The Wizards - Dark Times

The Wizards - Dark Times

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Settron Jun 5, 2020 @ 12:08pm
Player Height is WAY too high
I have turned the height down to 60 (I am 5'9") it knows my height until I launch this game. Then it shoots me up as if I am around 7 feet and wont correct itself or let me go lower.

I have even tried crouching and then re-centering and still nothing
I have tried switching to seated mode and still nothing
I am running it with Virtual Desktop to the Quest
This is the only game this happens on

Anyone have any help?
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Showing 1-14 of 14 comments
AlabasterSlim Jun 6, 2020 @ 7:59am 
Launch it from the Games tab instead of through SteamVR. I had this issue as well. The built in VD games tab works fine though.
Lasagna Jun 25, 2020 @ 10:01am 
I have this same issue and I am launching the game via the games tab in VD. Still have the height of a basketball player
SevroAugustus Jul 11, 2020 @ 7:48am 
Hahahah meanwhile I'm 6'4" and I'm like WHYY is the height calibration set to CHILD
CarbonStudio  [developer] Jul 13, 2020 @ 3:59am 
Hey everyone, we're looking into this issue with VD, hopefully we'll address it in a patch soon.
Yanphi Jul 28, 2020 @ 12:59am 
I'm having problems right now with my quest using quest link. My characters height is bugged with my character almost reaching the roof. I can't even bend to turn the crank/lever on the ground.
Corky Jul 29, 2020 @ 8:34am 
I'm hit by this bug in VD too. It isn't a player height issue. It's the fact that the floor in-game is about 5' above the VR floor. So, if you try to reach something that is below 5' in the game, you end up hitting your real-life floor.

I had to refund because its unplayable like this. Will re-purchase if it gets fixed.
Lighttbulb Aug 8, 2020 @ 11:10pm 
Having the problem with quest and link.
nemo Sep 26, 2020 @ 8:22am 
Originally posted by CarbonStudio:
Hey everyone, we're looking into this issue with VD, hopefully we'll address it in a patch soon.

hey ! any news on this issue / a hypothetical patch ? it's hard to enjoy the game in this condition... which is a bummer since it seems great on pretty mech every other aspect ! :cozyjunimogreen:
Lighttbulb Sep 28, 2020 @ 10:05am 
My game recently fixed itself somehow....
:lunar2019deadpanpig:
Earthplayer Oct 4, 2020 @ 7:15am 
Originally posted by Lighttbulb:
My game recently fixed itself somehow....
:lunar2019deadpanpig:


Try using OVR advanced settings to recalibrate your floor manually within SteamVR. Oculus Link has so many issues and facebook doesn't care at all. I guess they don't want it to work well as they want people to stay away from PC VR with quest headsets as other stores can actually sell games there aside from facebook themself... Glad I switched to Reverb G2 now. Sound is a hole different level, image quality is perfect (no artifacts like quest+link) and the 90hz is a major difference for my nausea in some games.Never had any issues since using that headset instead of the quest + link. :) Just wish the batterylife on the controllers was as good as quest 2 instead of being the same as quest 1 while using 2 batteries... but sadly there is no perfect VR headset currently. Still prefer G2 over quest by a huge margin. Maybe in a year or two we finally get a headset that does it all. :) True wireless PC VR (like vive wireless adapter can already do) with controllers like valve index (but tracked by headset with inside out tracking), the sound system of index/G2 (very good headphones but not touching the ears), screen of the G2 and batterylife of Quest 2. And maybe full body inside out tracking. Was fun in VR chat the one time I tried it at a friend who has the vive body trackers. That would be an instant buy for me.
Last edited by Earthplayer; Oct 4, 2020 @ 7:20am
Lighttbulb Oct 5, 2020 @ 2:25pm 
Originally posted by Earthplayer:
Originally posted by Lighttbulb:
My game recently fixed itself somehow....
:lunar2019deadpanpig:


Try using OVR advanced settings to recalibrate your floor manually within SteamVR. Oculus Link has so many issues and facebook doesn't care at all. I guess they don't want it to work well as they want people to stay away from PC VR with quest headsets as other stores can actually sell games there aside from facebook themself... Glad I switched to Reverb G2 now. Sound is a hole different level, image quality is perfect (no artifacts like quest+link) and the 90hz is a major difference for my nausea in some games.Never had any issues since using that headset instead of the quest + link. :) Just wish the batterylife on the controllers was as good as quest 2 instead of being the same as quest 1 while using 2 batteries... but sadly there is no perfect VR headset currently. Still prefer G2 over quest by a huge margin. Maybe in a year or two we finally get a headset that does it all. :) True wireless PC VR (like vive wireless adapter can already do) with controllers like valve index (but tracked by headset with inside out tracking), the sound system of index/G2 (very good headphones but not touching the ears), screen of the G2 and batterylife of Quest 2. And maybe full body inside out tracking. Was fun in VR chat the one time I tried it at a friend who has the vive body trackers. That would be an instant buy for me.
Well, I previously had a WMR headset, the Quest is definetly a step up.
azi Nov 6, 2020 @ 10:10am 
dudes, during the game use the OVR advanced settings program, in the offsets tab, change the Y-axis from 0.00 to 1.00 and the problem will disappear. Take care, wizards
Arini Tisane Jan 3, 2021 @ 5:27am 
yes, I am using Ocolus 2 that happen too, but I make my height as lowest as possible ( which is around 60) then you won't be as normal ( a bit )
Foogley Feb 12, 2023 @ 3:14pm 
Originally posted by CarbonStudio:
Hey everyone, we're looking into this issue with VD, hopefully we'll address it in a patch soon.
3 years later... still broken. I feel ripped off buying this in a bundle since i can't refund it.
Last edited by Foogley; Feb 12, 2023 @ 3:15pm
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