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번역 관련 문제 보고
The Warden might be better off the develop a Bio-Tracker-Trebuchet ...
Seriously though, @Infinity I get your idea.
Having not enough ammo for (e.g.) two clips but on the other hand equipment which is able to scan specific lifeforms through walls is very debatable.
(Portable) Electricity on the other hand seems abundant: Bio-Tracker & Sentry run forever -- I hope there will be weapons using these power sources ;)
What makes me really mad is the choice of ammo-caps -- why would I set a cap at a "random" value i.e. not a multiple of the clipsize?!
There should be other possible ways to account for the feeling of "ammo-scarcity", penalty of non-stealth or non-cooperative gameplay and so on ...
Nevertheless, I'm hyped for this game, I will most certainly get it when it hits Early-Access.
Then I will write more feedback; currently it's simply their network-test.
I think it was good solid feedback. Had my arm twisted into DLing the alpha and the original post is a good summary of what to expect.
So L4D is the same game as Killing Floor? who is also similar to Payday?
No
Complain to any other things, but just because a game share a "same" core mechanic (survival) doesn't mean it's the same game.
For the rest, i can agree to OP about bland gameplay.
Still, it's an alpha, they'll add more maps, different objective and probably different playstile.
Maybe even PVP who knows
Fallout76 was just a big example of how hype can manipulate players.
I bet that veterans of the fallout series knowing the bugs ecc... would have just stay away knowing Fallout+Online
Followed by "conserve" and "ammo" in a single sentence.
There's no room for this preposterous behavior (melee, ammo conservation, cooperation and stealth) in a cooperative survival shooter.
No more of this heresy! Now, GTFO :P
A year ago I thought GTFO will be this scary shooter, something like L4D, just less arcade-like. Now I am really disappointed. The gunplay is pain. You don't really have any ammo(even if you have) and it just doesn't feel right. Enemies are weird. Their movement, their homing damage, the feeling is just not right there. And the UI, omg. Also, please get rid of "jump scares" in loading. Normal people are not really entertained by sudden loud noises when you launch the game. In fact, it will probably make then angry, not scared. I want to be scared, but not by cheap and annoying effects.
Why don't you just make a proper game menu? Please don't try to re-invent something that already works well. A normal menu with no "press and hold" would be just fine. This is just ridiculous.
Thanks, but no thanks for me. I was going to buy it because it looked so good, but it just isn't good really.
if something ignores heavy sniper shots right to the temple, that constitutes cheating no?
if i have a ranged dude who is so blown apart he only consists of legs and a hip, but can move and shoot normally, that is cheating no?
You state many things that you see as an issue that are core gameplay elements. Like when you silently melee a enemy but it alerts another enemy. The reason that happens is because another enemy nearby is in a partially alert mode, meaning that, when you make a noise it will trigger them to attack you.
Another thing you stated was that gunplay is poor and weapons feel under powered. The reason this is is because it (atleast for me) adds another fear element/pucker factor. Most enemies in other games will die with one headshot. The reason I believe they make it different in this is to make gunplay intense. You have to make sure you see a body ragdoll and not get back up. You can see when you kill an enemy they don't seem to have any internal organs except for these odd pustuals inside them. Making it to where you have to physically dismantle their bodies with firearms until they have nearly nothing left to move (unless you take one out in a headshot which happens most of the time)
This game is in Alpha and like I said previously is getting worked on. Did you ever think this game just might not be for you?
Everything still counts. There is no excuse to have poor gunplay in FPS game. None. And have that heavily limited ammo. You always want to provide some degree of freedom to players. Things like forced alarm on door opening is just bad design choice. Same with the UI system(press and hold, why?!). The stealth part might be fun if tweaked. But enemy movement is weird, homing damage is weird and punishing for no reason. Sometimes you don't even notice you are getting damaged.
The atmosphere in the game is awesome though. It just feels to me like devs are not really decided what kind of game they want. Reminds more Dead Island than scarier Left 4 Dead. Basically your only way is to stealth through the map with a melee and hope you won't pull too much enemies at once.
Alpha bugs are not problems, game design choices are.
I agree with OP almost 100%. I was very excited for this game but it's definitely a red light green light simulator. I don't think stealth is necessarily difficult, as you can literally walk through the middle of hordes without them noticing you as long as you stop, go, stop go, stop go, ad nauseum.
It's just not very appealing to me as it stands. I'll definitely keep an eye on it to see if it ever evolves out of this state but with most of the community raging against differing opinions like a bunch of SJWs, I don't anticipate this ever changing.
"You're not the target audience, go away" is a weak argument. I am their target audience - I'm a person with money who was interested in the trailer and is interested in a "4 player cooperative game, with a focus on team play and atmosphere." If that's not their target audience, maybe they should change the game's description to "red light, green light fleshbag horror simulator" and just delete all the trailers because if I ever had as many bullets as they do in the trailer I'd never have any issues.
Define "a lot". No one I gave alpha keys out to enjoyed the alpha test enough to consider purchasing the game, which is unfortunate because I was so excited about it. Anecdotal evidence, sure, but that's 4 or 5 lost sales right there.