Gunsmith Simulator

Gunsmith Simulator

View Stats:
 This topic has been pinned, so it's probably important
Game Hunters Studio  [developer] Jul 31, 2020 @ 1:25am
Changelog [UPDATE: 4 March 2024]
Hey there, fellow Gunsmiths!

We're here to showcase the latest advancements in our Gunsmith Simulator game. Check out what's new in the changelog below.

4 March 2024

Early Access:
1. Two more guns.
2. Sighting-in for optics.
3. Timed disassembly and assembly challenge.
4. More logical placement of parts in half of the guns in the exploded mode.
5. More than 1 part can be held by the same screw or bolt. Order of disassembly for these cases is whichever player chooses.
6. Bug fixing and small improvements.

Develop:
1. Attachments that are installed on rails can be placed anywhere on the rail.
2. Non-optics attachments can be placed on any rail.
3. Rankings for mini games.
4. Basic mechanics for explosives.

And guess what? There's more to come! Keep those eyes peeled for the next updates!

--------------------------------------------------------------------------------------------

Hello, Gunsmiths!

We present to you our latest progress in the Gunsmith Simulator game. You'll find the changelog below.

23 January 2024

Early Access:
1. Stability upgrades and fixes.
2. Performance improvement.
3. Mod support with Steam Workshop distribution.
- Currently only painting is supported. Users can create or download Stickers and Patterns for use in the game.
4. M4 carbine fixes and upgrade:
- Extended short rail that was used as a long rail is now solid long rail.
- Removed unnecessary restrictions requiring removal of barrel before detaching upper receiver.
- Floating barrel was added, to get more realistic high accuracy “sniper” configurations.
5. Saving color swatches for painting or staining.
6. Launch options for troubleshooting. [brakowało!]
7. Bug fixing and small improvements.

Develop:
1. Sighting-in was integrated into the game’s workflow.
2. One new gun is in QA, another is being implemented.

More changes coming soon! Stay tuned for them eagerly!

--------------------------------------------------------------------------------------------

Gunsmiths!

Here we're again, gathering for our monthly rendezvous to unveil the latest game update. Without further ado, let's check the exciting content that awaits you for your gaming pleasure!

20 November 2023

Early Access:
1. Expanded custom woodworking after playtest feedback:
- more content,
- improved shaders and some textures,
- checkering,
- staining,
- contracts that require custom woodworking.
2. Performance fix for players with a collection of owned guns.
3. Handling corrupted or invalid save files.
4. Displaying custom part properties.
5. When building a gun from scratch a player can put a lot more parts on the table with one selection instead of going through them individually.
6. Bug fixing and small improvements.

Develop:
1. Initial work on Steam Workshop UGC integration.
2. Sighting-in for guns that received optics.

Stay tuned for more captivating updates on the horizon!

--------------------------------------------------------------------------------------------

Hello, Gunsmiths!

In accordance with our monthly tradition, we're here to provide you with an update on the game's progress. Please find below the changelog for September.

30 September 2023

Early Access:
1. 1 new gun.
2. Small fixes and improvements:
- Parts in inventory can be fixed by the player when there’s no active job.
- Fix for a bug when the player was selecting a number of parts to sell.
- Fixes for some problems with task display in many different rare situations.
- Autosave when going to a shooting range will no longer overwrite other autosaves.
- QBZ fix in animation.
- Better randomization and generation for quests and auctions.
3. Gluing mechanic for wooden parts which are created by combining elements.

Develop:
1. Content for woodworking, including checkering for various types of wood.
2. Mechanics to allow more varied custom parts.
3. Player can build a gun from loose parts.

We eagerly anticipate sharing the next update with you in October.

Stay connected!

--------------------------------------------------------------------------------------------

Hello, Gunsmiths!

While Gunsmith Simulator is already out in the wild, our work is far from over! We're tirelessly pushing forward to elevate the gaming experience and bring you even more joy. Dive into our August progress update!

31 August 2023

Early Access:
1. 2 new guns.
2. Additional paint patterns.
3. Small fixes and improvements:
- Better calculation for gun values.
- Fix for an inaccessible part in Kar98.
- Fix for selling parts and attachments.
- Fixes around part modification and replacement.

Develop:
1. Mechanics of woodworking using various types of wood.
2. Performance patch.
3. Improvements in painting.

Expect to hear more about upcoming updates soon!

Stay sharp!

--------------------------------------------------------------------------------------------

Gunsmiths!

Although Gunsmith Simulator has already been released, we aren't slowing down! We continue to work hard to enhance the game and provide you with even more satisfaction from the gameplay. Check out what we've been working on in the month of July!

31 July 2023

Early Access - bug fixes, general improvements before and after launch. Including:
1. Fixes with placing parts when changing gun configurations.
2. Fix displaying tasks in situations when the removed part was also dirty or rusty.
3. Disable cursor camera indicators when not in Workshop.
4. Assigning some mis-assigned materials.
5. Timeout fallback if the animator fails to advance after closing a case with a gun.
6. Mosin Nagant shooting animation fixed duplicate bolt.
7. Transcoded splash screen video to a codec that should play even on Windows versions with stripped Media Player.
8. Game now installs with a config.txt file in the StreamingAssets folder, it can be used to troubleshoot game settings immediately without going through the menu.
9. Modified and identical parts behavior improved in certain situations.
10. Saving user defined keybindings.
11. Simple crash detection and restore defaults dialog if the game crashed very early.
12. Reworked autosave before and after shooting range visit.
13. Fixes in in-game online shops.
14. Sandblasting small improvements for camera.
15. Fix in QBZ97 animation.
16. More configurations for M4.
17. Change to workshop options graphics.
18. Fix to head bob control.
19. Fix preventing "overloading" car with guns by adding them straight from the safe.
20. Button to select all stored parts when considering selling them.

Develop:
1. Adding optional parts to the next two guns for more configuration and customization options.

We'll keep you informed about future updates regularly!

Stay villigant!

--------------------------------------------------------------------------------------------

Gunsmiths!

Once again, we gather here for our monthly encounter to bring you the most recent game update. Without any additional delay, let us unveil the exciting content that June has prepared for your enjoyment!

30 June 2023

Mechanics:
1. Shooting range gun handling. It now includes some swaying, inertia and imperfect eye position depending on movement and breath.
2. Some more camera options so the user can tweak it to her or his preferences.
3. Detection and setting initial graphics quality.

Content:
1. UI components for displaying gunsmith progression and experience.
2. Improvements in Load Game UI.
3. Improvements in in-game shop UIs.
4. Switched gun textures to 4k on highest quality settings.
5. Fixing and polishing for upcoming launch.

Stay tuned for the next captivating update scheduled for July!

--------------------------------------------------------------------------------------------

Hello, esteemed Gunsmiths!

Once again, it's time for our monthly rendezvous to bring you the latest game update. Without further ado, here's what May prepared for you:

31 May 2023

Mechanics:
1. Assembly camera rework.
2. Gunsmith progression levels and weapon masteries.
3. Sharpshooter mini game loads one bullet straight to the chamber for all eligible guns.
4. Throttling max FPS in menus, better handling of FPS target to prevent unnecessary GPU usage especially for powerful cards. The user can still explicitly remove limits.
5. Better user control on what he wants to do with his owned guns.
6. Functionality for all Steam achievements.

Content:
1. Functionality for the Workshop Radio.
2. New contracts added, updated pricing, earnings and general economy.
3. Work on bugs, general improvements, both in Prologue and main game.

Stay tuned for the next exhilarating update in June!

--------------------------------------------------------------------------------------------

Hello, Gunsmiths!

As per our monthly tradition, we'd like to give you an update on the progress of the game. Please find below the changelog for April!

30 April 2023

Mechanics:
1. Generalized way of blocking certain testing actions whenever a gun’s mechanism blocks it.

Content:
1. Woodworking sounds and particles.
2. Working on details, many minor visual or ergonomic tweaks.
3. Squashing bugs and fixing problems.

Just a little reminder that our next devlog will be released in May.

Keep watching!

--------------------------------------------------------------------------------------------

Greetings, Gunsmiths!

As per our monthly tradition, we are here to provide you with an update on the progress of the game. Kindly find below the changelog for March.

31 March 2023

Mechanics:
1. Aiming via virtual cameras.
2. Additional information to the player on skills required or earned during gameplay.
3. UI tutorial mechanics to show available information and controls at certain workstations and shooting ranges.
4. UI option for ultrawide displays.
5. Restored profile system for save/load and Steam cloud utilization.

Content:
1. CNC animations for various work and part production.
2. Lathework animations and an additional operation.
3. Setup, configuration and animations for 4 more gun models.
4. Improvements to a few workshop models.
5. Better shooting mini-games.
6. Squashing bugs and applying numerous minor fixes.

Music:
1. Secondary radio station.

We look forward to sharing the next update with you in April.

Stay connected!

--------------------------------------------------------------------------------------------

Hello, Gunsmiths!

As every month, we present you with a progress update on the game. Below you can find the changelog from February.

28 February 2023

Mechanics:
1. Camera options for assembly.
2. Additional exploded mode for assembly.
3. Parts budgets are separated from payment in contracts.
4. Handling animations and effects for wide FoV settings.
5. “Current” photo generation for guns offered at auction.

Content:
1. Fine tuning graphics and environment options per each scene and each of the various graphics settings.
2. A month of systematic QA and small improvements, fixing a lot of bugs due to this testing.

Graphics:
1. More painting patterns for gun customization.
2. A number of additional attachments - scopes, fore grips, laser sights.

Audio:
1. Shooting and handling sounds for all guns.

The next one will be available next month.

Stay tuned!

--------------------------------------------------------------------------------------------

Hello Gunsmiths!

We come to you with a small update of what we were able to add to the game in the last month. Below you'll find the changelog from January.

31 January 2023

Mechanics:
1. Improvements for work on machines and associated UI:
- CNC mill,
- Woodworking,
- Lathe.
2. Dev tools for verification and QA. Loading saved games sent from playtesters directly in the editor.

Content:
1. Improvements and optimization in shooting range scenes.
2. Auction setup and descriptions.
3. Further gun animations improvements.
4. Squashing over 40 different bugs.

The next such material will appear in February! Keep watching!

--------------------------------------------------------------------------------------------

Hi Gunsmiths!

We come to you with a small update of what we were able to add to the game in the last month. You'll find the changelog from December below.

31 December 2022

Mechanics:
1. Improved camera transitions and focusing.

Content:
1. Improved gun animations.
2. More detailed gun auctions.
3. Better machine work for woodworking, mill and lathe.
4. Detailed work area for lathe.
5. Squashing over 15 different bugs.

Audio:
1. Overall sound balance.
2. More music tracks.

See you soon in the next material :)

--------------------------------------------------------------------------------------------

Hi Gunsmiths!

We present the latest work progress in our game. You can find the new changelog below.

30 November 2022

Mechanics:
1. Ballistic destruction of objects for gun testing.
2. Option for the user to switch to full disassembly even if not necessary.
3. Animation control expanded for revolvers and single-action rifles.
4. Game interactions from the mail for the story.

Audio:
1. Improved UI audio.
2. More music tracks.

Content:
1. CQB scene lighting and optimization.
2. Side story to enliven simulation gameplay.
3. Overall improvements in woodworking.
4. Gameplay balancing.
5. Squashing over 20 different bugs.

Next material in a month!

Keep watching!

--------------------------------------------------------------------------------------------

Hello Gunsmiths!

As every month, we present you with a progress update on the game. Below you can find the changelog from October.

31 October 2022

Mechanics:
1. Painting includes minor elements of parts.
2. Improvements to the feeling of shooting.
3. Optics work in a more versatile way to better fit various guns.
4. Overhaul of pannable player camera.

Graphics:
1. Added simple volumetric lights where appropriate.
2. Overall improvements and optimization in CQB shooting range.

Audio:
1. Ambient sounds in all scenes.

Content:
1. Player progression improvements.
2. Squashing over 40 different bugs.

The next such material will appear in November.

Stay tuned!

--------------------------------------------------------------------------------------------

Hi Gunsmiths!

We present the latest work progress in our game. You can find the new changelog below.

30 September 2022

Mechanics:
1. Considering a bullet left in the chamber while shooting live ammo.
2. Kick has some additional randomization.
3. A bit of camera shake while shooting, especially for powerful weapons and quick fire rate.
4. Some new developer testing tools.

Graphics:
1. Additional custom cases for some guns.

Content:
1. Improved case and workshop testing animations and sounds.
2. Visible ammunition while reloading magazines.
3. Various contracts for many player skill levels for all implemented guns.
4. UI fixes in both in-game PC, cursors and game.

Next material in a month.

Stay tuned!

--------------------------------------------------------------------------------------------

Dear Gunsmiths!

Today we present you the progress in the work on the game. Below you'll find the current changelog:

31 August 2022

Mechanics:
1. Pausing contracts when player would rather work on a different contract for a while.
2. Additional animations for dis/assembly when moving one part requires also moving another part, or instead of one motion it is necessary to perform a number of motions.
3. Details for cutting, deformation, surface changes in woodworking when making new parts.
4. New player progression system.
5. Reinstated parts and attachments arriving in boxes.

Content:
1. Sound and animation work on the already implemented guns. Stats like weapon kick handling are now more realistic.
2. CQB mini games.
3. In-game PC email.

Another changelog in a month as always.

Stay tuned!

--------------------------------------------------------------------------------------------

Hi Gunsmiths!

We present to you another material from the progress of work on the game. Below you'll find the current changelog:

31 July 2022

Mechanics:
1. Chokes for shotguns.
2. More involved woodworking:
- Made pieces need finishing,
- Used pieces may require removing of damaged finish and applying new one.
3. Saving part history to preserve information on fixed faults.

Content:
1. CQB shooting range level lighting and details.
2. Improvements in in-game PC.
3. Configuration, animations and data for some guns.

Remember, there will be another changelog next month - in August!

Stay tuned!

--------------------------------------------------------------------------------------------

Dear Gunsmiths!

We present to you another material from the progress of work on the game. Below you'll find the current changelog:

30 June 2022

Content:
1. Demo build testing, analytics, processing for analytics and launch.
2. Large number of bugs fixed from demo feedback.
3. CQB shooting range scene blockout.
4. Target shooting range changed season and color grading.
5. Text localization.
6. Help window contents with animations.
7. Reworking controls.

Next material in a month!

Stay tuned!

--------------------------------------------------------------------------------------------

Hello Gunsmiths!

We come to you with a small update of what we were able to add to the game in the last month. Below you'll find the changelog from May.

31 May 2022

Mechanics:
1. Reworked aiming from shoulder and hip,
2. UI pins for outstanding tasks,
3. Better gun animations handling,
4. Improved gun kick while shooting,
5. External log setup for playtests and demo.

Graphics:
1. Mats for guns.

Content:
1. Help window videos,
2. Improved gun scopes,
3. Part and attachment values, descriptions and shop configuration,
4. New configuration window UI.

Audio:
1. Additional sounds.

The next such material will appear in June.

Stay tuned!

--------------------------------------------------------------------------------------------

Hi Gunsmiths!

We present the latest work progress in our game. You can find the new changelog below.

30 April 2022

Mechanics:
1. Shotgun shells reloading with meshes,
2. Live preview for painted patterns selection,
3. Player Tasks upgrades,
4. Bug fixes and small improvements.

Graphics:
1. Additional surface detail in workshop scene,
2. Animated logo.

Content:
1. Configuration and descriptions for weapons, parts and attachments,
2. Configuration for weapon handling on shooting range.

Audio:
1. Various additional shooting range related sounds,
2. Sounds in UI.

Next material in a month. Stay tuned!

--------------------------------------------------------------------------------------------

Hello Gunsmiths!

Today we come to you with another footage, showing the things that were added to the game in March. Check out the new changelog below.

29 March 2021

Mechanics:
1. Different mechanics for moving guns around,
2. Guns bobbing and swaying with player movement.

Content:
1. Main help and information content for workspaces.
2. Decals and particle effects for gun fire, smoke and bullet hits.
3. Sky, post processing and lights improved in workshop and target shooting range.
4. UI item notifications.
5. Polishing cleaning, customization, sandblasting, oxidation procedures.
6. Added 4 camouflage painting patterns.
7. Loading screen:
- Added 10 loading screen graphics,
- Loading progress,
- Random tips displayed while loading.

The next such material will appear in April.

Stay tuned!

--------------------------------------------------------------------------------------------

Hi Gunsmiths!

We present to you another material from the progress of work on the game. Below you'll find the current changelog:

28 February 2022

Mechanics:
1. Switched scene loading.
2. Controlling rate of fire and kick for guns in a way that is not influenced by potential fps drop.
3. Camera zoom and focus improvements.
4. Small animation for installing attachments.

Content:
1. UI save load improved with more file information.
2. Walking sound reacting to different surfaces and walking or running.
3. Pistol and Rifle mini games at the Shooting Range.
4. Full UI information for the player’s current tasks.
5. Separated tooltips for every action possible to do when the player’s cursor is over an interactive feature.

Graphics:
1. Additional props and polish in the workshop area.
2. Improved shader for real time cleaning.
3. Icons for PoIs.

Next material in a month!

Keep watching!

--------------------------------------------------------------------------------------------

Hello Gunsmiths!

We present you the first changelog this year. More detalis you can find below.

31 January 2022

Mechanics:
1. Fixing quick clicking:
2. Realtime painting preview:
- Mixing pattern colors in realtime.
- Adding and removing paints while painting.
- Applying weathering and stickers for these realtime previewed paints.

Content:
1. New cursors, including “shooting accuracy” crosshairs.
2. UI flexible navigation help.
3. Multi-page help windows.
4. 2 Tiers in UI tasks.
5. 3 older guns upgraded animations, sounds and operation to current standard.
6. UI pins for Points Of Interest.
7. Improvements to general audio levels and some missing workshop sounds added.

Graphics:
1. Bullet impacts basic damage marks.

Next material in a month!

See you soon!

--------------------------------------------------------------------------------------------

Hello Gunsmiths!

This is the last post this year, a year full of work on Gunsmith Simulator. We hope it will be the same next year ;)

In the meantime, we'd like to present to you what we managed to do in the game over the last month. Check out the latest changelog below.

31 December 2021

Mechanics:
1. Shotgun shot mechanics.
2. Consumable resources.
3. Fixed case animations after the gun is replaced.
4. Save/Load handling for various edge cases with progression quests.
5. Tasks in quest categorized by workstations, to make it more readable for the player.

Content:
1. Demo content locked.
2. Upgraded bluing process with preparations and replacing gas tank.
3. Replaced workshop UI for 3rd iteration.

Graphics:
1. Grinder model.
2. Custom cases for some guns.
3. Protective gear for bluing.

See you in the next material :)

--------------------------------------------------------------------------------------------

Hello Gunsmiths!

Today we come to you with another footage, showing the things that were added to the game in November. New changelog can be found below.

30 November 2021

Mechanics:
1. Connected groups of parts are now considered as a module and interactive as appropriate.
2. Better highlighting for parts.

Content:
1. Players vehicle model upgraded. Added animations for interactions.
2. Upgraded sandblasting process.
3. Game flow configured for 4 initial skills. Tutorials and contracts set up and connected into a coherent path.

Graphics:
1. An enclosed area for bluing with props and interactive elements.
2. Upgraded bluing work station.
3. Belt sander model.
4. Brush grinder model.
5. Old timey leather gun case.
6. Updated UI for all core interactions.

Audio:
1. Machine and workstation sounds.

Remember, there will be another changelog next month!

Stay tuned!

--------------------------------------------------------------------------------------------

Hello Gunsmiths!

After a short break, we're coming back to you with what we managed to do in the game recently. Check out the latest changelog below.

31 October 2021

Mechanics:
1. Replacing parts by another UI route.
2. Oil coating for maintenance.
3. Main menu full mouse/keyboard interactivity.
4. Player’s profile.
5. Various bugs fixed.

Content:
1. Players vehicle implementation of functionality.
2. Trap shooting.
3. Shooting range general optimization.

Graphics:
1. Main menu background scene.
2. Upgraded sandblasting cabinet.
3. Upgraded attachments.
4. Pistol style laser and flashlight.
5. Shooting range models for target area and for skeet/trap.
6. Guns added: 1

Audio:
1. Workshop sounds.

The next such material will appear in November.

Stay tuned!

--------------------------------------------------------------------------------------------

Hi Gunsmiths!

We present the latest work progress in our game. You can find the new changelog below.

31 August 2021

Mechanics:
1. Shooting range tutorial.
2. Save/Load.
3. Basic shotgun spread mechanics.
4. Skeet shooting.

Content:
1. Recreation Area.
2. Implementation for Main Menu, Settings.

Graphics:
1. Stickers, weathering, patterns for all guns.
2. Guns added: 1.

More information about the progress of work on the game in next month.

Cheers!

--------------------------------------------------------------------------------------------

Hello, Gunsmiths!

We present to you another material from the progress of work on the game. Below you'll find the current changelog.

31 July 2021

Mechanics:
1. Semi-automatic photo mode now for all content, not just gun parts.
2. Internal support for “identical parts”.
3. Developer tools for testing in shooting range.
4. Guns range setup:
- Set range on adjustable manual iron sights,
- Set range on scopes,
- Set range for red dots.
5. Guns transportation.
6. Better way of showing help in tutorials.

Content:
1. CNC slide and barrel modification operations.
2. Part modification, part fixing, part making UI.
3. Tutorials set for the first 7 skills.

Graphics:
1. Sprites for all guns, attachments and parts.
2. Recreation area concept.
3. Guns added: 2.

Next material in a month!

See you soon!

--------------------------------------------------------------------------------------------

Hello Gunsmiths!

As every month, we present you with a progress update on the game. Below you can find changelog.

30 June 2021

Mechanics:
1. Flexible tutorial/progression system.
2. Improved ballistics.
3. Aiming for different ranges (variable iron sights, scopes).
4. Interactive UI checklists.
5. Semi-automatic photo mode for part photos.

Content:
1. Implemented new game UI.
2. Localization for UI, guns, parts.
3. On-target shots viewer.
4. Improved procedure for making parts on a CNC mill.

Graphics:
1. Guns added: 2.

Audio:
1. 4 music tracks.

The next such material will apear in July.

Stay tuned!

--------------------------------------------------------------------------------------------

Hi there!

Here's another changelog from Gunsmith Simulator.

31 May 2021

Mechanics:
1. Scene splitting for optimized loading.
2. Localization keys for all UI elements, contracts and for guns.
3. Better gun and contract IDs.
4. Shooting range testing and debugging tool.

Content:
1. Shooting range.

Graphics:
1. Various shooting range assets like targets, skeet shooting buildings etc.
2. Main menu UI.
3. Guns added: 2.

Next material in a month!

See you soon!

--------------------------------------------------------------------------------------------

Hello Gunsmiths!

Another month is ending, so it's time for another changelog. Take a look at what we've been able to do in the last weeks of our game. More below.

30 April 2021

Mechanics:
1. External logging and some tools for better testing and debugging.
2. Systems for localization and audio.
3. Tutorial broken up in parts. Now the initial tutorial just goes over basics, other parts will be used when the user gets access to more machines/work stations.

Content:
1. In-game computer:
- Implemented a shopping list helper,
- Implemented auction house buying.
2. A bunch of contracts with newly added guns.

Graphics:
1. User interface:
- UI for work on machines and with tools,
- UI for paint mixing (picking colors, patterns),
- UI for painting (paint, remove, stickers, weathering, etc).
2. Guns added: 3.

Another piece of news from the progress of work in the next month.

Stay tuned!

--------------------------------------------------------------------------------------------

Hi there!

Here's another changelog from Gunsmith Simulator.

31 March 2021

Mechanics:
1. Woodworking:
- Manual marking shape for cuts,
- Manual cutting blanks on a bandsaw,
- Better wood deformation while shaping.
2. New swipe interaction for appropriate actions.
3. Particles control for machines.

Content:
1. Implemented animations for gun cases:
- Presentation for first time opening a new gun,
- Packing guns for storage/shipping back to client/auctioning it off.

Graphics:
1. User interface for basic functionality.
2. Guns added: 1

More information about the progress of work on the game in April.

Cheers!

--------------------------------------------------------------------------------------------

Hello Gunsmiths!

We present the latest work progress in our game. You can find the new changelog below.

28 February 2021

Mechanics:
1. Making parts from material:
- Woodworking,
a. Manual shaping with a file after roughing with a bandsaw.
- CNC milling.

Content:
1. Implemented functionality for 4/5 in-game “websites”:
- RedFox browser,
- Gunsmith Services,
- Stock & Barrel shop,
- Retrofit shop.

Graphics:
1. Guns added: 2.

Next material in a month!

Keep watching!

--------------------------------------------------------------------------------------------

Hello there!

We present you the first changelog this year. You can find it below.

31 January 2021

Mechanics:
1. More features for painting:
- Stickers,
- Weathering,
- Improved painting performance.
2. Deformations for parts that need it. Springs and similar parts can have animated deformations.

Content:
1. Improvements in gun configuration and implementation.
2. Hints in inventory and gun manager.

Graphics:
1. In-game computer graphics.
2. Guns added: 4.

Next material in a month!

See you soon!

--------------------------------------------------------------------------------------------

Hello again!

We want to present you the next and last changelog this year. You'll find it below.

31 December 2020

Mechanics:
1. UI for work on parts processes (cleaning, sandblasting, oxidizing, polishing etc) unified and upgraded.
2. Overhaul for gun configuration data:
- More transparent organization,
- Cleaner access,
- Ready for post-launch Workshop content and/or possible DLCs.
3. Pipeline for testing in-development guns.

Content:
1. Contract generation and game progress improvements.

Graphics:
1. Workshop level completed.
2. Guns added: 3.
3. Band saw.

Steamworks integration.

More information about the progress of work on the game in January.

Cheers!

--------------------------------------------------------------------------------------------

Hello again!

We present the latest work progress in our game. You can find the new changelog below.

30 November 2020

Mechanics:
1. Improved contracts and contract creation process.
2. Game flow implementation - contracts sorted for different game phases. So that their complexity is increasing when the player is progressing in the game.
3. Fail-states for some machine work, eg. breaking an overheated drill.
4. Better parts interactivity.
5. Visual indicators for the player when working on a parts surface - where it still needs treatment and where it is finished.

Content:
1. More varied contracts.

Graphics:
1. Workshop level:
- Finished meshing.
- Materials.
- Lighting.
2. Guns added: 3
3. CNC milling machine.

--------------------------------------------------------------------------------------------

Gunsmiths!

Here are the latest results of our work in the game 'Gunsmith Simulator'. Check it out below.

30 October 2020

Mechanics:
1. Sandblasting implementation.
- Parts selection (multiple parts per session are supported).
- Blasting procedure.
- Support for various bare/stripped materials.
2. Bluing implementation.
- Spawning/moving parts in the basket.
- Animated cleaning and oxidation procedure.
- Support for blued steel generic material.
3. Painting implementation.
- Skins: gun-specific special graphics.
- Patterns: graphics that can be used on any gun.
a. Every pattern has its default colors, but these colors can be modified by the user.
b. Pattern scaling.
c. Transparency is supported, parts of original gun material may be visible or partially covered by the pattern.
d. System for texture generation and management.
- Colors: solid color painting.

Content:
1. Interactive workshop asset implemented: Oxidation Tanks.

Graphics:
1. Workshop level:
- Blockout and meshing.
- Initial mood and basic materials.
2. Tabletop drill.
3. Oxidation tanks.

--------------------------------------------------------------------------------------------

Hi Gunsmiths!

We present the latest work progress in our game. You can find the new changelog below.

30 September 2020

Mechanics:
1. Configuration phase split for special cases like:
- Modification of gun’s receiver,
- Some parts from the previous configuration are not valid for the new configuration.
2. Player can now change repair phases whenever the gun is functional.
3. Player can highlight all accessible parts (assembly, disassembly, customization).
4. Advanced player control for some machine work. It will be used for the “main” part of a task, like drilling, threading or cutting. It is fully compatible with click/press easy controls that will be used for “basic” parts of a task.

Content:
1. Guns added: 2.
2. Interactive workshop asset implemented: Sandblasting Cabinet.

Graphics:
1. New shader for outlines.

--------------------------------------------------------------------------------------------

Hello, Players!

Here are the latest results of our work in the game 'Gunsmith Simulator'. Check out what's new!

31 August 2020

Gun manager system:
- a distributed way for player to organize current work on a gun and view information about it. Also used for handling collection of all the guns that have already been fixed, or are owned by the player.

--------------------------------------------------------------------------------------------

Hello Gunsmiths!

Each month, we'll post information about the progress of our game.

Original - 31 July 2020

Mechanics:
1. Framework for parts of different materials, coatings and surfaces and minor elements of different kinds.
2. Assembly and disassembly system.
3. Gun function testing mechanics.
4. Gun configuration and customization systems.
5. Basic repair mechanics:
- replacing broken parts,
- cleaning normal dirt.
6. Advanced repair:
- initial feasibility tested for all processes,
- processes implemented: 2.
7. Shooting range mechanics:
- gun stats stub,
- field switch attachments,
- basic ballistics.

Content:
1. Implemented guns: 1.
2. Implemented attachments: 10.
3. Interactive workshop assets: 2.
Last edited by Game Hunters Studio; Mar 7, 2024 @ 4:59am