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Wow, my bad then, thank you!
Bugs:
1. After loading CQB scene, sometimes buildings are displayed incorrectly or disappear, requiring to return to the workshop and re-enter.
2.The yellow railing on the left side of the CNC machine has not collision volume.
Performance issue:
1.Under Ultra graphic settings, the performance issue of CBQ outdoor scenes is quite severe, especially regarding the trees. We need good textures and lighting details to appreciate the guns up close, and want to see details of shooting targets and indoor items clearly. However, outdoor scenes seem to be less important in this game. It is recommended that the display quality of outdoor scenes, especially trees, make its graphic quality as a separate adjustable option, allowing players to balance graphic details and game smoothness based on their computer performance.
item Interaction:
1.After cleaning gun parts to a certain percentage, the remaining parts will be cleaned automatically, adding a 2-second transition for the parts being automatically cleaned rather than "suddenly" complete.
2.There are a lot of items at the shooting range lacking interactive details, especially various explosives or glass being considered just part of the scenery rather than actual items. When shot, they only provide a metallic response. Some non-metallic items still leave behind bullet holes as if they were made of metal. We hope to enhance interactions between items and bullets, such as breaking glass, igniting, exploding, etc. Also, consider penalizing players for such misconduct with fines or requiring a cooldown period before they can re-enter the shooting range.
Gameplay:
1.weapon masteries level would effect more performance , unlock more weapon levels, and enhance player shooting precision and reload speed. It allows players to specialize in their preferred gun in their collection and achieve better results in competitions. This improvement can greatly help late-game players find a goal to continue playing this game.
2.more Paid DLC. Honestly, the price of this game is low. More paid guns, modifications would be a better start for both the development team and the players.
Localization:
1.The Chinese translation completion rate has reached 99%, That is very good! However, there are still some translation issues and untranslated content.
ColtPM is displayed in English in the UI but appears as "柯爾特手槍" in the store, causing difficulty in search. "Maintenance" and "repair" are both translated as "维修," causing confusion. "Maintenance" should be translated as "维护" or "保养."
*If you need help finding more Chinese translation issues, I can start another discussion to share them, and you can then pass them to the localization team.
More:
1.I am looking forward to STG44 with ZF-4 scope and Night vision Scope.
https://steamcommunity.com/sharedfiles/filedetails/?id=3174082877
Talking about StG I think this part of it shouldn't be red (I did not paint it)
https://steamcommunity.com/sharedfiles/filedetails/?id=3174722971
Also before "stickers scrollers" hotfix (tnx for adding it =D) I saw a quest for MAC named funny, like a game file (it went like "QUEST_QUEST_*something*", but I think it already fixed because I didn't find it again.
This may be a stupid question, but after purchasing the parts, did you pick up the package of parts lying on the pallet near the gun case rack? After saving and loading the game, the problem still persisted? Could you send an example of such a situation, type of weapon, name of the auction, what parts do not want to be thrown away, a screenshot or a save file?
the "redwood" in game is what ash should look like and the "ash" in game is what redwood should look like, according to googled images of the respective hardwoods
And give more mods available, like compensators for 1911
I have ameliorated it somewhat by leaving the gun and parts on the table whenever possible, and also patching out the OnTargetSet function of the Controllers/PanableCamera object, but it would be nice if we had something equivalent to the "Autozoom" check box that also turns off Autopan.
To be clear, I don't mind the initial camera-centering efforts when you engage with a table or tool. It's the subsequent movement (when screws are found in a part, or the different baths for the Bluing effort) that the camera force-refocusing makes things difficult.