TINY METAL: FULL METAL RUMBLE

TINY METAL: FULL METAL RUMBLE

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Titan  [developer] Aug 20, 2019 @ 7:55pm
【Official Thread】Patch Notes (current patch 1.0.10)
1.0.10

Visuals
-. Implement new style oceans
-. Coordinated efforts to improve unit readability
-. Coordinated improvements to terrain coloring
-. Coordinated efforts to reduce feelings of claustrophobia on maps
-. Maps now curve into the abyss instead of meeting a wall of abyss
-. Oceans visually held back by from flowing into abyss
-. Procedural placement of props on terrain
-. Animate edge of fog

Optimization
-. Optimize shadows between zoom levels
-. Optimize material usage between fogged and non-fogged tiles
-. Optimize abyss rendering to reduce draw calls
-. Prevent font cache flush to reduce frame lag
-. Pre-cache particle effects to reduce frame lag

System
-. Boost max FPS cap to handle 165hz monitors
-. Canceling a build menu using the back button will not mark the factory as done
-. Canceling a build menu using the cancel menu option _will_ mark the factory as done
-. Display which challenges have already been failed from the Mission Details screen
-. New hotkeys: Z for enter, X for back. Matching common emulator inputs
-. Do not hide HUD when menus open, reduces excess visual noise


Bugfix
-. Fix "Mouse Vs Cat" achievement doesn't trigger if your Rifleman kills a Blitz Mecha with its counter-attack
-. Fix Indirect units giving damage in ambushes
-. Fix hovering over unseen enemy units displaying said unit’s movement range
-. Fix mouse selection on skirmish menu causing uncontrollable scrolling
-. Sentinels Soldier's Super Power not giving crit boost
-. Fix VRAM limits on PC causing texture downsampling on high resolutions
-. Fix results screen background image not scaling up at 4k
-. Fix soft-lock during AIs turn under certain circumstances
-. Fix oceans missing under bridges
-. Fix jitter when viewing battles
-. Fix edge of abyss visible in certain wide monitor aspect ratio
Last edited by Titan; Mar 11, 2020 @ 9:25pm
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Showing 1-15 of 18 comments
Thank you for the patch and bugfixes! I really appreciate for it, sir!:rbrbr2:
But seems We still able to search for hidden units by using B-button like this...
https://steamcommunity.com/sharedfiles/filedetails/?id=1842414239

Edit: I also found Possible Glitch. If you restart a Mission while playing on Master Difficulty, Game tells you difficulty is a Hard instead of Master even Mission itself is still Master diff. If this happened, Game doesn't count you beat Master difficulty and didn't receive Gold circle around the Mission. I might be wrong, But this happened couple of times to me.

https://steamcommunity.com/sharedfiles/filedetails/?id=1842870581
https://steamcommunity.com/sharedfiles/filedetails/?id=1842414368
Last edited by I_hope_she_made_lotsa_spaghetti!; Sep 12, 2019 @ 10:55pm
Wobo head Aug 25, 2019 @ 4:10am 
Mark factories as skipped when build menu is closed without building
THANK YOU FINALLY <3
GodKingWonko Oct 6, 2019 @ 7:27am 
my game will not work because it installed a windows 32 bit on my laptop with windows 64 bit how would i fix this
0x143 Oct 6, 2019 @ 8:39pm 
Hello the RedPanda,

Windows 32bit should not be any problem at all. We ship only 32bit binaries for TINY METAL to support PCs like yours which use Windwos 32Bit.

Can you tell me what error you are getting? Please email it to info@tinymetal.com

Windows 32bit should not be causing any problems with TINY METAL: FULL METAL RUMBLE so there might be a seperate problem with your PC.

Daniel, Programmer on TM
This is very minor request. But I think 2 Out of 4 Skirmish songs from Original Tiny Metal are missing at Jukebox. Is there any plan for adding them?
I really love those 2 Songs. I'd really love to hear it through Jukebox:Artemesia:
Last edited by I_hope_she_made_lotsa_spaghetti!; Nov 6, 2019 @ 4:27am
0x143 Mar 12, 2020 @ 7:56am 
Just posting so people can see the thread has been updated for the latest patch.
Skibbit Mar 13, 2020 @ 9:24pm 
I would just like to say that I really like the new graphics! Well done! :steamhappy:
kosmos Mar 15, 2020 @ 10:27am 
There are two glitches I found, maybe they are related.

1 The 3 new DLC heroes are unable to deploy in the original game missions. They showed up as duplicated Billy Abrams.
https://steamcommunity.com/sharedfiles/filedetails/?id=2023478674

2 Hero level and displayed incorrectly at bay. Some of my level 14 heroes are displayed as level 0.
https://steamcommunity.com/sharedfiles/filedetails/?id=2023478949
0x143 Mar 16, 2020 @ 11:13pm 
Thank you for reporting Kosmos, I have just pushed a build which properly fixes the Hero curruption. All your heroes should be safe, they should appear as you last saw them with no data loss.

Daniel
kosmos Mar 17, 2020 @ 12:33am 
Originally posted by uint8_t:
Thank you for reporting Kosmos, I have just pushed a build which properly fixes the Hero curruption. All your heroes should be safe, they should appear as you last saw them with no data loss.

Daniel

Thank you so much for the quick response. The new heroes can be deployed with any issue now. However, their levels still don't show up correctly at the bay. This unit should be level 4 as shown in the airdrop menu.
https://steamcommunity.com/sharedfiles/filedetails/?id=2025048259
https://steamcommunity.com/sharedfiles/filedetails/?id=2025048227
0x143 Mar 17, 2020 @ 2:34am 
Huh, thank you. I'll check out that Hanger issue. Thank you for double checking it
HarpyEagle Jul 18, 2020 @ 8:46am 
can i know reason how to acquired achievement - win any mission on '~' difficulty
i did 4 difficult level cleared but i have only gain 'win any mission on normal difficulty' achievement:raksasicry:
Please let us deactivate the highlighting of units when a power is activated, or to have them all shine at once.

I fell like I spend half my time watching every enemy unit get highlighted and shinny after the enemy activates Critical Rend or Shything Claw.

I know this might sound petty, but it completely breaks my inmersion and thinking, as well as being quite tedious.
Proxy Jan 23, 2021 @ 6:35am 
I know it's a minor issue: but I would like to second the win any mission on X difficulty achievements. They haven't been working at all since forever.
Titan  [developer] Jan 31, 2021 @ 8:18am 
Originally posted by Proxy:
I know it's a minor issue: but I would like to second the win any mission on X difficulty achievements. They haven't been working at all since forever.
Daniel, can you take a look at this?
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