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But to expand I usually take the northeast of the map; plenty of small two settlement provinces to let me build as many temples as I can. Unfortunately I tend to not be able to get the Prometheus' Ring because a Trojan Pillar neighbor keeps nabbing up the choice land; can't confederate him no matter how much I pump diplomacy bonuses. A real pain since that guy has TWO grain producing settlements. >.> And Aeneas has very little of his own in that region. So...Yeah, a lot of trades for keeping grain in the green.
Stagger the trades over x turns as well, you don't want to be caught with your pants down in a load of negative food. Also I think building the resource buildings which give negative growth(-70) are the best fit with the selling off of resources at the start, so you can pray for growth bonus and/or use the building to mitigate and any other means, finally rushing the food tech will help you become less reliant on selling resources where in the middle game you can settle down and buildup, it also gives you time to prep agents for recruiting at rank to reduce the food consumption of armies.
Hephaestus also has excellent syngery with above play-style because your selling off your resources which in turn create scaling issues, well that gets solved because you get a big discount on construction of resources buildings using the temple and you can stack that with the research on the way the grabbing the final food tech, its all part of the plan.
The only issue which does arise is trying to increase influence, often I have I just waiting for that to rise to after I got the infrastructure setup, so maybe someone can work on that issue and fit that in with the "sell your resoruces playstyle".
After playing a few more of the other kinds of faction heroes to refresh my memory, Aeneas Rank 3+ is actually pretty good; his swordsmen and spearmen create a good bulwark, and his unit selection just gets better after that. Low amount of missile types does suck; if you want bowmen best to summon Artemis' or go with Cerberus to get Elysian Marksmen. It's just the first 10 turns suck; I never really use his 'intended' function of having stacks of expendable units to soften up his main armies advance.
I just find the first few turns rather critical; his 'ally' neighbor Illos will snatch crap up to prevent you from gaining the Prometheus Ring unless you are *extremely* quick. And having to start out one of your first turns replenishing from building up a razed settlement sucks.
Another tip I can offer is that after you are established, have most of the production types of buildings, send a stack across the Sea to the West to capture Dion (IE Mount Olympus). The unique building there gives you a whopping -2 to turn cooldown on Hetacombs and acts like a temple which increased price *and* favor gained from them. Quite helpful with his unique mechanics, but puts you relatively close to Pythia and Achilles.