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The sniper tower from the apprentice, seems like it's a shorter range than I remember from the first game. It may be they shortened it a little bit, but much of that might also be from my having made a tower focused apprentice in the original game and having a lot of range extension from it. but it's great for hitting things like ogres, or when you have a smaller number of things flying in a stage. Not too good when there's a Lot of flying creatures though since those sniper towers cost 7 DU a pop iirc. Might be 8, haven't played for a bit waiting on the full release currently. In those cases the flame towers are cheaper, deals plash against ground units, and cans till tag flying creatures along with having a faster rate of fire. the deadly sniper tower has no element though, so if anything comes along with elemental resistance to fire and is flying they will be great against those even enmasse as long as you have enough range statted up along with tower attack rate.
The apprentice has a lot to offer, and int he first game his towers were my favorite. I still favor him in this version as well. Although, int his version I haven't used the squire's towers as much to supplement the apprentice as I did int he original game. I make more frequent use of the monk's auras in this one though, especially slow and enrage and with points leftover maybe at a choke point also strip elemental resistance with an aura. I never used traps too often in the first game nor this one, since I dislike the maintenance on them.
Int he first game though once I had a great huntress weapon I specced one out for total pure dps and used her to fight the waves. lacking that so far in this one, I use the apprentice with rods with spread fire (think a wave of many shots like contra's spread weapon) and while I spec the apprentice for towers he does adequate damage if you level upt he rods alittle and hold onto em until you get the next one like that which would be an upgrade to it. Also, his alternate attack is a nice aoe and his ultimate is a sweet one even with a tower strength spec but you have to learn it's charge timing or else you could end up dying. The apprentice has always been my favorite class in the original and this version. He reminds me of Orco from He-Man, and I love his towers. I tend to name my apprentice character Orco actually.
The only underappreciated character as I see it is the squire.
He has no extra HP compared to other heroes, he has nowhere near enough dps to justify being melee, his only use is really dumping fortification health and using him as a shield potentially.
Heroes you want to use after your map build is complete are huntress for dps and monk for DST boosting.
You could run apprentice as a dps potentially, but is more risky if you want to squeeze out the most dps out of him due to needing to be closer to a target.
Edit: DST = Deadly Striker Tower (apprentice sniper tower)
Interesting, I played the first game as well as this one alone. So this sounds pretty interesting to me.
So is the attack speed on lvl 100 with legendary gear high enough for these towers?
DST are nice vs high hp targets, harpoons are good for many low hp units (up to orks) on a straight lane.