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Only issue is I'm sure a ton of stuff is going to change in this coming patch so I'll have to redo everything. Maybe I'll make a mod for it if its possible with the next update.
how does that work?
and would it work for oculus?
You are legendary. If you could share a guide to this, I'd be greatly appreciative. I'm going to look into network update fork and see what this entails. Looking forward to this none the less. Amazing.
Likewise I have the oculus as well
I'm not sure if this works with Oculus or not as I don't have a Quest to test on. Its using OpenXR and tested on my Index.
Its basically just allowing you to move your head around and view the world in VR, combined with mouse controls. No hand controls, no room-scale, lots of clipping. Its a good prototype though to show that all of the shaders work.
I don't think a guide would help lol. I imported the game into unity and wrote custom code into their scripts and messed with prefabs. It was decently involved, not to mention from what I've seen of their current build, there are many core changes that would make what I made useless. So technically it will only work on the current release.
But the concept works and works pretty well, so maybe a mod for it will be possible depending on what IS possible with the upcoming patch. (thanks to the dev for making it open source)
hhmmm can i ask what's new on the upcoming patch? Nalestrof has been silent for along time now...
I don't know everything thats coming up that's new, but I saw a lot of changed code for mod support and git updates that mentioned it.
https://github.com/naelstrof/KoboldKare if you want to poke around to see what they're up to. Its pretty active.
Sex is a powerful drug XD
Its not too hard to run.