on your gear, but instead made a point of getting quite a bit of it.
HyperKnight Apr 8, 2021 @ 4:46pm 
I got one regen item, with 12 hp/sec. No trade-offs.
SrsBznz Apr 8, 2021 @ 5:29pm 
Originally posted by Spud the Spud:
There is an opportunity cost to having a ton of HP regen, and that is other defenses or offensive stats that you could have had instead.
That's cute. I get 177 life regeneration and 6000 raw damage just by stacking mana regeneration.

https://i.imgur.com/jgWnbVD.png
Last edited by SrsBznz; Apr 8, 2021 @ 5:29pm
Spud the Spud Apr 8, 2021 @ 5:52pm 
Originally posted by SrsBznz:
Originally posted by Spud the Spud:
There is an opportunity cost to having a ton of HP regen, and that is other defenses or offensive stats that you could have had instead.
That's cute. I get 177 life regeneration and 6000 raw damage just by stacking mana regeneration.

https://i.imgur.com/jgWnbVD.png

So, how hard do the bosses you fight hit? Can't help but notice your absolute lack of any other stat that you could avoid getting.

At most you're making an argument against that specific weapon, and not against health regen as a whole, anyway.

Originally posted by Neckbeard:
I got one regen item, with 12 hp/sec. No trade-offs.

You find 12hp regen to be game breakingly overpowered? I'm not sure that's going to be enough to keep you alive when you're getting beat on...and, in the example you gave, it didn't.
Last edited by Spud the Spud; Apr 8, 2021 @ 5:55pm
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Date Posted: Apr 8, 2021 @ 9:23am
Posts: 33