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I played this game quite a bit on the Quest 1 before I got the G2. I can certainly say that the tracking on the G2 is much, much worse than the Quest on this particular game. It's so bad I gave up playing it until I get a new headset. Some games are more forgiving with the the tracking FOV limitations of the G2 but the mechanics of this game just can't be.
The game was tricky even on the Quest but the G2 is unplayable at least for me. Too many times when I'm standing exactly in the right form but fail.
I have the V1 version of the G2 (preordered many months before launch). May be better with rev 2.
This game heavily uses poses with wide arms in upper / lower positions.
The in out tracking of the G2 has no cameras to bottom or top so the software has to guess the controller position and fails.
You see this easily in the your ingame shadow where the software thinks yours arms are.
My typical score is 100% of coins and 60% of walls matched.