CUSTOM ORDER MAID 3D2 It's a Night Magic

CUSTOM ORDER MAID 3D2 It's a Night Magic

MUSHI Aug 11, 2019 @ 5:43pm
Can add our own textures in custom rooms?
Back around Jan I was learning how to make custom rooms so I can stop using the same nonsense for my photos for the 23842781 time.

Custom room is...ok...I guess? Lacking a lot on props....big time. One thing I wanna do is customize my own textures (textures in custom room sucks...) So once again I wanna be sure that i'm not just blind and ask here. (wanted to make a classic gamers room)
Last edited by MUSHI; Aug 11, 2019 @ 5:44pm
Originally posted by Laiden:
when youre in custom room, look out for a gear icon in the upper right > Scene Info > There is your tutorial. Whats shown depends on what scene you are currently in.

The Nekopara Cafe actually is such a reskin you're talking about. Reskinning in a Nutshell: The textures are packed in Unity asset archieves that contain AssetBundles. These assets are in InstallFolder/COM3D2x64_Data. They are not well named and there are many files - normally you are not supposed to meddle with those. There are ways of inspecting the asset archieves and extract data as PNG. However, these are encrypted binary data and its difficult to get data back into place, so that the game accept your modified data. You could use the correct Unity version and recreate the asset bundle.

The injection is game specific and Sybaris and other tools might assist you in that. I'm not familar with CM modding and cant say more about that. Only, that body textures are within .arc files. And for these exist a arc-editor that unfortunately does not work for international com3d2, i heard. But anyways you want to mod scenes, so...good luck.
< >
Showing 1-5 of 5 comments
MSgt Peterson Aug 11, 2019 @ 6:46pm 
Can you even use custom rooms for anything besides taking screenshots?
Last edited by MSgt Peterson; Aug 11, 2019 @ 6:46pm
MUSHI Aug 12, 2019 @ 5:57am 
Nope.
Laiden Aug 13, 2019 @ 2:44am 
The tutorial in custom room describes a feature where you can bring in a custom textured plane. That is a build in feature which does not require mods.

But id prefer to modify the ingame wall/floor textures as well, some are so low res and scaled unnaturally >_>
MUSHI Aug 13, 2019 @ 11:05am 
See I was looking for the tutorial and couldn't find jack about it (reason why I asked here) it only shows tutorials ONCE in this game. What if you haven't played in a while and you'd like to see the tutorials again? Only way is to make a new game which sucks.

Also I'd like to do the same thing to be honest. The whole game could use a retexture imo I'd turn my cafe into a gamers cafe.

Also, also, I see no option about adding custom textures whatsoever.
The author of this thread has indicated that this post answers the original topic.
Laiden Aug 13, 2019 @ 11:55am 
when youre in custom room, look out for a gear icon in the upper right > Scene Info > There is your tutorial. Whats shown depends on what scene you are currently in.

The Nekopara Cafe actually is such a reskin you're talking about. Reskinning in a Nutshell: The textures are packed in Unity asset archieves that contain AssetBundles. These assets are in InstallFolder/COM3D2x64_Data. They are not well named and there are many files - normally you are not supposed to meddle with those. There are ways of inspecting the asset archieves and extract data as PNG. However, these are encrypted binary data and its difficult to get data back into place, so that the game accept your modified data. You could use the correct Unity version and recreate the asset bundle.

The injection is game specific and Sybaris and other tools might assist you in that. I'm not familar with CM modding and cant say more about that. Only, that body textures are within .arc files. And for these exist a arc-editor that unfortunately does not work for international com3d2, i heard. But anyways you want to mod scenes, so...good luck.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Aug 11, 2019 @ 5:43pm
Posts: 5