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First of all, you might think that these are excuses, but still, please let me clarify certain things, think of it as an explanation to the quality of game.
We are a five-man team. This game is the product of our 6 month internship in startup mode. Everything is created by just 5 of us, from scratch, starting from zero (skills and all). We also know that some of the parts are not good. We did rushed the production, after all. Everything you said is on point, and we are still looking into it. However, in about 1 month time, we will continue on with our studies, so I'm afraid that there will be not much we can do about it.
By the way, regarding the bugs you mentioned:
1. When you get stuck on chair, just switching character and you can move again.
2. To avoid getting stuck while pushing mirrors, do not push while at the corner of the terminal.
3. To hold hand with Luna, Yuna have to be facing her.
We're sorry for the inconveniences caused. For now, we'll try to see what we can do with the bugs in this 1month time limit. Thanks for your honest critiques and opinions, as I'm sure this will help us improve in the future.
https://steamcommunity.com/sharedfiles/filedetails/?id=1829745170
Did I get it right: you literally can only do something about this game for just one month and then no one ever going to touch it again? If so, could you focus on the mirror-stucking bug then?
And also interested if you guys would make some stuff in the future. Are you still gonna be called "Soaring Games"? Where do I look to see if you've released something? There really isn't enough atmospheric 3D games with interesting core mechanics about cute girls getting through. Still hoping to see 3D remakes of [Mad Father] and [The Witch's House] in my lifetime. And a proper release of [Hidden] too now.
Do you have the soluce or some tips ?
Even with some trouble, it's a good game BTW
Best tip to give without any spoilers would be to "do stuff together", like have one girl look at the [Brains] logo, while other girl checks out the brains room. That mechanic is used few times later in the game.
But if you really want spoilers: turn the Brains logo by 180 degrees and you'll see 4 block with bottom being coordinates of a brain, and top - the passwords codes. Numbers aren't hard to figure out, just look closer. V and I are the roman numbers: IV - 4, V - 5, VI - 6. And there is a [-] character on the keypad.
I'll try...
You'll have to find two PCs for that code. And there are two girls under your control.
Yes, you got it right for the "one month" part. As for whether or not we will be touching this game afterward, we can't make any promise to it. For me personally, I'll be happy if I can resume this game project, whether a remake or season 2, but that's not for me to make to decision.
Right now we're trying our best to look into this and see if we can fix this. Sorry for our inexperience and the inconveniences caused. m(_ _)m
About this, the answer is most probably no. We really can't make any promise about this. No one knows what the future holds. After all, we're not time travelers who came from the future. However, if we are ever going to make any games in the future, whether as an individual or a team, you can leave us a contact method by emailing to our contact email: hidden.indiegame@gmail.com, and we will contact you when the time comes. If you are still interested by the time, that is.
Thanks.
Thank you for your help !
https://steamcommunity.com/sharedfiles/filedetails/?id=1832866991
https://steamcommunity.com/sharedfiles/filedetails/?id=1832878164
If you're looking for more stuff to fix, here's some suggestions:
- pause menu should probably be bound do [ESC] key, instead of / with
key
- [F5] for quick save and [F6] for quick load
- currently the button for next dialogue is bound to [Space]. Would be nice for it to trigger with [LeftMouseButton], [E] and [Enter] too
- can you make Inventory screen also appear with button "B" and disappear with [ESC]?
- interaction prompts appear based on character position, but work only when character is facing the object. It would be better for either character turning to the object on [E] press or for prompt not to appear until character is facing the object. Otherwise there are moments where prompt is there, but [E] does nothing
- camera collisions for world objects (mirrors, lamps, etc.)
Transparent-from-the-inside-skirt cuts the sister' head for some reason there.
Same stuff with backsides of the hairs.