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The ludicrous attack speeds is pretty much the endgame experience, and it honestly just feels bad to have towers capped to fire at the same rate as eachother.
I think really they should just scrap the attack rate limit and instead improve graphical settings for lower spec users/just change how many projectiles get rendered on consoles instead of making this change to every platform.
Having the promise of cross play and the intention to release the game of the switch does limit the devs with some descicisions, but I dont want a repeat of dd1 for dda where consoles get left out entilrely from updates or 90% of the content or what happened with ps4 and dd2 where it was largely unplayable for (some) onslaught floors, regular infinite loading screens etc. We must also remember the ORIGINAL plan was to release a DD game for the Switch ONLY. I am still waiting for my Switch key since I live in the Uk and who knows when I will get my key for PS. It is frustrating to many consoles players to hear all this frustration when they cant even play the damn game yet. If they have rebalanced the game and adjusted it to allow for future content then I am not sure how bad these changes really are. We are not aware of what the future content will be, all these episodes will be free unlike DD1 where we had to buy the game piece by piece $2 or $10 each time as they released pre 2012 collection.
I am not a fan of these changes either, but if i dont have to buy each episode as it comes out and can pick the game up from where i left off on any platform I will be pretty happy. I had backed KS and bought all the keys i did so i could hop from platform to platform on the promise of cross saves and keeping all platforms as similar as possible. I understand that many here will probably only play on PC and might not care about players like myself, but please lets wait and see where the game ends up with all future content and future changes and then judge it. if we were to go back in time to when summoner, EV, etc came out for DD1 all which had to be bought separately and yet the game was balanced around these additions so it felt very much P2W if you didnt buy the dlcs. I just hope they stick to the actual game content additions remaining free and only cosmetics being paid dlc. without any real road map telling us what additional enemies or future alterations to rifted mode actually are it makes it difficult to judge how these changes are a good or bad thing going forward.
At the current state of everything there is no way i can think of for them to add the summoner. The tower cap can't really allow it. But its more than just that....since they changed how gear effects your character it makes his dual use of pets worthless. Could they make a custom weapon and off hand item for him to fix stats instead of pets? Sure, but with a max tower limit and framerate issues it doesn't really matter if the game just cant handle the extra stuff.
I can complain about how bad the inventory system is and the lack of folders for actually putting items in but i feel this is already been beat to death.
There are things I love about this version of the game compared to the original. But the UI, gear, enemies, and general lack of meaningful content and endgame make this feel more like a early access beta than a full release product.
I mean, ported game always make pc player angry as theire is always less option, performance or possibility with bad control.
Don't get me wrong, i love the DD franchise, but ... yeah i don't understand that kind of choice.
So final question, why creating a PC game, to downgrade it for console user ? huhu then lower the game price and give us something ...
The game still works, the levels aren't broken, you can still clear the stages using different strategies, isn't that what people wanted? Did you honestly like the grind? Farming a speedy gemstone? Requiring a buff monk? Cutting down the mobs is good, stages take less time to finish. The game was changed to accommodate for the rate cap, it's not like everything was left as is and the cap was set at 0.5.
I just came back after a year, and honestly I don't even remember what the tower rate was like, and don't really care because it still works. Imagine yourself a new person just starting out the game, rate stops at 0.5? cool I'll focus on other stats.
Also people keep mentioning the summoner without realizing how bad the whole separate DU issue was, it was an insane power creep why WOULDN'T you place summoner minions in a level? It practically became a must in later difficulties, and frankly making a single class a must for every stage is just lame.
Buff beams and minions create power jumps rather than power creep, the highest difficulty is only as difficult as the strongest build, we don't want a new difficulty with every class release. The rate cap reduces the power gap between the towers allowing for longer game life.
some towers im slightly more anoyed about changes than other traps are now impossible even with buff beam to reach speed cap on even with 13k def rate ( over sight to changing but not changing formular). ele auras now caped to 0.50 yes they now gain a fair amount of damage from over stacking rate but they no longer clear most mobs in bonus waves where as before with 0.10 rate my ele auras would shread most things in game. which to me feels like a huge nerf to ele auras, ( lightning tower is now my go to rather than ele aura as they can clear most mobs fairly fast specially if u leave portals open on the new maps).
dsts are still really good even with the new speed cap and can clear any map in the game still as main sorce of damage just require higher stats. but i shall stick to havng fun on my warden with his blossoms and wisps as they are both proberly equally just as good with the right stats and build.
I can see us getting new towers into the game we have already been told dd1 summoner is not coming or will be the very last hero added due to how unbalanced it was on dd1 having its own build pool and noone wants the dd2 version of the summoner as that was hot garbage compaired to the dd1 version.
will admit i do kinda enjoy now running around on a rouge compaired to pre episode 1 id sit back on a munk and chill
They did it in the DD2 beta and that's why I stopped playing that game too.
Honestly, yeah, I actually would be complaining. A lot. One, it's very dissatisfying. Two, it limits playstyles. If I'm playing a tower defense game and I prefer the tower aspect, who genuinely cares? Let me have crazy fast towers. As long as it's as viable as everything else. I want to be able to do some absolutely crazy ♥♥♥♥ and only be limited by my imagination. Also, FORCEFULLY downgrading the game for EVERYONE, regardless of their PC specs, is such a terrible move and honestly I don't think even Activision would be that ridiculous.
> Let me play devil's advocate here and say people are too hung up on the "game is a switch port" and ignoring everything else.
You mean "ignoring everything else" like the endlessly growing list of "soon to come" features that are still missing, like e.g. split-screen gaming, a promised CORE-FEATURE during their Kickstarter?
> Imagine yourself a new person just starting out the game, rate stops at 0.5? cool I'll focus on other stats.
A completely new person who never played a single video game in their life might indeed behave like that, but everyone with enough video game experience instinctively knows that something shady is going on if a single stat is artificially locked at a specific number, but every other stat isn't.
This game is just another one on my list of train-wrecks games which all are worth observing as they burn themselves to the ground.
Also, yes I'm aware that excess rate gets converted to damage. However, it's not a 1:1 transfer, so you're actually penalized for putting anything extra into rate.
Movement speed used to be artificially locked at a specific number, not so shady was it.
All kidding aside anyone with any video game experience knows about hard and soft caps, some games hard cap dodge rate, others crit rate, it's a cheap and easy way to balance the game.
Trust me I miss nothing more than watching the DD1 harpoon beam impale everything that spawns but alas.
Yes I'm aware of the missing "soon-to-come" features, I waited 2 years just to get my name in that legends tablet, and people have the right to be mad of course, but it gets old fast when the same angry people who don't own the game just want to hate because everyone else is hating.
If this change paves the way for more balanced content in the future then I don't mind, only time will tell and in the meantime, there are hundreds more games to play while you wait.
I agree with everything you said, but honestly it's one less stat I need to worry about when farming gear lel
> All kidding aside anyone with any video game experience knows about hard and soft caps, some games hard cap dodge rate, others crit rate, it's a cheap and easy way to balance the game.
Sure, it's a common thing, but in this case a SINGLE STAT is being artificially capped as otherwise their whole game would crumble apart/would barely run on consoles, which is just utterly laughable.
> ...but it gets old fast when the same angry people who don't own the game just want to hate because everyone else is hating.
Humor me:
- Where's that infantile notion coming from that "any kind of criticism/non-positive comments" equals "hate/hating"?
- How can criticism that isn't addressed at all or addressed in any meaningful way, get "old"?